Anne Sullivan Email & Phone Number
@gatech.edu
5 phones found area 805, 425, and 202
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Who is Anne Sullivan? Overview
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Anne Sullivan is listed as Assistant Professor at York University, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at gatech.edu, phone signal with area code 805, 425, 202, and a matched LinkedIn profile for Anne Sullivan.
Anne Sullivan previously worked as Assistant Professor at Georgia Institute Of Technology and Assistant Professor at University Of Central Florida. Anne Sullivan holds Doctor Of Philosophy (Phd), Computer Science from University Of California, Santa Cruz.
Email format at York University
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AeroLeads found 1 current-domain work email signal for Anne Sullivan. Compare company email patterns before reaching out.
About Anne Sullivan
I'm an Assistant Professor in Digital Media at Georgia Tech in Atlanta, GA. My research builds on over a decade of industry experience as a programmer, game developer, graphic designer, and UX designer.Throughout my career as a Digital Media & Game Development Researcher, I have led many academicand commercial programs to research, engineer, and implement innovative digital media solutions.Most recently, I have led university-level coursework in digital media and also conducted extensiveresearch in AI-driven game design. Additionally, in my early career, I worked as a Software Engineerworking on AI and UI design for multiple AAA video game titles. While supporting research anddevelopment projects, I have applied strong communications and relationship management skills toinfluence the successful creation and adoption of new digital media technologies.PROFESSIONAL ACHIEVEMENTS*Led a team of four personnel in charge of developing an alternative controller game that wasdisplayed at the Smithsonian American Art Museum.*Won two best paper awards and two other nominations for best paper awards at Foundations ofDigital Games, an ACM conference focused on game research.*Wrote and published more than 45 peer-reviewed publications in the subjects of game design, AI,storytelling, human-computer interaction (HCI), and tangible interfaces.*Conducted AI development and game design in collaboration with Educational Testing Service (ETS)for the research project Vox Populi: The Ustradian Games, a game-based assessment of cross-culturalcompetency and metacognition that integrates AI-based social simulation technology with gameplay.*Served as the PI or Co-PI on 14 funded research projects, advised more than 20 student-led researchprojects, and exhibited 12 interactive experiences and games.*Worked as a developer on multiple AAA video game titles at Electronic Arts, including FIFA 99, NeedFor Speed: High Stakes, FIFA 98, and MotorCity Online.
Listed skills include Game Development, Game Design, Programming, Artificial Intelligence, and 24 others.
Anne Sullivan's current company
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Anne Sullivan work experience
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Assistant Professor
*Directed research projects with students, faculty, and community organizations such as Zoo Atlanta,Worcester Craft Center, and the International Modern Quilt Guild, working to explore and create next-generation human-computer interaction platforms designed to teach, entertain, and inform users.*Organized and managed research teams in charge of researching, developing, and creating programsto gain approximately $500,000 in government funding for research and development projects.*Improved student engagement and developed a culture of student-led learning by leading thedevelopment and adoption of play-driven learning methods, resulting in 15 awards and recognitionsbased on high-level feedback from student evaluations.*Planned, developed, and led boot-camp-style orientation and training programs for incoming DigitalMedia graduate students; assisted technical and non-technical students to achieve optimal skill levelsin software development, positioning them for successful course completion and future professionaladvancement.*Led graduate and undergraduate courses focused on educating students in digital media design,including video game development, UX / UI development, functional design, engineeringexperimental controllers, developing interactive stories, implementing playful educationalinteractions, and designing around social justice themes.*Created novel user interactions and experiences by designing and engineering new AI-enabledframeworks.
Assistant Professor
Topics taught: game design, programming, alternative controllers
Postdoctoral Fellow
Researching AI, story, and social interactions within the domain of games.
Creative Director And Co-Founder
*Oversaw creative operations responsible for developing and deploying playful web-based designtools; conducted UX research that included ethnographic analysis, interviews, and surveys tounderstand the unique needs of amateur and professional-level crafters and designers.
Lecturer
* Designed and taught CMPS 179 - Game Design Practicum, an upper division course in the game design major. The class focused on theory and application of game design, and I reworked the class to mainly use rapid prototyping methods. The students created 1-2 games a week in different teams for the first half of the class using paper prototyping, moving to longer development times in the latter half. The final project was a team-based programmed version of one of their prototyped games.
Intern
*Developed digital wireframes for mobile application UX / UI designs, creating digital assets accordingto established specifications.
Phd
Dissertation: The Grail Framework: Making Stories Playable on Three Levels in CRPGsComputer role-playing games (CRPGs) have strong narratives, but in general lack interesting and meaningful choices for the player within the story. As a result, the stories are not playable. This breakdown happens at four different levels within storytelling: the player, quest, game and world story levels. The world story level is the structure and setting of the world that the game inhabits and is generally static. The game story level describes the over-arching story which is at best minimally branching in most CRPGs. The quest story level is the level in which players are given a series of tasks to complete, with little choice in the outcome. Finally, the player story level of storytelling within CRPGs is defined by a sequence of moment-to-moment decisions a player makes within the constraints of the game mechanics, which the player feels is worth re-telling. My PhD research focused on analyzing ways to make story playable, and culminated in the creation of the Grail Framework which addresses playability at three of the levels: the game, quest, and player story levels.I also designed and implemented Mismanor, a game built using the Grail Framework and designed to explore the possibilities of playable story. In constructing the Grail Framework and Mismanor, I focused on creating an existence proof for a new approach to story in role-playing games — one with power and flexibility that addresses known problems in the game genre and allow it to move toward experiences that have proven impractical with today’s technical and design approaches.
Lead Instructor
I worked with one other instructor to design and teach a four-week intensive summer school course to 19 high school students on game design and programming. My role was to teach game design principles and work with the TAs to assess areas that the students were struggling and modify the lectures accordingly.
Teaching Assistant
Worked with two groups of 16 high school students in an on-site summer school program focused on game design and programming. My role was to work with the students in class and during study sessions to identify and resolve issues with their designs and programs.
Lead Designer
My role was to work with the design team to brainstorm new styles of interactivity for a multiplayer synchronous mobile-based game that could be played globally or locally.
Software Engineer
Thuridion is a consulting firm, providing software support for various client needs. My role was to work directly and indirectly with clients to assess their needs, then work within a team of engineers to supply the software support for those needs. I provided web design and coding, database design and query design, user interface design and coding, and other general programming support.
Software Engineer
*Worked as a software engineer in charge of UX / UI programming for two released video game titles,as well as designing and developing an AI-based scripting language for an unreleased game.
Anne Sullivan education
Doctor Of Philosophy (Phd), Computer Science
Education record
Frequently asked questions about Anne Sullivan
Quick answers generated from the profile data available on this page.
What company does Anne Sullivan work for?
Anne Sullivan works for York University.
What is Anne Sullivan's role at York University?
Anne Sullivan is listed as Assistant Professor at York University.
What is Anne Sullivan's email address?
AeroLeads has found 1 work email signal at @gatech.edu for Anne Sullivan at York University.
What is Anne Sullivan's phone number?
AeroLeads has found 5 phone signal(s) with area code 805, 425, 202 for Anne Sullivan at York University.
Where is Anne Sullivan based?
Anne Sullivan is based in Atlanta, Georgia, United States while working with York University.
What companies has Anne Sullivan worked for?
Anne Sullivan has worked for York University, Georgia Institute Of Technology, University Of Central Florida, American University, and Play Crafts, Inc..
How can I contact Anne Sullivan?
You can use AeroLeads to view verified contact signals for Anne Sullivan at York University, including work email, phone, and LinkedIn data when available.
What schools did Anne Sullivan attend?
Anne Sullivan holds Doctor Of Philosophy (Phd), Computer Science from University Of California, Santa Cruz.
What skills is Anne Sullivan known for?
Anne Sullivan is listed with skills including Game Development, Game Design, Programming, Artificial Intelligence, User Interface, Computer Science, C++, and Video Games.
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