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A seasoned product lead of over 20 years experience, Anthony has launched 25+ consumer software products, from world-class AAA brands to new IPs. These products have collectively grossed over 1 Billion USD in revenue, and span the range of mobile, PC, web, and console platforms. He has produced award-winning software with various top media and entertainment companies, including Electronic Arts, Viacom, Activision, and Ubisoft. In recent years, Anthony has focused on frontier technology applications (utilizing blockchain, machine learning, AR/VR, etc) & their intersections with the gamification space. He also helped publish Philly (费城) Live - the social media platform for the Philadelphia Chinese community - in addition to serving as an adjunct associate professor at the University of the Arts.Anthony has most recently served as Head of Product at Space Runners, the first metaverse/web3 fashion brand. Previously he was Director of Product at Okcoin, the US-based division of OKX, in charge of the Retail experience.Today he is providing executive business operations consulting services, while earning an Executive MBA at the Quantic School of Business & Technology. HIGHLIGHTS--25 Titles shipped/ launched, including 8 platinum & 1 game of the year.--Over 1 Billion (USD) revenue on titles designed or produced.--Over 16M console units sold through, on titles designed or produced.--Lead roles on: Call of Duty, Plants vs Zombies, Star Wars, Spider-man, CSI, etc.--Managed teams of up to 50.CREDITS--Mobygames listing (~80%): https://www.mobygames.com/person/48376/anthony-doe/credits/SOME AWARDS--Winner, 2021 Gigster Product Concept competition--Best of E3 Awards (Plants vs Zombies: Garden Warfare – 2013)--Best Downloadable Game of the Year (Outland - Gamespot - 2011)--Best PSN Game of the Year (Outland - IGN - 2011)--Best Facebook Games of 2010 (No. 9 - CSI: Crime City - Inside Social Games)
Nimble Space Llc
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Nimble Space LlcNew York, Ny, Us
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Professional DevelopmentCareer Break Jul 2024 - Present
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Principal Product ManagerGigster Sep 2017 - Jun 2024San Antonio, Texas, Us- Senior product management consultant on web3 & web2 initiatives.- Led distributed AAA software dev team(s), with Gigster's proprietary network.- Provided game design expertise on related projects, including VR & healthcare.- Served as a business operations leader for agile program management initiatives. -
Head Of ProductSpace Runners Nov 2022 - Sep 2023Metaverse, Us- Spearheaded Product, Design, and Engineering functions.- For Ablo.ai: created the product concept & led MVP development.- Directed Web3, Game dev ("metaverse") & AI pivot. Implemented agile methods. -
Director Of ProductOkcoin Jan 2022 - Sep 2022San Francisco, California, Us -
Co-Founder, AdvisorColossus M Feb 2019 - Sep 2022- Co-launched Philly (费城) Live, the main social media app for the Philly Chinese Community. Daily content views: 3k-10k+.- Partnered with the City of Phila. (Revenue) for outreach to the Chinese Community.- Organized and ran the largest League of Legends esports tournament in Philadelphia. -
Adjunct Associate ProfessorThe University Of The Arts Oct 2019 - Sep 2021Philadelphia, Pa, UsCRIT 300: Gamification Gamification applies game design methods traditionally used for entertainment purposes to non-game contexts. Gamification uses play and gaming elements to influence our behaviors and shape how we navigate various areas of contemporary life, including work, education, shopping, and online spaces. This interdisciplinary class explores topics central to understanding gamification – including the psychology and mechanics of “gamifying” everyday life – in ways that are relevant to all art fields. In addition to writing assignments, student will design basic games to demonstrate gamification concepts. -
Senior ProducerBehaviour Interactive Jan 2016 - Apr 2017Montréal, Québec, CaLaunched:- Love & Hip Hop: The Game (2016 - IOS, Android)- Knightfall: Rivals (2017 - Steam, IOS) -
Sr. Producer / Studio Co-LeadMaxis Studios - Ea Jan 2014 - Apr 2015Redwood City, California, Us- Head of production at EA's Maxis Shanghai studio. -
ProducerElectronic Arts Oct 2012 - Apr 2015Redwood City, Ca, Us- Lead producer at EA Shanghai- Shipped: Plants vs Zombies: Garden Warfare [4 levels, 90% of characters]. (2014 - XB1, X360)- Shipped: Army of Two: Devil's Cartel [2 levels]. (2013 - PS3, X360) - (Plus: see Maxis Shanghai exp.) -
ConsultantVarious Dec 2011 - Oct 2012Provided expertise in design (game, UX), product management, product strategy, and specifications writing. Clients included: Tencent America, Access Softek, Galata Labs, etc.
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Senior ProducerKabam Feb 2011 - Nov 2011Vancouver, British Columbia, CaLaunched:- The Godfather: Five Familes (2011 - Web) -
Senior Game DesignerUbisoft Sep 2008 - Feb 2011Saint-Mandé, Île-De-France, FrShipped/ Launched:--Outland (2011 - XBLA/PSN)**--CSI: Crime City (2010-11 - Facebook)**--CSI DS: Unsolved (2010 - DS)--Ghost Recon (2010 - Wii)--TMNT: Smash-Up (2009 - Wii)--No More Heroes 2: Desperate Struggle (2010 - Wii)--Panzer General: Allied Assault (2009 -XBLA)--CSI - Deadly Intent (2009 - Wii/360/PC)--CSI - Deadly Intent: the Hidden Cases (2009, DS)--Style Lab: Jewelry Designer (2009 - DS)Additional Design:--CSI - Fatal Conspiracy (2010 - Wii/PS3/X360/PC)**Indicates original concept dev through launch -
Lead DesignerTreyarch / Activision Nov 2005 - Feb 2008Los Angeles, California, UsShipped Titles:--Call of Duty: World at War (2008 - Wii)--Spider-Man 3 (2007 - 360, PS3)Additional Design:--Call of Duty: World at War (2008 - PS3/X360/PC) -
Lead Designer / ScripterThe Collective Jun 2002 - Oct 2005Shipped titles:--Star Wars Episode III: Revenge of the Sith (2005 - Xbox, PS2)--Da Vinci Code (2006 - Xbox, PS2)--Wrath Unleashed (2004 - Xbox, PS2)Additional Design:--Marc Ecko's Getting Up (2006 - Xbox, PS2)
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Animator / DesignerClick Entertainment 1999 - 2002Shipped titles:--Throne of Darkness (2001 - PC)--Barbie Super Sports (2001 - PC)
Anthony Doe Skills
Anthony Doe Education Details
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University Of California, BerkeleyAnthropology (Double Major) -
Quantic School Of Business And TechnologyGeneral
Frequently Asked Questions about Anthony Doe
What company does Anthony Doe work for?
Anthony Doe works for Nimble Space Llc
What is Anthony Doe's role at the current company?
Anthony Doe's current role is Games & Product, Business Ops, Entrepreneurship | EMBA '25.
What is Anthony Doe's email address?
Anthony Doe's email address is ad****@****rts.edu
What is Anthony Doe's direct phone number?
Anthony Doe's direct phone number is +151420*****
What schools did Anthony Doe attend?
Anthony Doe attended University Of California, Berkeley, Quantic School Of Business And Technology.
What skills is Anthony Doe known for?
Anthony Doe has skills like Game Design, Video Games, Ps3, Gameplay, Xbox 360, Game Development, Social Games, Game Balance, Product Management, Animation, Game Mechanics, Level Design.
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