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Antelmo Villarreal Email & Phone Number

Sr Environment Artist at Laika - Pixar - Blue Sky studios at LAIKA Studios
Location: Oakland, California, United States 16 work roles 2 schools
1 work email found @pixar.com 7 phones found area 949, 661, 646, and 203 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email a****@pixar.com
Direct phone (949) ***-****
LinkedIn Profile matched
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Current company
Role
Sr Environment Artist at Laika - Pixar - Blue Sky studios
Location
Oakland, California, United States
Company size

Who is Antelmo Villarreal? Overview

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Quick answer

Antelmo Villarreal is listed as Sr Environment Artist at Laika - Pixar - Blue Sky studios at LAIKA Studios, a company with 479 employees, based in Oakland, California, United States. AeroLeads shows a work email signal at pixar.com, phone signal with area code 949, 661, 646, 203, and a matched LinkedIn profile for Antelmo Villarreal.

Antelmo Villarreal previously worked as Sr Environment Artist at Laika Studios and Senior Set Dresser TD - Inside Out 2 at Pixar Animation Studios. Antelmo Villarreal holds Bfa, Animation from Laguna College Of Art And Design.

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Email format at LAIKA Studios

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{first}@pixar.com
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Profile bio

About Antelmo Villarreal

I would like to be in an environment that challenges me to grow and learn.https://antelmostudio.com/Specialties: Maya, Houdini. Some python and Mel.

Listed skills include Maya, Character Animation, Motion Graphics, Illustrator, and 25 others.

Current workplace

Antelmo Villarreal's current company

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LAIKA Studios
Laika Studios
Sr Environment Artist at Laika - Pixar - Blue Sky studios
hillsboro, oregon, united states
Website
Employees
479
AeroLeads page
16 roles

Antelmo Villarreal work experience

A career timeline built from the work history available for this profile.

Sr Environment Artist

Current

Hillsboro, Oregon, United States

Working on creating digital backgrounds and set extensions!!!

Aug 2024 - Present

Senior Set Dresser Td - Inside Out 2

Emeryville, California, United States

  • Implemented a process that would take Usd assets and use Houdini dynamics to fill bins, create mounds of debris and then export them into our pipeline seamlessly.
  • Spearheaded a team to find solutions for fluidly changing sets.
  • Dressed a complicated set that was to be destroyed and required constant communication with multiple departments (Layout, modeling, animation and Fxs)
Feb 2023 - Jul 2024

Senior Set Dresser/Modeler Td - Elemental/Gg/Self/Pu

  • Implemented and edited a Houdini tool to create Wetros (Water Metros) procedurally by drawing a curve. Worked closely with Setext and Art department to create their vision.
  • Assisted with the dressing of leaves on buildings using bloom and tested different levels of detail geo for leaves to minimize load and render time for those buildings.---Overlapping duties---
  • Dressed various sets with limited artwork, and modeled various assets.Short GG/SELF/PU
  • Served as dressing support for Good Game. Had to find solutions for new shots that would not destroy old work already released to the pipeline.
  • Helped set Dress the short "Self" by adding vegetation using Houdini's scattering tools.
  • Helped PU with onboarding for new hires and assisted in the creation of a new class, Storytelling with Camera and Dressing.
Mar 2022 - Jan 2023

Senior Set Dresser/Modeler Td - Lightyear

  • Modeled and dressed sets using Houdini heightfields and worked closely with the Layout Department to ensure the environment could support a chase through a Pinnacles Forest, a Lava Geyser field, and a vast empty crater.
  • Implemented a process to add detail fast to a previs Mine Set using Heightfields and worked closely with the Shading Department to make sure created Heighfield geo could be easily shaded.
  • Implemented a process to be able to bring USD data from Houdini to Maya so that Maya artists could edit work, using proprietary tech.
  • Quality controlled the sequences I worked in and when shots were created outside the scope of the set, formulated solutions to save time and work for other departments. In some cases, this involved working closely with.
Mar 2021 - May 2022

Environments Procedural Lead - Nimona

  • Led a team in procedural asset creation and placement, to create sets, using Houdini and Maya.
  • Managed the transition of our team to a new Usd pipeline.
  • Created a structure where my team was also in charge of quality control of sets as they traveled to other departments.
  • Implemented a strategy for the creation of a grass grooming tool and ambient motion for all plant assets.
Nov 2019 - Mar 2021

Procedural Environments Sr Td - Spies In Disguise

Procedurally created many locations. An island made out basalt.A functional city, with trash cans, lights, trees, parked and animated cars. A Mansion that looked like it was destroyed by time with the anticipation that it would be used in the third act and hold about 200 shots. All the elements had to be flexible enough to move if needed. In this movie I.

Nov 2017 - Oct 2019

Procedural Environments Sr Td - Ferdinand

I was in charge of procedurally building a fictional town in Spain. Some of the challenges were to create a place that would serve the story and be flexible enough to be changed in any department.

May 2016 - Nov 2017

Procedural Environments Sr Td - Ice Age: Collision Course

In this movie our team created complex efficient sets as well as created supplemental efxs for an already complex world. I was personally in charge of creating supplement asteroid animation for the first act, as a form to illustrate The Big Bang. I was also in charge of creating the Crystal underworld procedurally for all of third act and make it efficient.

May 2015 - May 2016

Procedural Environments Sr Td - Peanuts

Blue Sky Studios

Part of my job is interpreting 2d images into 3d sets. Our team ins in charge of discovering how the classic comic gets to be translated into this new interpretation, while keeping the original whimsical feel.

Feb 2014 - May 2015

Procedural Environments Td -- Rio, Ice Age Continental Drift, Epic

In these movies my duties was not only of creating the sets, but also as technical support for other departments. My duties extended to helping with background animation cycles on vegetation, creating proxies, trouble shooting high ram renders, helping implement a process that would support propagation sticking to moving objects. This lead to a VES.

Jun 2009 - Feb 2014

Procedural Environments Jr Technical Director -- Ice Age Dawn Of The Dinosaurs

In this movie my main duty was to create lush forest for the land of the dinosaurs. Challenges consisted in creating a 3d look on what the art director had put on paper. Unlike the other Ice Age movies this one had a lot of vegetation.

Jun 2008 - Jun 2009

Procedural Environments Ta - Horton Hears A Who

Assembly is the check point to assure that assets are working. Some of the duties involve shot dressing, propagating and working with the Art director to obtain asset layout lock.

Jan 2007 - Jun 2008

Generalist

D Pixel Factory

Responsible for Modeling, texturing, rigging, animating, lighting and compositing comercials, also overseing the live action crew when they shoot plates for moving.

Nov 2006 - Jan 2007

Producer/ Coordinator

Right Mind Express

Reposible for managing crew and organazing the day to day events for a reality TV Series.

Aug 2006 - Sep 2006

Animation Fix/Character Finaller

Barnyard

Responsible for creating hair motion, fixing assets, editing efxs, and animating bg characters. Our department was responsible to trouble shoot and fix any problems that stopped other departments from moving scenes forward through the pipeline.

Nov 2005 - Jul 2006

Cu Animator

Responsible for secondary animation and animation of background characters.

Sep 2004 - Nov 2005
Team & coworkers

Colleagues at LAIKA Studios

Other employees you can reach at laika.com. View company contacts for 479 employees →

2 education records

Antelmo Villarreal education

Bfa, Animation

Laguna College Of Art And Design
FAQ

Frequently asked questions about Antelmo Villarreal

Quick answers generated from the profile data available on this page.

What company does Antelmo Villarreal work for?

Antelmo Villarreal works for LAIKA Studios.

What is Antelmo Villarreal's role at LAIKA Studios?

Antelmo Villarreal is listed as Sr Environment Artist at Laika - Pixar - Blue Sky studios at LAIKA Studios.

What is Antelmo Villarreal's email address?

AeroLeads has found 1 work email signal at @pixar.com for Antelmo Villarreal at LAIKA Studios.

What is Antelmo Villarreal's phone number?

AeroLeads has found 7 phone signal(s) with area code 949, 661, 646, 203 for Antelmo Villarreal at LAIKA Studios.

Where is Antelmo Villarreal based?

Antelmo Villarreal is based in Oakland, California, United States while working with LAIKA Studios.

What companies has Antelmo Villarreal worked for?

Antelmo Villarreal has worked for Laika Studios, Pixar Animation Studios, Blue Sky Studios, D Pixel Factory, and Right Mind Express.

Who are Antelmo Villarreal's colleagues at LAIKA Studios?

Antelmo Villarreal's colleagues at LAIKA Studios include Sam Wilson, Sally Morgan, Deborah Cook, Isabela Dos Santos, and Jordan C..

How can I contact Antelmo Villarreal?

You can use AeroLeads to view verified contact signals for Antelmo Villarreal at LAIKA Studios, including work email, phone, and LinkedIn data when available.

What schools did Antelmo Villarreal attend?

Antelmo Villarreal holds Bfa, Animation from Laguna College Of Art And Design.

What skills is Antelmo Villarreal known for?

Antelmo Villarreal is listed with skills including Maya, Character Animation, Motion Graphics, Illustrator, Mel, Compositing, Lighting, and Fashion Photography.

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