Anthony O'Sullivan Email & Phone Number
@wyg.com
LinkedIn matched
Who is Anthony O'Sullivan? Overview
A concise factual answer block for searchers comparing this professional profile.
Anthony O'Sullivan is listed as Development Director at Electronic Arts (EA), a with 34905 employees, based in Galway Metropolitan Area, Ireland. AeroLeads shows a work email signal at wyg.com and a matched LinkedIn profile for Anthony O'Sullivan.
Anthony O'Sullivan previously worked as Development Manager at Electronic Arts (Ea) and Quality Designer 2 at Electronic Arts (Ea). Anthony O'Sullivan holds Civil & Structural Engineering, Civil & Structural Engineering, Ncea Level 6 from Institute Of Technology, Tralee.
Email format at Electronic Arts (EA)
This section adds company-level context without repeating Anthony O'Sullivan's masked contact details.
AeroLeads found 1 current-domain work email signal for Anthony O'Sullivan. Compare company email patterns before reaching out.
About Anthony O'Sullivan
The 10+ years at EA have opened up a world of opportunities to work with (and learn from) the best talent in the video game industry. By taking a lead role across multiple disciplines in the AAA space. Encompassing Senior roles within Quality Verification, People Management, Project Management, Software Development, Launch Readiness, and Live Product Support. I've successfully delivered multiple large-scale projects with Quality at the forefront of every stage of a product's lifecycle. In my current role as a Quality Designer II, I've led the Quality strategy to deliver the EA connect experience in FIFA 23, FC24, Madden 24 and NHL 24. This pioneering project is bringing more friends together and building stronger friendships so players can play together for longer regardless of platform.
Listed skills include Photoshop, Computer Games, Game Development, Journalism, and 22 others.
Anthony O'Sullivan's current company
Company context helps verify the profile and gives searchers a useful next step.
Anthony O'Sullivan work experience
A career timeline built from the work history available for this profile.
Development Manager
CurrentDevelopment Manager, managing the IGX QV team. responsible for the high level of quality in the EA Connect experience in this year's EA Sports titles (FC 25, NHL 25, Madden 25 and College Football 25).
Quality Designer 2
The Quality Design role is crucial for delivering scalable software to market at quality. Through careful agile project planning, test execution, and consistent monitoring. It is possible to not only release at quality but to drive product improvements throughout.As a Quality Designer, I work with the Product and Design teams early in the product lifecycle to ensure Product Quality is built into the design early having a dramatic impact on the overall cost of development. Throughout development, I partner closely with the Development teams to design a test strategy that supports the rapid continuous development / continuous integration (CD/CI) model. This model can accommodate iterations without risking the end quality or bloating software testing costs.
Quality Designer
Planning and Designing the long term Quality strategies for upcoming products and services at EA. Notable projects include releasing EA App, EA Play on Xbox, Playstation, Steam and Microsoft Xbox Game Pass.
Associate Quality Designer
Responsible for ensuring the long term quality of our products and services. The AQD role is an Individual contributor role within the wider EAX org. My day to day involves working with multiple teams across different disciplines to help them to Design and Implement Quality Solutions.
Eax - Senior Analyst / Pod Lead
I'm currently also the Pod Lead on an upcoming release, supporting three Scrum teams and helping them meet their Quality goals. Ensuring we are not just meeting, but exceeding, our own and the Players' Expectations.
Senior Project Manager (Launch Readiness Manager)
Senior Project and Product Manager, responsible for getting a large Customer Service organization ready to support major AAA video game launches and continuing support through the Live Service. Recently supported titles from franchises including Battlefield, Star Wars Battlefront, Need for Speed. As well as titles from our partners through the EA Originals program (A Way Out, Unravel 2 and Sea of Solitude). Tasks Include:• Project Managing the Launch Readiness efforts. Including ensuring Taxonomy, Data Governance, Channel Routing, Integration and Reporting Requirements, etc. have been met. • Product Management. working from early Concept phase through to Sunsetting a Product. • Develop, and then implement, long-term support strategies in line with company roadmaps. • Translating Feature Briefs into Contact Drivers and support requirements. • Hosting weekly stakeholder syncs and reporting updates to leadership. • Tailoring information to suit its intended audience.• Hosting Dev Q&A sessions, advisor roundtables, and project retrospectives, to share knowledge and learn lessons that can go towards improving future launches • Hosting workflow design workshops with teams to map out the player, and advisor journeys through our games and tools • Utilize existing tech to design end to end solutions to mitigate potential risks • Working with our Game Integration team on tool integration requirements. • Collaborate with the Ops Excellence team on additional targeted updates during the launch period.
Senior Product Support Expert ./ Product Manager.
The Product Support Expert Team is responsible for improving the player experience by quickly identifying emerging problems and working directly with the studio teams to provide effective resolutions. The Product Support Expert Team act as consultants, informational conduits, and points of contact between a number of different groups at all levels across Electronic Arts including Live Production, Game Development, Technical and Tool Development, Legal, Terms of Service, Process and Content to provide effective support for all EA's titles and Live Services. A key member of WWCE's Launch Readiness Lead efforts on all upcoming DICE titles.
Product Support Expert.
The Expert Response Team (part of Product and Service Management) is responsible for improving the player experience by quickly identifying emerging problems and working directly with the studio teams to provide effective resolutions.The Expert Response Team act as consultants, informational conduits, and points of contact between a number of different groups at all levels across Electronic Arts including Live Production, Game Development, Technical and Tool Development, Legal, Terms of Service, Process and Content to provide effective support for all EA's titles and Live Services. Key member of WWCE's Launch Readiness Lead Team on all upcoming DICE titles.
Product Launch Lead On Star Wars Battlefront And Mirror'S Edge Catalyst.
Providing Launch Readiness support for Mirror's Edge Catalyst and Star Wars Battlefront including future DLC.
Wwce Launch Support
This role involved providing launch support for a number of key EA titles including Star Wars: The Old Republic, FIFA, Battlefield, Medal of Honour, SimCity, Crysis 3, and Mass Effect 3.
Qpd - Star Wars: The Old Republic.
The Queue Profiling Project was responsible for providing effective queue management solutions that would reduce the impact of emerging issues on the organization, and help maintain service level agreements and reduce costs.
Owner / Editor-In-Chief
The site first launched in 2009 and quickly grew to become one of the foremost video game publications in the country which was visited by millions of users from all around the globe. The day to day management of the site as Editor in chief included managing ongoing project, staffing, finance, advertising, marketing, talent acquisition, as well as creating content. This role allowed me to travel the world and meet a number of industry professionals and build lasting relationships, many of whom remain good friends to this day.
It Consultant
Managing the on-site IT upgrade Project for Roche Pharmaceutical in Clarecastle, Co.Clare. During the full upgrade of the physical IT infrastructure and subsequent software upgrades on site IT support was also provided.
Civil And Structural Engineer
Responsible for the planning and design of large scale construction projects including the creation of complex 2D structural plans and design concepts. Notable projects include: University of Limerick Kemmy Business School University of Limerick Sport Arena Nestle Pharmaceutical Link Bridge Askeaton.Limerick Toll Plaza.
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 34905 employees →
Smilja Protic
Colleague at Electronic Arts (Ea)Belgrade, Serbia
View →
RD
Raluca Danila
Colleague at Electronic Arts (Ea)London, England, United Kingdom
View →
BG
Berdan Güner
Colleague at Electronic Arts (Ea)Istanbul, Türkiye, Turkey
View →
ME
Mihai Eduard Bunescu
Colleague at Electronic Arts (Ea)Târgovişte, Dîmboviţa, Romania
View →
RU
Returnpath User
Colleague at Electronic Arts (Ea)Carlin, Nevada, United States
View →
UE
Ulises Espejo Vigil
Colleague at Electronic Arts (Ea)United Kingdom
View →
刘
刘昀皓
Colleague at Electronic Arts (Ea)Xuhui District, Shanghai, China
View →
AM
Alexandre Mello
Colleague at Electronic Arts (Ea)Porto Alegre, Rio Grande Do Sul, Brazil
View →
OD
One Day Null
Colleague at Electronic Arts (Ea)Democratic Republic Of The Congo, Congo, The Democratic Republic Of The
View →
RM
Robert-Cristian Moflic
Colleague at Electronic Arts (Ea)Bucharest, Romania
View →
Anthony O'Sullivan education
Civil & Structural Engineering, Civil & Structural Engineering, Ncea Level 6
Print Journalism And Broadcast Media, Print And Broadcast Media, Distinction
Leaving Certificate, High School/Secondary Diplomas And Certificates, Pass
Frequently asked questions about Anthony O'Sullivan
Quick answers generated from the profile data available on this page.
What company does Anthony O'Sullivan work for?
Anthony O'Sullivan works for Electronic Arts (EA).
What is Anthony O'Sullivan's role at Electronic Arts (EA)?
Anthony O'Sullivan is listed as Development Director at Electronic Arts (EA).
What is Anthony O'Sullivan's email address?
AeroLeads has found 1 work email signal at @wyg.com for Anthony O'Sullivan at Electronic Arts (EA).
Where is Anthony O'Sullivan based?
Anthony O'Sullivan is based in Galway Metropolitan Area, Ireland while working with Electronic Arts (EA).
What companies has Anthony O'Sullivan worked for?
Anthony O'Sullivan has worked for Electronic Arts (Ea), Bioware, Bone-Idle.Ie, Roche Pharmaceuticals, and Wyg Group.
Who are Anthony O'Sullivan's colleagues at Electronic Arts (EA)?
Anthony O'Sullivan's colleagues at Electronic Arts (EA) include Smilja Protic, Raluca Danila, Berdan Güner, Mihai Eduard Bunescu, and Returnpath User.
How can I contact Anthony O'Sullivan?
You can use AeroLeads to view verified contact signals for Anthony O'Sullivan at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Anthony O'Sullivan attend?
Anthony O'Sullivan holds Civil & Structural Engineering, Civil & Structural Engineering, Ncea Level 6 from Institute Of Technology, Tralee.
What skills is Anthony O'Sullivan known for?
Anthony O'Sullivan is listed with skills including Photoshop, Computer Games, Game Development, Journalism, Wordpress, Social Networking, Video Games, and Casual Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Anthony O'Sullivan you were looking for.
View similar profiles