Anthony Shanks
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Anthony Shanks Email & Phone Number

Senior Unreal Tech Artist and Generalist at Hawk-Eye Innovations Ltd
Location: Alton, England, United Kingdom 12 work roles 3 schools
1 work email found @hawkeyeinnovations.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email a****@hawkeyeinnovations.com
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Current company
Role
Senior Unreal Tech Artist and Generalist
Location
Alton, England, United Kingdom
Company size

Who is Anthony Shanks? Overview

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Quick answer

Anthony Shanks is listed as Senior Unreal Tech Artist and Generalist at Hawk-Eye Innovations Ltd, a with 1386 employees, based in Alton, England, United Kingdom. AeroLeads shows a work email signal at hawkeyeinnovations.com and a matched LinkedIn profile for Anthony Shanks.

Anthony Shanks previously worked as Senior Unreal Tech Artist/Generalist at Hawk-Eye Innovations Ltd and Unreal Tech Artist/Generalist at Hawk-Eye Innovations Ltd. Anthony Shanks holds Unreal Engine For Vfx/Virtual Production from Escape Studios.

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{first}.{last}@hawkeyeinnovations.com
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Profile bio

About Anthony Shanks

3D & Realtime ProfessionalI started my journey into the 3D world working at DNEG where I trained up learning from the best in the industry learning how to Model, Texture, Light and Animate. After developing a solid understanding of the areas of 3D I naturally found myself gravitating towards Environment Art utilizing my skills in Modelling, Texturing, Lighting and Composition.I then took a job utilizing this skill set whilst working on an feature animation using Unreal Engine. I was instantly in love and Realtime rendering was the future for me!I wanted to be more involved in Unreal Engine and build upon the skills I had started to acquire in the Engine so I moved into my current role as Unreal Generalist/Tech Artist at Hawkeye. As such over the last 2 years working here I have developed a deep understanding in many areas of the Engine such as:- Creating various simple to complex shaders to accomplish a variety of things- Profiling tools for optimisation and the best practices for optimising scenes- Lighting (Dynamic & Baked) & Lightmaps- Blueprint & Widget creation to procedural-ise workflows- Landscapes/Grass/Foliage- Output Log CMDs for debugging and general use- Working closely with Developers to balance the art with performance and prototyping- Game & Render Thread understanding & Debugging- Developing production pipelines- Some experience with Niagra- All with a strong focus on hitting target FPS for sports broadcasting replaysAlong with my Unreal Engine experience I have a long standing knowledge of the 3D arena including:- Experienced in creating both high and low poly hard surface and organic models using Maya & Zbrush.- Strong ability in UV unwrapping and texturing in Substance Painter/Designer/Material Editor (Unreal)- High to low poly baking process for model optimisation utilizing normal maps for detail- Understanding and experience in creating good looking but optimised 3D Models utilising LOD's - Lighting for various scenarios indoors and out, capturing mood and directing attention- Basic understand and ability with Rigging, Weight Painting and Animation.- Experience working in Houdini for procedural tasks and rendering.- Solid understanding of the production pipelines & working to tight deadlines- Proven production experience across Film. TV. Live Broadcasting and mobile gamesVarious testimonials of my working performance can be found below in my profile.

Listed skills include 3D Modeling, Maya, Zbrush, Substance Painter, and 17 others.

Current workplace

Anthony Shanks's current company

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Hawk-Eye Innovations Ltd
Hawk-Eye Innovations Ltd
Senior Unreal Tech Artist and Generalist
United Kingdom
Employees
1386
AeroLeads page
12 roles

Anthony Shanks work experience

A career timeline built from the work history available for this profile.

Unreal Tech Artist/Generalist

Basingstoke, England, United Kingdom

Working as one of the lead artists responsible for the artist pipeline, delivery management of projects and the continued development of processes, tools and quality. Primary contact for junior artists helping to guide and develop their skills in 3D and Unreal. Responsible for environment art based R&D carrying out projects and developing improvements to both artist processes as well as our final product output, aiming to increase the photorealism and performance of the product. Working closely with the Unreal Developers to bridge the gap between quality and performance and finding the happy medium. Involved in a daily basis across all areas of Unreal Engine such as building the core master materials with appropriate parameters for fully customisable MI’s for use across artists projects and working on shader development for various bespoke or complex materials. Debugging and optimising projects, lighting scenes, creating bespoke 3D assets and most recently engineering a new landscape grass system for customisable sports fields.

Apr 2021 - Apr 2024

3D Generalist

London, England, United Kingdom

Worked as a 3D generalist, taking care of a range of tasks from modelling assets and environments, UVing, texturing and lookdev. Also lighting, layout and some previs and tech vis. Due to my main core skill set of modelling, texturing and lookdev this is where I spend most of my time It was a very small team, which required me to take full ownership and accountability for my sequences and taking it upon myself to proactively manage my work load on shots and quality check my work.

Jan 2021 - Apr 2021

Modelling & Surfacing Artist (Feature Animation)

London, England, United Kingdom

I was one of the lead environment/prop modellers and environment surfacing artist on a project using Unreal Engine. I was responsible for modelling the environments and props, UVing them and optimising the geometry for Unreal Engine to make sure everything looked good up close but also wasn't too heavy geometry wise. I then textured all my models and built lookdev scenes within the Unreal project so that I could create the shaders and carry out the realtime lookdev of the models. I also made use of the material instancing system to build customizable shaders that allowed things to be tweaked and experimented with in realtime simply and easily on the fly.

Sep 2020 - Jan 2021

3D Generalist

London, England, United Kingdom

I moved full time into the build department as a generalist specialising in modelling, texturing and lookdev. This is where I shine the most as I have such a passion and natural aptitude for 3D modelling and texturing and I enjoy the challenge of taking an asset all the way through the process. I am responsible for creating high quality models with organised and animation friendly topology, also using appropriate naming conventions. I then UV unwrap the models retaining consistent textural density, avoiding too many UV shells and hiding seams out of sight. Finally I often move on to texturing the assets using most often Substance Painter. Then taking the exported maps and carrying out the final lookdev on the asset in Clarisse making sure the asset looks a real as possible in different lighting conditions. My leads and the clients have been extremely happy with my work so far and having had the chance to work and learn from some of the best at a high end VFX house has helped me to grow massively as an artist.

Aug 2019 - Aug 2020

Matchmove/Layout Artist

London, England, United Kingdom

I started DNEG as a runner and moved into matchmove to pursue my goal of 3D modelling, I have been responsible for taking on a range of VFX shots that required either a camera track for CG placements and body/object tracks for CG interactions, working in 3DE and Maya to achieve this. I have experience camera-tracking to lidar and to proxy geometry. Capable of calculating focal length and distortion manually and a good understanding of camera lenses. Working also in Layout I was required to use my skills in Maya to put together the assets for the scenes and use my creative eye when putting together a scene making sure it looks correct and everything is working well in the frame.

Apr 2018 - Aug 2019

Tech Runner

London, United Kingdom

Aug 2017 - Apr 2018

Freelance 3D Artist

London, United Kingdom

I have been working on a freelance contract basis with the indie games studio Pixion Games at first receiving mentoring on mobile games asset creation and then I became a valued and reliable freelancer for the company. I created many 3D models using a stylized low poly approach and utilizing normal maps and the textures to get in detail without adding excess polys. All the modelling is done within Maya and ZBrush and with a strict limit on the poly count due to mobile restrictions. I learnt to model from the concept art recreating exactly what was drawn but also being giving just mood board ideas and having to come up with the final model/concept myself.

Jun 2017 - May 2020

It Technician/Administrator

Guildford, United Kingdom

I was responsible for supporting the companies software developers, I provided this support with the help of a 3rd party support company which I managed and they reported back to me with more technically challenging issues to resolve. I was also involved in the planning and executing of various IT projects, which I project managed through JIRA. This role involved constantly managing my time between daily support/operations, projects and any urgent IT incidents.

Apr 2017 - Aug 2017

It Technician/Administrator

United Kingdom

I worked with the IT Manager as a team of two responsible for the entire IT infrastructure of the company. My role was more technically focused and I was tasked with the day to day network administration and running of the IT department including providing technical support to 70 users. During holiday periods, I would take on the role of acting IT Manager and be solely responsible for the department during these times. I did HTML coding to design email signatures and used my problem-solving skills to provide support for users on a wide variety of issues.

Jan 2016 - Dec 2016

Police Officer

Guildford, United Kingdom

I completed a 12-week intensive training academy where I developed a variety of key skills and learnt a host of new skills to carry out the role of Police Officer. Most of my learning and development came from on the job experience where I was required to carry out my role with a high level of professionalism. I remained self-motivated and driven, as there were large amounts of course work and practical exams alongside on the job experience. I learnt a lot of valuable skills such as a high level of confidence in difficult situations, resilience, effective, communication, team working and problem solving.

Jun 2014 - Nov 2014
Team & coworkers

Colleagues at Hawk-Eye Innovations Ltd

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3 education records

Anthony Shanks education

FAQ

Frequently asked questions about Anthony Shanks

Quick answers generated from the profile data available on this page.

What company does Anthony Shanks work for?

Anthony Shanks works for Hawk-Eye Innovations Ltd.

What is Anthony Shanks's role at Hawk-Eye Innovations Ltd?

Anthony Shanks is listed as Senior Unreal Tech Artist and Generalist at Hawk-Eye Innovations Ltd.

What is Anthony Shanks's email address?

AeroLeads has found 1 work email signal at @hawkeyeinnovations.com for Anthony Shanks at Hawk-Eye Innovations Ltd.

Where is Anthony Shanks based?

Anthony Shanks is based in Alton, England, United Kingdom while working with Hawk-Eye Innovations Ltd.

What companies has Anthony Shanks worked for?

Anthony Shanks has worked for Hawk-Eye Innovations Ltd, Lola Post Production, Dneg, Pixion Games, and Idbs.

Who are Anthony Shanks's colleagues at Hawk-Eye Innovations Ltd?

Anthony Shanks's colleagues at Hawk-Eye Innovations Ltd include Theo Fornerone, Sami El-Haj, Alejandro Garetti Ugarte, Joe Cooper, and Hannah Preece.

How can I contact Anthony Shanks?

You can use AeroLeads to view verified contact signals for Anthony Shanks at Hawk-Eye Innovations Ltd, including work email, phone, and LinkedIn data when available.

What schools did Anthony Shanks attend?

Anthony Shanks holds Unreal Engine For Vfx/Virtual Production from Escape Studios.

What skills is Anthony Shanks known for?

Anthony Shanks is listed with skills including 3D Modeling, Maya, Zbrush, Substance Painter, Photography, Technical Support, Information Technology, and Texturing.

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