Anthony K.

Anthony K. Email and Phone Number

Video Game Developer @ EagleSoft Ltd
Pittsburgh, PA, US
Anthony K.'s Location
Greater Pittsburgh Region, United States, United States
Anthony K.'s Contact Details

Anthony K. personal email

n/a

Anthony K. phone numbers

About Anthony K.

With 5+ years of experience in the Indie video game development industry and 4 shipped video game titles, I am a versatile and creative Unity/C# developer who can deliver high-quality, robust and modular code; game logic, enemy/player behaviors, and game designs for various platforms and genres. I solve creative and technical problems and design fun, engaging, interactive video games.I have worked on 4 shipped Indie video game titles:•Farworld Pioneers (Asst. Unity Developer, Steam)•Coffee Crisis (Lead Unity developer, Steam/Xbox One)•Coffee Crisis 16-bit (co-developer, Sega Genesis)•Haunted Halloween '86 (Xbox One)I have also founded my own game development company, EagleSoft Ltd., for my own games, game mods and utilities, and software.★Portfolio website: EagleSoft Ltd. (https://www.eaglesoftltd.com/)★My core competencies include:•Unity/C# programming•OOP and SOLID design•Code documentation•Console developmentOther competencies:•Leadership•Teamwork•Collaboration•CommunicationI am passionate about creating immersive and engaging games that appeal to a wide range of audiences. I am looking for a new challenge and opportunity to apply my Unity/C# Indie video gamedev skills and expertise in a developer role, where I can innovate and solve technical problems, collaborate with talented and diverse teams, and contribute to the success and growth of the industry.I am known as a team player and leader on games:•Delegating out the creation of game asset tasks to teammates•Gathering and listening to feedback•Iterating and polishing on game features to perfection for the players•Brainstorming technical solutions to problems with the gamedev team★Technical Proficiency:★•5+ years of gamedev•Shipped 4 titles★Skills:★•Utilized fundamentals of OOP and SOLID design to engineer well-structured, modular game designs that follow Unity best practices•Composed well-documented code with emphasis on readability, writing clear and concise commit messages for traceability of code changes, and for tracking gamedev progress•Researched Microsoft XRs and performed QA and testing to Xbox One titles, to ensure games follow Microsoft's standards for certification★Communication and teamwork:★•Collaborated with programmers, artists, writers, designers to ensure project goals and expectations were established, maintained, and completed•Corresponded with team to brainstorm design solutions, keep project scope manageable, and maintain production priorities throughout the SDLC•Organized teams of 3 to 10+ people for game projects

Anthony K.'s Current Company Details
EagleSoft Ltd

Eaglesoft Ltd

View
Video Game Developer
Pittsburgh, PA, US
Website:
eaglesoft.com
Employees:
11
Anthony K. Work Experience Details
  • Eaglesoft Ltd
    Video Game Developer
    Eaglesoft Ltd
    Pittsburgh, Pa, Us
  • Night Stone Games
    Unity Game Developer
    Night Stone Games Apr 2024 - Present
    Unity/C# Game Development for a game project(Placeholder/details here)
  • Eaglesoft Ltd
    Video Game Developer
    Eaglesoft Ltd Jul 2013 - Present
    Video game development portfolio website for all of my professional and personal projects. Personal projects include Unity3D/C# games, retro homebrew and game mods, and other items.
  • Nzk Plastics Llc
    Quality Assurance Engineer
    Nzk Plastics Llc Aug 2023 - Apr 2024
    North Versailles, Pennsylvania, Us
    Worked at NZK Plastics as a machine operator for a small plastics injection molding company called NZK Plastics:•Small-scale plastics injection molding manufacturing company founded by in 1996 by Nick Karnavas (Penn State University alumnus). Company designs metal molds for plastic parts in CAD•Operates 7 plastics injection molding machines with clamp tonnages ranging from 50 to 400 tonsWork at the company:•Operated plastics injection molding machines to mass produce plastics parts for client companies•Cut plastic parts from screw stems. Ensured parts met QA for color, structural integrity, and specifications by visual inspection•Notified our mechanic Tony if machines malfunctioned or if parts were not meeting QA specifications•Refilled machines with plastics pellets. Threw low-quality parts that didn't meet QA and screw stems into the grinder for future material usage (regrind material)•Took sample parts every 2 hours from machines for QA/inspection. Took operation data from the injection machines•Operated the facilities and machines to engineering ISO certification standards•Helped company received official ISO 9001 QMS/QA certification through our teamwork!
  • Brandgage
    Unity Developer
    Brandgage Jan 2023 - Mar 2023
    Us
    Worked as a Unity contract developer at Brandgage, creating various touch panel and mini game kiosk demos for various Pharmaceutical brands and medications for pharmaceutical expos. Such major multinational brands and medications included Pfizer, Novo Nordisk, VAQTA, and Dendreon.Development work:•Assisting with fixing up bugs in the bug tracker, implementing new features during scrum sprints for various older projects•Updated text, sound, music, and image assets for various projects•Updated assets for a 3D racing minigame for Xeljams (Xoom Xoom)•Designed a Unity library to extract and sort data from expo visitors' ID badge barcode/QR codes•Implemented user engagement metrics from user's usage of kiosk applications and standard utilizing standard Brandgage libraries (database data)
  • Igloosoft Games
    Unity Video Game Developer
    Igloosoft Games Dec 2021 - Dec 2022
    Worked on Igloosoft's Farworld Pioneers game (Steam) as a contract Unity3D/C# developer, assisting the lead developer and devteam with development tasks. Game released on Steam and Xbox May 30 2023.Duties included:•Assisted with fixing up bugs in the bug tracker, implemented new features during scrum sprints•Debugged and fixed up bugs related to online multiplayer networking•Communicated and collaborated with artists, musicians, and sound engineers for creation of new assets•Coded the glue logic to implement new assets•Coded in AI for new enemy types, implementing player Raid AI•Created new compound set pieces and biome types from procedural block generation and block drawing code•Created new Character Editor skin designer for single player and netgame modes•Polished up existing features, play testing, documented and cleaned up legacy code
  • Mega Cat Studios
    Video Game Developer
    Mega Cat Studios Jan 2017 - Nov 2020
    Pittsburgh, Pennsylvania, Us
    Worked at Mega Cat Studios with the development teams for creating various Unity3D/C# and homebrew Indie video game titles as a developer:•Coffee Crisis (Unity/C# for Steam/Xbox One, Lead Developer)•Coffee Crisis 16-bit (Sega Genesis, co-developer)•Alpha King (Unity/C# for PC, developer)•Haunted Halloween '86 (Unity/C#, Xbox One, porter)Tasks and responsibilities at Mega Cat Studios:•Writing code to handle game logic•Setting up builds for bug testers and private beta testing for games•Validating and verifying bugs on real hardware•Verifying Xbox One games meet Microsoft's XRs for game certification•Writing technical documents for the company in blog posts•Communicating with other teammates online on Slack, allocating functional tasks out to teammates for the creation of game assets
  • Rolls Royce Nuclear/Pkmj
    Web Developer/Student Intern
    Rolls Royce Nuclear/Pkmj May 2015 - Jul 2015
    •Worked for the nuclear industry under Rolls Royce Nuclear division (formerly PKMJ) creating, debugging, and improving their various web-based nuclear solutions with the development team.•Attended weekly and monthly scrum meetings.Completed training on various web-based languages and methodologies, including:•HTML/CSS/JavaScript (with jQuery and Prototype libraries)•AJAX/VB/Oracle SQL•Worked on both the front-end and back-end of the web applications.•Verified bugs in the backlog of their bug tracking system, fixed specific bugs as directed by management•Committed potential code changes via Tortoise SVN to management.•Marked up JavaScript code and created technical code documents via YUIDoc.•Wrote up a wiki article (for PKMJ's internal technical wiki) on how to properly use YUIDoc and on how to markup code for proper parsing.

Anthony K. Skills

Software Engineering Microsoft Office Programming Troubleshooting Visual Basic Windows 7 Leadership Development Video Game Production Organizational Leadership Project Planning Cad Blogging Unity3d Critical Thinking Github C# C++ Sql*plus Windows Vista Windows Autocad 2014 Computer Architecture Computer Hardware Electronics Access Openmpt Cisco Ios Html Microsoft Word Microsoft Excel Slack Leadership Software Development Linux Mac Google Sketchup Visual Studio Xbox One Autodesk 3ds Max 2017 Steamworks

Anthony K. Education Details

  • Robert Morris University
    Robert Morris University
    Engineering With Conc. Software

Frequently Asked Questions about Anthony K.

What company does Anthony K. work for?

Anthony K. works for Eaglesoft Ltd

What is Anthony K.'s role at the current company?

Anthony K.'s current role is Video Game Developer.

What is Anthony K.'s email address?

Anthony K.'s email address is ak****@****age.com

What is Anthony K.'s direct phone number?

Anthony K.'s direct phone number is (800) 477*****

What schools did Anthony K. attend?

Anthony K. attended Robert Morris University.

What skills is Anthony K. known for?

Anthony K. has skills like Software Engineering, Microsoft Office, Programming, Troubleshooting, Visual Basic, Windows 7, Leadership Development, Video Game Production, Organizational Leadership, Project Planning, Cad, Blogging.

Who are Anthony K.'s colleagues?

Anthony K.'s colleagues are Illiana Acosta.

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