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Anthony Pecorella is a Process and Operations Consultant at Naavik. He possess expertise in video games, user experience, game development, mobile games, monetization and 21 more skills. Colleagues describe him as "I Worked with Anthony when we launched Heroes Tactics on Kongregate. Not only is Anthony very knowledgeable about game trends, game industry and game production, he is also very insightful when diving into the deeper metrics of game performances. It has been a pleasure to work with Anthony.", "I knew Anthony through his participation in the Wake Forest instrumental musical groups. In addition to his being a fine player and musician, he provided service above and beyond the "call of duty".", and "Anthony is one of the smartest, most capable people with whom I've had the pleasure to work. His tireless dedication to meeting high, personal standards is infectious though he never abandons a friendly, respectful manner."
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Senior Games Industry ConsultantNaavik Nov 2021 - PresentFrisco, Texas, Us -
Co-FounderLevel Up Labs, Llc Nov 2010 - PresentCo-founder of Level Up Labs, a business strategy consultant and indie game development studio. -
Game Director, Defender'S QuestLevel Up Labs, Llc Jun 2010 - Nov 2011Creative director, producer, level designer, mechanics designer, and game balancer for Defender's Quest, an acclaimed (82 metacritic, 96% positive on Steam) tower defense RPG that has sold over 250,000 copies. -
Game Director, CellcraftLevel Up Labs, Llc Jun 2009 - Jul 2010Designed, produced, and directed CellCraft, a MacArthur Grant-funded educational game about cellular biology. The game was highly acclaimed by both gamers and educators and is still in demand 9 years later. -
Product OwnerImangi Studios Oct 2019 - Jul 2021Raleigh, North Carolina, Us -
Executive ProducerImangi Studios Jan 2020 - Nov 2020Raleigh, North Carolina, UsStepped in to take over internal operations to allow our CEO to focus on external-facing and strategic work. 6 direct reports, including leads of art, design, and QA teams, with indirect reports totalling around 30. Optimized internal productivity and meeting efficiency, improved employee satisfaction, put processes in place to enable managers to make the most of their teams. -
Director Of Platform ContentKongregate Jan 2018 - Aug 2019San Francisco, Ca, UsManage the Platform Content team to ensure that both Kongregate.com and Kartridge have strong libraries of content, provide top-notch developer relations, and work to match the best content with players. -
Director Of Production, Browser-Based Virtual GoodsKongregate Feb 2012 - Jan 2018San Francisco, Ca, UsOn-boarding, integrating, optimizing, and marketing virtual goods games on Kongregate. Special focus on optimization of monetization and user experience. I manage our team of 3 which is responsible for our portfolio of distributed games on Kongregate.com. -
Producer, Adventure CapitalistKongregate Aug 2014 - May 2015San Francisco, Ca, UsProducer for the mobile version of the hit game AdVenture Capitalist. Sourced, negotiated, and signed the original publishing contract, then directed the process of taking the game from a one-person side project browser game to an extremely successful game on Android and iOS. -
Developer Relations ManagerKongregate Feb 2011 - Mar 2012San Francisco, Ca, UsResponsible for managing virtual goods games on Kongregate, including on-boarding, integration, launch, marketing, and optimization of monetization. Also is the primary contact point for all developers on Kongregate with questions and requests for the Kongregate platform, and interfaces with the product team to develop new tools and features that will make the developer and gaming experience better on Kongregate. -
Quality Assurance And Developer SupportKongregate Apr 2009 - Feb 2011San Francisco, Ca, UsIn April of 2009, I took over the majority of the QA work on our web apps and layouts for Kongregate.com. I verify new features in various browsers and conditions, give detailed reports of reproduction steps for bugs, and interface with the programmers to do careful testing of the application. I also do a site-wide verification prior to each public release. We have had a high success rate in releasing new versions with few bugs, and very rarely see anything serious, despite having only one full-time QA person. Additionally I act as the primary liaison for developers who are putting their games on Kongregate, especially for those who are integrating our APIs into their games. I will handle questions about API features, revenue sharing, and providing a smooth user experience on the site. -
Community Manager And Quality AssuranceKongregate Oct 2008 - Apr 2009San Francisco, Ca, UsWorked on the Community Management team to maintain email support (especially focused on tech-support emails), managing public relations with our users, and designing new tools to help make the process for efficient.I re-worked our email system, increasing our previous filters and tags, along with message archiving, to make email more manageable and easier to understand. Additionally, I was in charge of new moderator training and put together an hour long training program and then proceeded to train numerous classes of roughly 20 chat moderators each. Additionally, I was on the Quality Assurance team and contributed regularly to verifying new features and reporting new bugs to the programmers. -
Technical ResearcherWake Forest University Baptist Medical Center May 2006 - Sep 2008Winston-Salem, Nc, UsCreated a series of 3D animations in 3DSMax, as well as a C#-powered web app, to help evaluate mobility disability in adults. Also did created tools for assessment cognitive ability using Flash-based tasks in Flash 8. -
FounderRetina Software, Llc Apr 2005 - May 2008Started up a software development company aimed at making native cross platform (Windows, OSX, Linux) gaming a reality. We received multiple seed-level grants and awards to get started. We were able to put together a detailed business plan and a working demo of the technology with these funds in order to show investors. The company was disbanded in 2008 when we were unable to get a VC A-round of funding.
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Rta (Resident Technology Advisor)Wake Forest University Aug 2001 - May 2004Winston-Salem, Nc, UsProvided 24-hour in-dorm tech support to for all students and faculty on campus. Diagnosed and repaired or reported all computer issues. Also assisted in evaluating new technologies for potential integration into the student body.
Anthony Pecorella Skills
Anthony Pecorella Education Details
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Wake Forest UniversityMathematics -
Wake Forest UniversityMath And Computer Science (Double Major)
Frequently Asked Questions about Anthony Pecorella
What company does Anthony Pecorella work for?
Anthony Pecorella works for Naavik
What is Anthony Pecorella's role at the current company?
Anthony Pecorella's current role is Process and Operations Consultant.
What is Anthony Pecorella's email address?
Anthony Pecorella's email address is an****@****ail.com
What is Anthony Pecorella's direct phone number?
Anthony Pecorella's direct phone number is +191944*****
What schools did Anthony Pecorella attend?
Anthony Pecorella attended Wake Forest University, Wake Forest University.
What are some of Anthony Pecorella's interests?
Anthony Pecorella has interest in Electronics.
What skills is Anthony Pecorella known for?
Anthony Pecorella has skills like Video Games, User Experience, Game Development, Mobile Games, Monetization, Online Gaming, Community Management, Flash, Idle Games, Game Design, Web Applications, Quality Assurance.
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