Anthony Rivero Email & Phone Number
@moonbeast.com
3 phones found area 415
LinkedIn matched
Who is Anthony Rivero? Overview
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Anthony Rivero is listed as Principal Artist at Moon Beast Productions, a with 14 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at moonbeast.com, phone signal with area code 415, and a matched LinkedIn profile for Anthony Rivero.
Anthony Rivero previously worked as Principle Artist at Moon Beast Productions and 3D Artist and Visual Designer at Google. Anthony Rivero holds Masters In Dropping Out For A Real Art Job And Less Student Loan Debt! Yay, Illustration from Academy Of Art University.
Email format at Moon Beast Productions
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AeroLeads found 1 current-domain work email signal for Anthony Rivero. Compare company email patterns before reaching out.
About Anthony Rivero
Character concept and production artist. I specialize in character/creature creation and character/creature design, both 3D and 2D. I've had a hand in almost all aspects of game art/realtime 3D production at one point or another in my career. My experience has given me a broad view of the art production pipeline and how the various disciplines can come together to make a highly polished product.Comfortable with a wide range of art styles, from cartoony to realistic. Thorough understanding of working within the limitations of any given technology, and how to do more with less.Experienced with both small and large dev teams, from startups to AAA studios. Strong ability to learn new tools quickly and problem solve.I'm just as comfortable with a pencil as I am with a stylus.
Listed skills include Texturing, Video Games, Game Development, Environment Art, and 19 others.
Anthony Rivero's current company
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Anthony Rivero work experience
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Principle Artist
Current
3D Artist And Visual Designer
3D Character Artist
Working alongside the graphics engineering department at SIE R&D, created high-resolution character assets for use with real-time subdivision on the PS4. This included concepting, modeling, and texturing using PBR based materials.
Art Lead, Character Art Lead
Lead Character Artist - Tome:Immortal ArenaRevamped the creation of all character assets on Tome: Immortal Arena to help unify the look of the characters and help them read better from an isometric camera. Introduced hand painted texturing techniques that still worked well with more modern shader pipelines in Unity. Struck a good balance between the two.Working with my Creative Director and Art Director, I provided art direction on character concepts and in-game character assets, as well as produced character concepts and in-game art.Facilitated team communication with the Principle Graphics Engineer to implement shader improvements that were efficient, including developing cheap ways to create new looks for existing skins.Created best practices and guideline documentation for the character team.Worked with project management to structure and execute on sprint roadmaps.Lead Artist - Cancelled Browser Based RTSResponsible for the production of all art assets, including environment and characters. Under the Senior Art Director, I provided art direction, concepts, low poly models, and texturing.Worked with graphics engineer and techart lead to implement an art pipeline within Unity. Mentored Junior Artists.Worked with outsourcers for the production of environment assets, which involved creating proper documentation for them to follow in order to facilitate keeping assets clean and consistent, and at the highest possible quality without too much rework.Provided solutions to game design for visualizing technology upgrades on the characters and buildings.Worked with project management to structure and execute on sprint roadmaps.
Senior Character Artist
I worked on Diablo 3 as a Senior Character Artist. Concepting, modeling, and texturing were my main duties, with an emphasis on modeling and texturing. Led development of the character pipeline and methodologies when the project was in its infancy at Blizzard North. Localization of character assets.
3D Artist
Modeled and textured various next-gen characters and creatures for the Sony PS3 game Lair.
Artist, Lead Character Artist
Concept art, modeling, texturing, rigging, animation and of character assets and weapons. Oversaw character asset production.
Concept And 3D Artist
Created characters and environments for various web browser enabled real-time 3D projects. Some of these were more akin to virtual walkthroughs rather than games. Duties included everything from concepts, to 3d modeling and animation.
Concept And 3D Artist
Created characters, animations, and environments for various web browser enabled real-time 3D games related to Hollywood properties such as Xena: The Warrior Princess and An American Werewolf in Paris.
Artist
I did storyboards, concepts, animation, and 3d modeling, and texturing on multiple projects.
Anthony Rivero education
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Academy Of Art University
Frequently asked questions about Anthony Rivero
Quick answers generated from the profile data available on this page.
What company does Anthony Rivero work for?
Anthony Rivero works for Moon Beast Productions.
What is Anthony Rivero's role at Moon Beast Productions?
Anthony Rivero is listed as Principal Artist at Moon Beast Productions.
What is Anthony Rivero's email address?
AeroLeads has found 1 work email signal at @moonbeast.com for Anthony Rivero at Moon Beast Productions.
What is Anthony Rivero's phone number?
AeroLeads has found 3 phone signal(s) with area code 415 for Anthony Rivero at Moon Beast Productions.
Where is Anthony Rivero based?
Anthony Rivero is based in San Francisco Bay Area, United States while working with Moon Beast Productions.
What companies has Anthony Rivero worked for?
Anthony Rivero has worked for Moon Beast Productions, Google, Sony, Kixeye, and Blizzard.
How can I contact Anthony Rivero?
You can use AeroLeads to view verified contact signals for Anthony Rivero at Moon Beast Productions, including work email, phone, and LinkedIn data when available.
What schools did Anthony Rivero attend?
Anthony Rivero holds Masters In Dropping Out For A Real Art Job And Less Student Loan Debt! Yay, Illustration from Academy Of Art University.
What skills is Anthony Rivero known for?
Anthony Rivero is listed with skills including Texturing, Video Games, Game Development, Environment Art, 3D Modeling, Modeling, Character Animation, and Animation.
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