Passionate, creative and deternined I think that game, level and narrative design are all parts of the same core thing. They have to be in harmony to give the best experience and this is my first aim in my works. I'd like to work on game development which focuses on interactions between the player and the story. Furthermore, I'm aiming to work on projects where storytelling and cooperation are important aspects of the experience. Narrative design and all related domains are my favorite focus in video-game experiences.
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Level DesignerSavage Level Mar 2023 - Jun 2024Bordeaux, Nouvelle-Aquitaine, France -
Level DesignerPlaywing Bordeaux Studio Apr 2021 - Mar 2022Bordeaux, Nouvelle-Aquitaine, France- I was in charge of the "Jaarlandtir Harbour" and "Valkurian Sanctuary" maps from greyblocking to final adjustments. In close cooperation with environment art team.- I was responsible for old map modifications in order to add new game modes such as Spoils of War and Last Team Standing.- Taken part in Spoils of War gamemode design process and I was responsible for all its Level Design applications. Designed "Jaarlandtir Harbour" and "Valkurian Sanctuary maps" especially for this gamemode.- Designed few unreleased maps for R&D purpose based on unreleased gamemodes. -
Narrative DesignerShiro Games Nov 2019 - Nov 2020Bordeaux Area, FranceWorked as narrative designer on Wartales. -
Game & Level DesignerEko Software Jul 2018 - Nov 2019ParisOn Warhammer : Chaosbane Worked on :- Scripting classes, skills, ennemies (behaviors and abilities) and gameplay elements- Make sure keeping the game in the Lore of Game Workshop's Wahrammer Licence- Designing main and Secondary game mechanics (craft, equipement system, character's progression)- Quest Design- Balancing -
Junior Game & Level DesignerEko Software Jan 2017 - Jul 2018ParisWorked on Warhammer : Chaosbane In charge of :- Classes Gameplay Design- Ennemies Gameplay Design- Level Design Shape- Keeping the game in the Lore of Game Workshop's Wahrammer Licence- Main and Secondary game mechanics (craft, equipement system, character's progression) -
Intern Game & Level DesignerEko Software Sep 2016 - Dec 2016ParisWorked on the game, level and quest design of the DLC "Dead Dynamite" for "How To Survive 2". -
WritterCommunity Network Jan 2012 - Oct 2012Mass Effect SagaMy volunteer job consisted in writing articles about the Mass Effect universe for French fanbase. I was with the Mass Effect Saga team at GamesCom in 2012 for an interview with Bioware's community managers.
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Seller / Advisor Specialized In Board Games And RpgsLa Diagonale Du Fou 2010 - 2011"La Diagonale Du Fou" ; DijonAs a Seller/Advisor I was in charge of :- Listening and understanding customer expectations.- Having a good understanding of the games in order to sell them according to customers expectations..- Following the market and studying the current trends.- Organizing and managing tournaments.
Antoine Marquès Skills
Antoine Marquès Education Details
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Supinfogame - RubikaGame Design & Management -
Lycée "Le Castel" (Dijon)Bachelor
Frequently Asked Questions about Antoine Marquès
What is Antoine Marquès's role at the current company?
Antoine Marquès's current role is Level / Game designer.
What schools did Antoine Marquès attend?
Antoine Marquès attended Supinfogame - Rubika, Lycée "le Castel" (Dijon).
What are some of Antoine Marquès's interests?
Antoine Marquès has interest in Skiing, Diving And Swimming, Rpgs, Narrative Games, Martial Arts, Board Games, Larp, Medieval Culture (Europe And China), Cinema, Science Fiction Universes.
What skills is Antoine Marquès known for?
Antoine Marquès has skills like Game Design, Role Playing Games, Narrative Design, Level Design, Redaction, World Design, Video Games, Final Cut Pro, Game Mechanics, Pc Games, Microsoft Office, Adobe Premiere.
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Antoine Marques
Directeur Administratif Et Financier Chez Ahg - Ateliers De La Haute-GaronneToulouse1cozynergy.com
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