Anton Bychkov
AeroLeads people directory · profile

Anton Bychkov Email & Phone Number

C++ Game Developer / Teamlead at Playrix
Location: Limassol, Cyprus 9 work roles 1 school
1 work email found @playrix.ru LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@playrix.ru
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
C++ Game Developer / Teamlead
Location
Limassol, Cyprus
Company size

Who is Anton Bychkov? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Anton Bychkov is listed as C++ Game Developer / Teamlead at Playrix, a with 871 employees, based in Limassol, Cyprus. AeroLeads shows a work email signal at playrix.ru and a matched LinkedIn profile for Anton Bychkov.

Anton Bychkov previously worked as Senior Mobile Game Developer at Playrix and Senior Mobile Game Developer at Zeptolab. Anton Bychkov holds Specialist Degree, Applied Mathematics from Southern Federal University (Former Rostov State University).

Company email context

Email format at Playrix

This section adds company-level context without repeating Anton Bychkov's masked contact details.

{first}.{last}@playrix.ru
89% confidence

AeroLeads found 1 current-domain work email signal for Anton Bychkov. Compare company email patterns before reaching out.

Profile bio

About Anton Bychkov

- C++ experience 20 years- iOS and Android gamedev- App architecture- Team management; Agile

Listed skills include C#, Subversion, Mvc, Xml, and 18 others.

Current workplace

Anton Bychkov's current company

Company context helps verify the profile and gives searchers a useful next step.

Playrix
Playrix
C++ Game Developer / Teamlead
dublin, dublin, ireland
Website
Employees
871
AeroLeads page
9 roles

Anton Bychkov work experience

A career timeline built from the work history available for this profile.

Senior Mobile Game Developer

Current

Moscow, Russian Federation

* Fishdom- Designed and implemented core project subsystems.- Reviewed code design of other developers.- Onboarded developers and made educational materials for tech-employees.- Assisted the studio's partners with project-specific technical issues.

Oct 2019 - Present

Senior Mobile Game Developer

Moscow, Russian Federation

* Bullet echoImplemented and refactored lots of game mechanics. Implemented and fixed features in a company-wide game engine.

Oct 2018 - Jul 2019

Mobile Game Developer / Teamlead

Moscow, Russian Federation

* Cooking Rush [suspended] (Team Lead)C++ / Project Management / Cocos2d-x / Lua / Adobe Animate (former Flash) / OOP Implemented most of the game mechanics, including core gameplay, scripted game and tutorial mechanics. Implemented and improved animation and UI layout SDK based on Adobe Animate and Cocos2d-x platforms. Hired 3 new team members. Performed code review on a regular basis. Prepared game client for softlaunch.* Throne Rush (Senior Developer)C++ / Cocos2d-x / OOP… Show more * Cooking Rush [suspended] (Team Lead)C++ / Project Management / Cocos2d-x / Lua / Adobe Animate (former Flash) / OOP Implemented most of the game mechanics, including core gameplay, scripted game and tutorial mechanics. Implemented and improved animation and UI layout SDK based on Adobe Animate and Cocos2d-x platforms. Hired 3 new team members. Performed code review on a regular basis. Prepared game client for softlaunch.* Throne Rush (Senior Developer)C++ / Cocos2d-x / OOP / Android NDK / JavaA game of the “Clash of Clans” type for iOS and Android implemented using C++ (NDK for Android) and Cocos2d-x. Developed new features and refactored lots of the game code. Integrated a new HAXE-based battle system and solved it's stability issues related to gc implementation. Reworked game objects to use Entity Component System. Implemented a new scripted Java-generated tutorial system with a debugger.* Black Light [suspended] (Team Lead)C++ / Project ManagementА game of the “Clash of Clans” type for iOS and Android. Managed a team of 4 mobile client developers. Hired 2 new team members. Performed code review on a regular basis. Started to prepare the game client for soft launch. Ensured communication with game design and art teams. Reworked some game mechanics according to design documents. Optimized game client performance, particularly using multi-threading in several CPU-critical subsystems. Show less

Apr 2015 - Sep 2018

Mobile Game Developer / Teamlead

Rostov-On-Don

* WarpstormC++ / Cocos2d-x / Qt / iOS / Android NDK / Project managementA casual RPG set in space for iOS and Android (NDK) platforms implemented using C++ and Cocos2d-x. Managed a team of 6 mobile client developers. Prepared the game client for launch on Google Play and Apple Appstore. Performed code review on a regular basis. Ensured effective team communication with game design and art teams. Implemented most of the game mechanics according to the game design documentation… Show more * WarpstormC++ / Cocos2d-x / Qt / iOS / Android NDK / Project managementA casual RPG set in space for iOS and Android (NDK) platforms implemented using C++ and Cocos2d-x. Managed a team of 6 mobile client developers. Prepared the game client for launch on Google Play and Apple Appstore. Performed code review on a regular basis. Ensured effective team communication with game design and art teams. Implemented most of the game mechanics according to the game design documentation. Implemented an automatic asset build system. Implemented an animation engine based on Adobe Flash technology. Managed the implementation of a system for crash-dump collection and analysis and a cheater detection system.The game in no longer available in application stores. Check the following gameplay videos on YouTube. Show less

Mar 2013 - Apr 2015

C++ Developer

D & P

Rostov-On-Don

* BoyzzzzC++ / Cocos2d-x / GL ES / Box2D / .Net / Xml / libtess / OpenAL / CMakeA mix of an arcade and a puzzle for iOS implemented using C++, Cocos2d-x, and Box2d. Implemented many game objects with custom physics. Optimized C++ code and GL shaders to run 60 fps on the 1st gen iPad. Created a level editing tool to be used by game designers. Ensured that the CI system (CruiseControl.NET) was able to build XCode projects using remote build agents.

Jun 2012 - Feb 2013

C++ Developer

Rostov-On-Don

* PHP/ASPRunnerC++ / MFC / PHP / DB api / XML / Network Protocols / Scintilla / CurlThe project is a web-interface generator for any type of RDBMS. Implemented many core components of the application, including ftp/ssh/frontpage network client. PHP-based reporting component. Context help system and parser of php/vbs/js code. Made several fixes and improvements to Scintilla editor, allowing to search and navigate project source files.

Dec 2008 - May 2012

Backend Web Developer

Informa

Rostov-On-Don

Perl / PHP / Html / Xml / XSLT / PostgreSql / MySql / Flash / Wordpress Developed backends for various web sites. Implemented backends and frontends for the following projects.* CGEFinancial charts. Implemented the project using full stack technologies: PHP backend, which received and stored financial data from several providers using XML RPC, Adobe Flex - based interactive and static PNG frontends. Adapted the project to work on mobile device browsers using third-party CMS and… Show more Perl / PHP / Html / Xml / XSLT / PostgreSql / MySql / Flash / Wordpress Developed backends for various web sites. Implemented backends and frontends for the following projects.* CGEFinancial charts. Implemented the project using full stack technologies: PHP backend, which received and stored financial data from several providers using XML RPC, Adobe Flex - based interactive and static PNG frontends. Adapted the project to work on mobile device browsers using third-party CMS and several custom modules.* Document conversionDocument management system intended to organize the working process of remote operators, who digitize and mark out financial reports of foreign companies. Implemented project backend by extending MySql Eventum ticket service. Implemented document verification using XSLT schemes, synchronization with customer web service. Show less

Dec 2006 - Nov 2008

Independent Contributor For C++ And .Net Projects.

Rostov-On-Don

C++ / .Net / Web Services / COM* IE pluginInternet Explorer plugin implemented using C++ and COM. The plugin shows account balance and performs authentication on marketing network partner sites.* Network keygenLicense key generator implemented using C++ and .Net with unified storage and keys tied to end user hardware (using customer-provided closed algorithm). The generator synchronizes keys with customer server using .Net web service.

Apr 2006 - Nov 2006

С++/.Net Developer

Cyclone Soft

Rostov-On-Don

Implemented various modules using MFC/ATL and COM for several projects in the following fields: data backup, video & audio conversion filters, network data analysis. Implemented server backends for the following apps using .Net Web Services and MS SQL.* DVBInetThe software captures and analyses data and TV streams from satellite sources. Implemented network analysis module for UDP and TCP/IP packets on low level and HTTP and FTP packets on high level. Parsed data is stored in… Show more Implemented various modules using MFC/ATL and COM for several projects in the following fields: data backup, video & audio conversion filters, network data analysis. Implemented server backends for the following apps using .Net Web Services and MS SQL.* DVBInetThe software captures and analyses data and TV streams from satellite sources. Implemented network analysis module for UDP and TCP/IP packets on low level and HTTP and FTP packets on high level. Parsed data is stored in MySQL and can be viewed via PC client implemented using MFC.* VideoExchangeThe software performs on-demand conversion of video clips and it's exchange between users of a corporate network. Implemented .Net Web-Services backend used for video clip storage and user access control and corresponding module on PC client using C++/ATL. Show less

Jun 2003 - Feb 2006
Team & coworkers

Colleagues at Playrix

Other employees you can reach at playrix.ru. View company contacts for 871 employees →

1 education record

Anton Bychkov education

FAQ

Frequently asked questions about Anton Bychkov

Quick answers generated from the profile data available on this page.

What company does Anton Bychkov work for?

Anton Bychkov works for Playrix.

What is Anton Bychkov's role at Playrix?

Anton Bychkov is listed as C++ Game Developer / Teamlead at Playrix.

What is Anton Bychkov's email address?

AeroLeads has found 1 work email signal at @playrix.ru for Anton Bychkov at Playrix.

Where is Anton Bychkov based?

Anton Bychkov is based in Limassol, Cyprus while working with Playrix.

What companies has Anton Bychkov worked for?

Anton Bychkov has worked for Playrix, Zeptolab, Nexters, Game Insight, and D & P.

Who are Anton Bychkov's colleagues at Playrix?

Anton Bychkov's colleagues at Playrix include Polly Undefined, Анна Харченко, Darina Popova, Anna Bohoslovets, and Roman Shchetkin.

How can I contact Anton Bychkov?

You can use AeroLeads to view verified contact signals for Anton Bychkov at Playrix, including work email, phone, and LinkedIn data when available.

What schools did Anton Bychkov attend?

Anton Bychkov holds Specialist Degree, Applied Mathematics from Southern Federal University (Former Rostov State University).

What skills is Anton Bychkov known for?

Anton Bychkov is listed with skills including C#, Subversion, Mvc, Xml, Oop, Git, Php, and Visual Studio.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Anton Bychkov you were looking for.

View similar profiles