Anton Li Email & Phone Number
@sprungstudios.com
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Who is Anton Li? Overview
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Anton Li is listed as Head of UX and UI Design at Sprung Studios - UX/UI Design, a company with 81 employees, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at sprungstudios.com and a matched LinkedIn profile for Anton Li.
Anton Li previously worked as Head of UX/UI Design at Sprung Studios - Ux/Ui Design and Lead UX/UI Designer for Games at Sprung Studios - Ux/Ui Design. Anton Li holds Diploma, Game Art & Design from Lasalle College Vancouver.
Email format at Sprung Studios - UX/UI Design
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AeroLeads found 1 current-domain work email signal for Anton Li. Compare company email patterns before reaching out.
About Anton Li
I've been a UX/UI designer in the game industry for over 8 years and have been involved in over 20+ projects with some of the biggest companies in the world, each varying in team size and complexity.You might notice a lot of redacted information here but that's just the nature of working on games that are yet to be announced to the public.I just love playing and designing for games. Shoot me a message if you wanna chat!
Listed skills include Game Design, User Interface Design, Unity, C#, and 2 others.
Anton Li's current company
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Anton Li work experience
A career timeline built from the work history available for this profile.
Head Of Ux/Ui Design
Current- Spellcraft (PC | One More Game)
- Unannounced Project (PC, Console | TBA)
- Unannounced Project (PC, Console, Mobile | TBA)
- Project involvement is under NDA (PC, Console)
- Project involvement is under NDA (PC, Console, Mobile)
- Project involvement is under NDA (Web)
Lead Ux/Ui Designer For Games
- Unannounced Project (PC, Console | TBA)
- Battlefield Mobile (Mobile | Industrial Toys)
Senior Ux/Ui Designer For Games
- Unannounced Project (PC, Console | TBA)
- Unannounced Project (In-house Engine Plugin)
Ux/Ui Designer For Games
- Unannounced Cancelled Project (Mobile | TBA)
- Quake Champions (PC | iD Software)
- Anthem (PC, Console | EA)
- Delivered appropriate UX design artifacts for the team (discovery/ research results, journey maps, flows, wireframes, mockups, and interactive prototypes)
- Rapidly explored vastly different UI styles while maintaining project's core visual identity
- Seamlessly integrated into the client's team to deliver the best possible results
Game Designer
- Iron Tides
- Took a design role in coming up and polishing new features that are present in the final build of the game. Extended gameplay systems to realize new visions for addictive gameplay and constantly improved player.
- Came up with design solutions for User Experience problems collected from in-game analytics and game reviews.
- Provided the developing team with professionally detailed documentation, wireframes, conceptual design, and high-fidelity mockups.
- Hosted playtest sessions and analyzed players' behavior to identify frustration points. Regularly playtested the game to identify and prioritize bugs.
Lead Ui Designer [Production I-Ii Course Project]
- Lead UI Designer & UI Engineer9 Months Production (I-II) Course Project
- Single-handedly designed and successfully implemented 90% of the Front and Back End UI as well as most of the game systems related to it
- Led a small group of UI designers and artists by assigning personal tasks and setting up milestones
- Maintained professional communication with UI artists to deliver the best possible quality work
Colleagues at Sprung Studios - UX/UI Design
Other employees you can reach at sprungstudios.com. View company contacts for 81 employees →
Luke Fraser
Colleague at Sprung Studios - Ux/Ui DesignVancouver, British Columbia, Canada, Canada
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JS
Jagjeet Singh
Colleague at Sprung Studios - Ux/Ui DesignRichmond, British Columbia, Canada, Canada
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EQ
Erica Qiu
Colleague at Sprung Studios - Ux/Ui DesignVancouver, British Columbia, Canada, Canada
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PG
Patrick Green
Colleague at Sprung Studios - Ux/Ui DesignVancouver, British Columbia, Canada, Canada
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RW
Rebecca Williams
Colleague at Sprung Studios - Ux/Ui DesignCanada, Canada
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NZ
Nolan Zheng
Colleague at Sprung Studios - Ux/Ui DesignGreater Vancouver Metropolitan Area, Canada
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SC
Setthaphon Chaimon
Colleague at Sprung Studios - Ux/Ui DesignBrighton, England, United Kingdom, United Kingdom
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ED
Emanuelle De Menezes Cavalcante
Colleague at Sprung Studios - Ux/Ui DesignCanada, Canada
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FP
Felix Pham
Colleague at Sprung Studios - Ux/Ui DesignVancouver, British Columbia, Canada, Canada
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RH
Richard Hartley
Colleague at Sprung Studios - Ux/Ui DesignLangley, British Columbia, Canada, Canada
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Anton Li education
Diploma, Game Art & Design
Finance, Business
Frequently asked questions about Anton Li
Quick answers generated from the profile data available on this page.
What company does Anton Li work for?
Anton Li works for Sprung Studios - UX/UI Design.
What is Anton Li's role at Sprung Studios - UX/UI Design?
Anton Li is listed as Head of UX and UI Design at Sprung Studios - UX/UI Design.
What is Anton Li's email address?
AeroLeads has found 1 work email signal at @sprungstudios.com for Anton Li at Sprung Studios - UX/UI Design.
Where is Anton Li based?
Anton Li is based in Burnaby, British Columbia, Canada while working with Sprung Studios - UX/UI Design.
What companies has Anton Li worked for?
Anton Li has worked for Sprung Studios - Ux/Ui Design, Crash Wave Games, and Lasalle College Vancouver.
Who are Anton Li's colleagues at Sprung Studios - UX/UI Design?
Anton Li's colleagues at Sprung Studios - UX/UI Design include Luke Fraser, Jagjeet Singh, Erica Qiu, Patrick Green, and Rebecca Williams.
How can I contact Anton Li?
You can use AeroLeads to view verified contact signals for Anton Li at Sprung Studios - UX/UI Design, including work email, phone, and LinkedIn data when available.
What schools did Anton Li attend?
Anton Li holds Diploma, Game Art & Design from Lasalle College Vancouver.
What skills is Anton Li known for?
Anton Li is listed with skills including Game Design, User Interface Design, Unity, C#, Systems Design, and Wireframing.
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