Anton Li
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Anton Li Email & Phone Number

Head of UX and UI Design at Sprung Studios - UX/UI Design
Location: Burnaby, British Columbia, Canada 7 work roles 2 schools
1 work email found @sprungstudios.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@sprungstudios.com
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Role
Head of UX and UI Design
Location
Burnaby, British Columbia, Canada
Company size

Who is Anton Li? Overview

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Quick answer

Anton Li is listed as Head of UX and UI Design at Sprung Studios - UX/UI Design, a company with 81 employees, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at sprungstudios.com and a matched LinkedIn profile for Anton Li.

Anton Li previously worked as Head of UX/UI Design at Sprung Studios - Ux/Ui Design and Lead UX/UI Designer for Games at Sprung Studios - Ux/Ui Design. Anton Li holds Diploma, Game Art & Design from Lasalle College Vancouver.

Company email context

Email format at Sprung Studios - UX/UI Design

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{first}@sprungstudios.com
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AeroLeads found 1 current-domain work email signal for Anton Li. Compare company email patterns before reaching out.

Profile bio

About Anton Li

I've been a UX/UI designer in the game industry for over 8 years and have been involved in over 20+ projects with some of the biggest companies in the world, each varying in team size and complexity.You might notice a lot of redacted information here but that's just the nature of working on games that are yet to be announced to the public.I just love playing and designing for games. Shoot me a message if you wanna chat!

Listed skills include Game Design, User Interface Design, Unity, C#, and 2 others.

Current workplace

Anton Li's current company

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Sprung Studios - UX/UI Design
Sprung Studios - Ux/Ui Design
Head of UX and UI Design
Burnaby, BC, CA
Employees
81
AeroLeads page
7 roles

Anton Li work experience

A career timeline built from the work history available for this profile.

Head Of Ux/Ui Design

Current

Vancouver, British Columbia, Canada

  • Spellcraft (PC | One More Game)
  • Unannounced Project (PC, Console | TBA)
  • Unannounced Project (PC, Console, Mobile | TBA)
  • Project involvement is under NDA (PC, Console)
  • Project involvement is under NDA (PC, Console, Mobile)
  • Project involvement is under NDA (Web)
May 2022 - Present

Lead Ux/Ui Designer For Games

Vancouver, British Columbia, Canada

  • Unannounced Project (PC, Console | TBA)
  • Battlefield Mobile (Mobile | Industrial Toys)
Feb 2021 - May 2022

Senior Ux/Ui Designer For Games

Vancouver, British Columbia, Canada

  • Unannounced Project (PC, Console | TBA)
  • Unannounced Project (In-house Engine Plugin)
Oct 2020 - Feb 2021

Ux/Ui Designer For Games

Vancouver, British Columbia, Canada

  • Unannounced Cancelled Project (Mobile | TBA)
  • Quake Champions (PC | iD Software)
  • Anthem (PC, Console | EA)
  • Delivered appropriate UX design artifacts for the team (discovery/ research results, journey maps, flows, wireframes, mockups, and interactive prototypes)
  • Rapidly explored vastly different UI styles while maintaining project's core visual identity
  • Seamlessly integrated into the client's team to deliver the best possible results
Nov 2017 - Oct 2020

Game Designer

Crash Wave Games

Vancouver, Canada Area

  • Iron Tides
  • Took a design role in coming up and polishing new features that are present in the final build of the game. Extended gameplay systems to realize new visions for addictive gameplay and constantly improved player.
  • Came up with design solutions for User Experience problems collected from in-game analytics and game reviews.
  • Provided the developing team with professionally detailed documentation, wireframes, conceptual design, and high-fidelity mockups.
  • Hosted playtest sessions and analyzed players' behavior to identify frustration points. Regularly playtested the game to identify and prioritize bugs.
Nov 2016 - Oct 2017

Lead Ui Designer [Production I-Ii Course Project]

Vancouver, Canada Area

  • Lead UI Designer & UI Engineer9 Months Production (I-II) Course Project
  • Single-handedly designed and successfully implemented 90% of the Front and Back End UI as well as most of the game systems related to it
  • Led a small group of UI designers and artists by assigning personal tasks and setting up milestones
  • Maintained professional communication with UI artists to deliver the best possible quality work
Jan 2016 - Sep 2016
Team & coworkers

Colleagues at Sprung Studios - UX/UI Design

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2 education records

Anton Li education

Diploma, Game Art & Design

*Currently LaSalle College Vancouver Game Art & Design Diploma Program • Lead UI Designer at a Production Course (Pre-Pro, Production I &.

FAQ

Frequently asked questions about Anton Li

Quick answers generated from the profile data available on this page.

What company does Anton Li work for?

Anton Li works for Sprung Studios - UX/UI Design.

What is Anton Li's role at Sprung Studios - UX/UI Design?

Anton Li is listed as Head of UX and UI Design at Sprung Studios - UX/UI Design.

What is Anton Li's email address?

AeroLeads has found 1 work email signal at @sprungstudios.com for Anton Li at Sprung Studios - UX/UI Design.

Where is Anton Li based?

Anton Li is based in Burnaby, British Columbia, Canada while working with Sprung Studios - UX/UI Design.

What companies has Anton Li worked for?

Anton Li has worked for Sprung Studios - Ux/Ui Design, Crash Wave Games, and Lasalle College Vancouver.

Who are Anton Li's colleagues at Sprung Studios - UX/UI Design?

Anton Li's colleagues at Sprung Studios - UX/UI Design include Luke Fraser, Jagjeet Singh, Erica Qiu, Patrick Green, and Rebecca Williams.

How can I contact Anton Li?

You can use AeroLeads to view verified contact signals for Anton Li at Sprung Studios - UX/UI Design, including work email, phone, and LinkedIn data when available.

What schools did Anton Li attend?

Anton Li holds Diploma, Game Art & Design from Lasalle College Vancouver.

What skills is Anton Li known for?

Anton Li is listed with skills including Game Design, User Interface Design, Unity, C#, Systems Design, and Wireframing.

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