Anton Li Email and Phone Number
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Anton Li personal email
I've been a UX/UI designer in the game industry for over 8 years and have been involved in over 20+ projects with some of the biggest companies in the world, each varying in team size and complexity.You might notice a lot of redacted information here but that's just the nature of working on games that are yet to be announced to the public.I just love playing and designing for games. Shoot me a message if you wanna chat!
Sprung Studios - Ux/Ui Design
View- Website:
- sprungstudios.com
- Employees:
- 81
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Head Of Ux And Ui DesignSprung Studios - Ux/Ui DesignBurnaby, Bc, Ca -
Head Of Ux/Ui DesignSprung Studios - Ux/Ui Design May 2022 - PresentVancouver, British Columbia, Canada• Spellcraft (PC | One More Game)• Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console, Mobile | TBA)• Project involvement is under NDA (PC, Console)• Project involvement is under NDA (PC, Console, Mobile)• Project involvement is under NDA (Web)• Leading multiple projects at the same time with different studios across the globe, each varying in team size and complexity• Closely working with Senior/Lead designers to creatively direct projects and provide design feedback• Providing direct creative input to course-correct projects to ensure the highest design quality• Personally leading and producing design work for high-profile projects that require an additional level of polish and attention• Possessing a thorough understanding of various game development departments, including engineering, front-end development, user research, and production• Leading design initiatives and establishing UX/UI processes on a company-wide scale with the goal of streamlining and improving the way designers do their work• Mentoring designers of all levels by identifying their areas of improvement and setting personal development goals -
Lead Ux/Ui Designer For GamesSprung Studios - Ux/Ui Design Feb 2021 - May 2022Vancouver, British Columbia, Canada• Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console | TBA)• Battlefield Mobile (Mobile | Industrial Toys) -
Senior Ux/Ui Designer For GamesSprung Studios - Ux/Ui Design Oct 2020 - Feb 2021Vancouver, British Columbia, Canada• Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console | TBA)• Unannounced Project (In-house Engine Plugin) -
Ux/Ui Designer For GamesSprung Studios - Ux/Ui Design Nov 2017 - Oct 2020Vancouver, British Columbia, Canada• Unannounced Cancelled Project (Mobile | TBA)• Quake Champions (PC | iD Software)• Anthem (PC, Console | EA)• Delivered appropriate UX design artifacts for the team (discovery/ research results, journey maps, flows, wireframes, mockups, and interactive prototypes)• Rapidly explored vastly different UI styles while maintaining project's core visual identity• Seamlessly integrated into the client's team to deliver the best possible results• Work with Design discipline leadership across the company to establish best practices and quality standards, and champion user-centered design methodologies• Estimated and planned UX and UI efforts for the project -
Game DesignerCrash Wave Games Nov 2016 - Oct 2017Vancouver, Canada AreaIron Tides• Took a design role in coming up and polishing new features that are present in the final build of the game. Extended gameplay systems to realize new visions for addictive gameplay and constantly improved player experience.• Came up with design solutions for User Experience problems collected from in-game analytics and game reviews.• Provided the developing team with professionally detailed documentation, wireframes, conceptual design, and high-fidelity mockups.• Hosted playtest sessions and analyzed players' behavior to identify frustration points. Regularly playtested the game to identify and prioritize bugs.
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Lead Ui Designer [Production I-Ii Course Project]Lasalle College Vancouver Jan 2016 - Sep 2016Vancouver, Canada AreaLead UI Designer & UI Engineer9 Months Production (I-II) Course Project• Single-handedly designed and successfully implemented 90% of the Front and Back End UI as well as most of the game systems related to it• Led a small group of UI designers and artists by assigning personal tasks and setting up milestones• Maintained professional communication with UI artists to deliver the best possible quality work
Anton Li Skills
Anton Li Education Details
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Game Art & Design -
Business
Frequently Asked Questions about Anton Li
What company does Anton Li work for?
Anton Li works for Sprung Studios - Ux/ui Design
What is Anton Li's role at the current company?
Anton Li's current role is Head of UX and UI Design.
What is Anton Li's email address?
Anton Li's email address is an****@****ios.com
What schools did Anton Li attend?
Anton Li attended Lasalle College Vancouver, Almaty Management University (Almau).
What skills is Anton Li known for?
Anton Li has skills like Game Design, User Interface Design, Unity, C#, Systems Design, Wireframing.
Who are Anton Li's colleagues?
Anton Li's colleagues are Lucas V., Leticia Dornel, Austin Legg, Setthaphon Chaimon, Patrick Green, Peter Martin, Richard Hartley.
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Anton Li
Idemia Sales Leader For North America Commercial And CanadaGreater Calgary Metropolitan Area2compugen.com, acm.ab.ca -
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