Anton Li

Anton Li Email and Phone Number

Head of UX and UI Design @ Sprung Studios - UX/UI Design
Burnaby, BC, CA
Anton Li's Location
Burnaby, British Columbia, Canada, Canada
Anton Li's Contact Details

Anton Li work email

Anton Li personal email

n/a
About Anton Li

I've been a UX/UI designer in the game industry for over 8 years and have been involved in over 20+ projects with some of the biggest companies in the world, each varying in team size and complexity.You might notice a lot of redacted information here but that's just the nature of working on games that are yet to be announced to the public.I just love playing and designing for games. Shoot me a message if you wanna chat!

Anton Li's Current Company Details
Sprung Studios - UX/UI Design

Sprung Studios - Ux/Ui Design

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Head of UX and UI Design
Burnaby, BC, CA
Employees:
81
Anton Li Work Experience Details
  • Sprung Studios - Ux/Ui Design
    Head Of Ux And Ui Design
    Sprung Studios - Ux/Ui Design
    Burnaby, Bc, Ca
  • Sprung Studios - Ux/Ui Design
    Head Of Ux/Ui Design
    Sprung Studios - Ux/Ui Design May 2022 - Present
    Vancouver, British Columbia, Canada
    • Spellcraft (PC | One More Game)• Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console, Mobile | TBA)• Project involvement is under NDA (PC, Console)• Project involvement is under NDA (PC, Console, Mobile)• Project involvement is under NDA (Web)• Leading multiple projects at the same time with different studios across the globe, each varying in team size and complexity• Closely working with Senior/Lead designers to creatively direct projects and provide design feedback• Providing direct creative input to course-correct projects to ensure the highest design quality• Personally leading and producing design work for high-profile projects that require an additional level of polish and attention• Possessing a thorough understanding of various game development departments, including engineering, front-end development, user research, and production• Leading design initiatives and establishing UX/UI processes on a company-wide scale with the goal of streamlining and improving the way designers do their work• Mentoring designers of all levels by identifying their areas of improvement and setting personal development goals
  • Sprung Studios - Ux/Ui Design
    Lead Ux/Ui Designer For Games
    Sprung Studios - Ux/Ui Design Feb 2021 - May 2022
    Vancouver, British Columbia, Canada
    • Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console | TBA)• Battlefield Mobile (Mobile | Industrial Toys)
  • Sprung Studios - Ux/Ui Design
    Senior Ux/Ui Designer For Games
    Sprung Studios - Ux/Ui Design Oct 2020 - Feb 2021
    Vancouver, British Columbia, Canada
    • Unannounced Project (PC, Console | TBA)• Unannounced Project (PC, Console | TBA)• Unannounced Project (In-house Engine Plugin)
  • Sprung Studios - Ux/Ui Design
    Ux/Ui Designer For Games
    Sprung Studios - Ux/Ui Design Nov 2017 - Oct 2020
    Vancouver, British Columbia, Canada
    • Unannounced Cancelled Project (Mobile | TBA)• Quake Champions (PC | iD Software)• Anthem (PC, Console | EA)• Delivered appropriate UX design artifacts for the team (discovery/ research results, journey maps, flows, wireframes, mockups, and interactive prototypes)• Rapidly explored vastly different UI styles while maintaining project's core visual identity• Seamlessly integrated into the client's team to deliver the best possible results• Work with Design discipline leadership across the company to establish best practices and quality standards, and champion user-centered design methodologies• Estimated and planned UX and UI efforts for the project
  • Crash Wave Games
    Game Designer
    Crash Wave Games Nov 2016 - Oct 2017
    Vancouver, Canada Area
    Iron Tides• Took a design role in coming up and polishing new features that are present in the final build of the game. Extended gameplay systems to realize new visions for addictive gameplay and constantly improved player experience.• Came up with design solutions for User Experience problems collected from in-game analytics and game reviews.• Provided the developing team with professionally detailed documentation, wireframes, conceptual design, and high-fidelity mockups.• Hosted playtest sessions and analyzed players' behavior to identify frustration points. Regularly playtested the game to identify and prioritize bugs.
  • Lasalle College Vancouver
    Lead Ui Designer [Production I-Ii Course Project]
    Lasalle College Vancouver Jan 2016 - Sep 2016
    Vancouver, Canada Area
    Lead UI Designer & UI Engineer9 Months Production (I-II) Course Project• Single-handedly designed and successfully implemented 90% of the Front and Back End UI as well as most of the game systems related to it• Led a small group of UI designers and artists by assigning personal tasks and setting up milestones• Maintained professional communication with UI artists to deliver the best possible quality work

Anton Li Skills

Game Design User Interface Design Unity C# Systems Design Wireframing

Anton Li Education Details

Frequently Asked Questions about Anton Li

What company does Anton Li work for?

Anton Li works for Sprung Studios - Ux/ui Design

What is Anton Li's role at the current company?

Anton Li's current role is Head of UX and UI Design.

What is Anton Li's email address?

Anton Li's email address is an****@****ios.com

What schools did Anton Li attend?

Anton Li attended Lasalle College Vancouver, Almaty Management University (Almau).

What skills is Anton Li known for?

Anton Li has skills like Game Design, User Interface Design, Unity, C#, Systems Design, Wireframing.

Who are Anton Li's colleagues?

Anton Li's colleagues are Lucas V., Leticia Dornel, Austin Legg, Setthaphon Chaimon, Patrick Green, Peter Martin, Richard Hartley.

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