3D Character Artist
Current3D character creation for Data7 games. This role is versatile and paid on completion of our game. I basically go through the whole pipeline from concept art -> modeling -> texturing -> rigging -> retargeting animations to UE5. I also do grooms via Xgen and setup the full character and materials in Unreal, and sculpt faces to be processed through mesh to metahuman for UE5. Many of these skills were new to me on starting here, and I have learned them as needed to solve tasks on the job.