Anshul Pendse
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Anshul Pendse Email & Phone Number

Media Artist, Designer, World Builder at The Verse
Location: Santa Barbara, California, United States 15 work roles 3 schools
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Role
Media Artist, Designer, World Builder
Location
Santa Barbara, California, United States

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Anshul Pendse is listed as Media Artist, Designer, World Builder at The Verse, based in Santa Barbara, California, United States. AeroLeads shows a matched LinkedIn profile for Anshul Pendse.

Anshul Pendse previously worked as Co-Founder at The Verse and Game Developer at Ucsb Bren School. Anshul Pendse holds Doctor Of Philosophy - Phd, Media Arts + Technology from University Of California, Santa Barbara.

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The Verse

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About Anshul Pendse

Anshul Pendse is a Media Artist, Designer, World Builder at The Verse. He possess expertise in mel, maya, compositing, mental ray, nuke and 8 more skills.

Listed skills include Mel, Maya, Compositing, Mental Ray, and 9 others.

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The Verse
The Verse
Media Artist, Designer, World Builder
AeroLeads page
15 roles

Anshul Pendse work experience

A career timeline built from the work history available for this profile.

Co-Founder

Current

Global

The VERSE is a community for the development of digital experiences that shift health and consciousness.Reimagining a shift in creative inquiry and multimedia production by means of the cultivation of an ecology of practices - interconnected through a modular, distributed structure, and organized around small, focused nodes of interest. Growing worlds and metaverses from the ground up.Get involved: https://wellfound.com/company/the-versewww.versebuilding.com

Apr 2020 - Present

Game Developer

Santa Barbara

Future Mountain @ Tague Team LabExpanding the Future Mountain interactive simulation experience. Integrating new datasets from new locations.Simulation development.Immersive experience design.Interactive storytelling.

Jan 2023 - May 2024

Technical Director | Translab

Technical Director for all transLAB projects.Management, development, and optimization of the transLAB media systems pipeline.Worldbuilding curriculum design for Transvergence and Mediated Worlds courses.Primary point of support for technical troubleshooting.

Sep 2019 - Mar 2021

Teaching Assistant

Santa Barbara, California Area

INT-80 (TH/EM/AS): Mediated WorldsAn integrative introduction to Media Arts and Technology for undergraduate students. Taught by Marcos Novak.“Mediated Worlds” examines how technologies and humanities (means and ends), engineering and mathematics (concrete and abstract), and arts and sciences (synthesis and analysis) inform all aspects of how we come to know and make the world.A THEMAS course:The THEMAS*** model proposes a continuum across disciplines previously separated by narrow specializations. It builds upon the successes of STEM/STEAM, with greater emphasis on the humanities, creativity, and synthesis.***Technologies Humanities Engineering Mathematics Arts Scienceshttp://themas.mat.ucsb.edu/

Jan 2019 - Jun 2020

Creative Director / Technical Director

Inner Activity

Greater Los Angeles Area

Inner Activity is a series of immersive, multi-sensory virtual reality experiences combining interaction design and game technologies, sound healing and vibro-acoustic therapy techniques, physical set design, and concepts from meditation and spirituality to create new forms of entertainment based therapy and wellness modalities.Inner Activity was developed as an MFA Thesis Project by Anshul Pendse at the Interactive Media & Games Division in USC School of Cinematic Arts and is a PhD research project at the Media Arts + Technology department in UC Santa Barbara.Awards:Walt Disney Company Innovation Award for the "Immersive Technologies" categoryNvidia Platinum Prize for "Best in Show"(https://viterbi.usc.edu/news/news/2016/student-virtual-reality-festival.htm)Appearances:NASA Ames Research Center, Singularity University Summit 2017VRLA Expo 2017/2018Brewery Artwalk 2017Lucidity Festival 2017Night On Broadway LA 2017/2018Visual Reality Immersive Monthly Events (2016- 2020)Dubai International Film Festival 2016 - DIFFerent Reality VR ShowcaseSIGGRAPH 2016 VR Village Official SelectionE3 Electronic Entertainment Expo 2016 - IndieCade Showcase Official SelectionFantastic VR GalleryUnfolding 2016: IMGD MFA Thesis ShowcaseVRSC Student VR Festival 2016E2: Evolution of Entertainment Conference"TomorroWear" Wearable Tech Expo 2016https://dl.acm.org/citation.cfm?id=2932421

Sep 2015 - Apr 2020

Co-Founder, Creative Technologist

Visual Reality

Greater Los Angeles Area

Visual Reality 1.0: Pre-Covid19Visual Reality is an immersive art event bridging the gap between technology and consciousness. We produce events and design transformational experiences that open hearts, lift spirits, and blow minds. At our flagship monthly events in Santa Monica, participants are invited to explore a curated gallery of artistic, meditative and psychedelic virtual reality and multi sensory experiences designed to generate consciousness expansion and promote deep relaxation.Our team is a multidisciplinary group of artists, designers and programmers who share a common vision of using entertainment design and immersive technologies to create mindful, productive and therapeutic experiences.Appearances:Singularity University Summit 2017 (MARS Astro-wellness), NASA Ames Research CenterLucidity Festival 2017VRLA Expo 2017 + 2018Night On Broadway LA 2017 + 2018Brewery Artwalk 2017ComicCon San Diego 2017Burning Man 2017www.visualrealitymeditation.com

Sep 2016 - Sep 2019

Vr Developer / Game Designer

Experimental Design / 5D Global Studios

Los Angeles

Development of an experimental VR experience visualizing the human computer interaction in future autonomous products.Tasks:- Consulted and advised on optimal VR / VFX production techniques and pipeline- Design research on user interface design, user experience design, volumetric video capture and integration- Rapid prototyping for pre-visualization- Technical direction and development of the final deliverable VR experience

Sep 2016 - Oct 2016

Interactive Designer / Vr Developer

Greater Los Angeles Area

Collaboration between NeuroPop and the Northeast Planetary Data Center, Brown University.Developed a virtual reality 3D viewing sandbox in Unity for inspecting high resolution 3D geometry using an Oculus Rift head mounted display.

Aug 2015 - Dec 2015

Interactive Designer / Vr Developer

Usc Mixed Reality Lab/Studio

Greater Los Angeles Area

Worked on prototyping VR design and methodology techniques, developed the interactive audio narration system for the award winning Near-field VR research prototype.

Jan 2015 - Sep 2015

User Experience Design - Interactive & Spatial Audio

Usc Mobile & Environmental Media Lab + Steelcase Research

Greater Los Angeles Area

Clients: Steelcase Research- A design fiction research project exploring the human-computer interaction in an "office of the future".- Tasked with prototyping spatial and interactive audio design techniques to facilitate intuitive ambient communication and interaction between humans, smart objects and an intelligent, interactive environment.- Prototypes in Unity made use of camera based sensors such as Microsoft Kinect, mobile and wearable technology to detect and connect inhabitants with their environment.- A comprehensive audio design library was compiled to simulate various sonic environments representing and inducing particular states of awareness, such as productivity, creative brainstorming, relaxation and mindfulness, to name a few.- These soundscapes were assembled in Ableton Live to output audio to a bespoke 8.1 channel spatial audio system and up to 4 'roaming' bluetooth speakers within the prototype office space simultaneously.- A live demonstration of the various design and interactive prototypes coming together as a cohesive narrative driven experience was performed and demonstrated to the clients in an experiential workshop.

Jan 2015 - Aug 2015

Teaching Assistant

Greater Los Angeles Area

CTIN - 444: Audio ExpressionTaught by Chanel SummersFoundational aesthetic principles and creative technologies for game audio. Processing, mixing, and controlling sound for games for expressive effect.

Jan 2015 - Jun 2015

Rendering Technical Director

Mpc

London, United Kingdom

The Moving Picture Company is an award winning, high end visual effects studio. Tasked with solving complex technical issues pertaining to visual effects rendering as Rendering Technical Director in the Film VFX department. Worked on various Oscar and BAFTA nominated films such as Harry Potter and the Deathly Hallows (Parts I & II).Overview of Responsibilities:- Formulated and implemented strategies for efficiently rendering large, complex visual effects sequences.- Optimized Lighting-Shading-Rendering workflow.- Maintained and developed the in-house rendering pipeline and toolset (coding for artist tools and software plug-ins, pipeline scripting).- Correctly ascertained and forecasted rendering resource requirements of the studio. Developed an automated, self updating forecasting system that would pull production scheduling data and render statistics data and create a visual representation of the studios rendering requirements.Films:Chronicles of Narnia: Voyage of the Dawn Treader (2010)Harry Potter and the Deathly Hallows Pt 1 (2010)Harry Potter and the Deathly Hallows Pt 2 (2011)Pirates of the Caribbean: On Stranger Tides (2011)X-MEN: First Class (2011)John Carter (2012)Prometheus (2012)Wrath of the Titans (2012)

Jul 2010 - Oct 2011

Render Engineer

Mpc

London, United Kingdom

Manage renderfarm, render support and trouble shooting.

Feb 2010 - Jul 2010

Technical Director / Cg Generalist

(Freelance)

London, United Kingdom

SPIN is an experimental animated short film by director Max Hattler, that provides a satirical commentary on the blurred line between conflict and entertainment.Tasked with completing all unfinished shots - lighting rendering and compositing. Debugging, problem solving and optimizing complex scenes. Optimizing the rendering workflow to deliver finished renderings within limited time-frame and on very limited rendering resources.

Nov 2009 - Dec 2009

Internship / Work Experience

Red Chillies Vfx

Compositing with Shake for feature films.

Jul 2008 - Sep 2008
3 education records

Anshul Pendse education

Doctor Of Philosophy - Phd, Media Arts + Technology

Activities and Societies: Department of Media Arts and Technology TRANSLAB: Transvergent Research Group Allosphere Research.

Master Of Fine Arts (M.F.A.), Interactive Media & Game Design

MFA Thesis: Inner Activity (http://dl.acm.org/citation.cfm?id=2932421) Research Labs: Experimental Audio Design Lab Mobile & Environmental.

Ba (Hons), Computer Visualization & Animation

Courses: Principles of Computer Systems Mathematics for Computer Graphics Computer Programming Computer Animation Animation Design Digital.

FAQ

Frequently asked questions about Anshul Pendse

Quick answers generated from the profile data available on this page.

What company does Anshul Pendse work for?

Anshul Pendse works for The Verse.

What is Anshul Pendse's role at The Verse?

Anshul Pendse is listed as Media Artist, Designer, World Builder at The Verse.

Where is Anshul Pendse based?

Anshul Pendse is based in Santa Barbara, California, United States while working with The Verse.

What companies has Anshul Pendse worked for?

Anshul Pendse has worked for The Verse, Ucsb Bren School, Media Arts And Technology At Ucsb, Inner Activity, and Visual Reality.

How can I contact Anshul Pendse?

You can use AeroLeads to view verified contact signals for Anshul Pendse at The Verse, including work email, phone, and LinkedIn data when available.

What schools did Anshul Pendse attend?

Anshul Pendse holds Doctor Of Philosophy - Phd, Media Arts + Technology from University Of California, Santa Barbara.

What skills is Anshul Pendse known for?

Anshul Pendse is listed with skills including Mel, Maya, Compositing, Mental Ray, Nuke, Renderman, Animation, and Shake.

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