Anshul Pendse

Anshul Pendse Email and Phone Number

Media Artist, Designer, World Builder @ The Verse
Anshul Pendse's Location
Santa Barbara, California, United States, United States
Anshul Pendse's Contact Details

Anshul Pendse personal email

About Anshul Pendse

Anshul Pendse is a Media Artist, Designer, World Builder at The Verse. He possess expertise in mel, maya, compositing, mental ray, nuke and 8 more skills.

Anshul Pendse's Current Company Details
The Verse

The Verse

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Media Artist, Designer, World Builder
Anshul Pendse Work Experience Details
  • The Verse
    Co-Founder
    The Verse Apr 2020 - Present
    Global
    The VERSE is a community for the development of digital experiences that shift health and consciousness.Reimagining a shift in creative inquiry and multimedia production by means of the cultivation of an ecology of practices - interconnected through a modular, distributed structure, and organized around small, focused nodes of interest. Growing worlds and metaverses from the ground up.Get involved: https://wellfound.com/company/the-versewww.versebuilding.com
  • Ucsb Bren School
    Game Developer
    Ucsb Bren School Jan 2023 - May 2024
    Santa Barbara
    Future Mountain @ Tague Team LabExpanding the Future Mountain interactive simulation experience. Integrating new datasets from new locations.Simulation development.Immersive experience design.Interactive storytelling.
  • Media Arts And Technology At Ucsb
    Technical Director | Translab
    Media Arts And Technology At Ucsb Sep 2019 - Mar 2021
    Technical Director for all transLAB projects.Management, development, and optimization of the transLAB media systems pipeline.Worldbuilding curriculum design for Transvergence and Mediated Worlds courses.Primary point of support for technical troubleshooting.
  • Media Arts And Technology At Ucsb
    Teaching Assistant
    Media Arts And Technology At Ucsb Jan 2019 - Jun 2020
    Santa Barbara, California Area
    INT-80 (TH/EM/AS): Mediated WorldsAn integrative introduction to Media Arts and Technology for undergraduate students. Taught by Marcos Novak.“Mediated Worlds” examines how technologies and humanities (means and ends), engineering and mathematics (concrete and abstract), and arts and sciences (synthesis and analysis) inform all aspects of how we come to know and make the world.A THEMAS course:The THEMAS*** model proposes a continuum across disciplines previously separated by narrow specializations. It builds upon the successes of STEM/STEAM, with greater emphasis on the humanities, creativity, and synthesis.***Technologies Humanities Engineering Mathematics Arts Scienceshttp://themas.mat.ucsb.edu/
  • Inner Activity
    Creative Director / Technical Director
    Inner Activity Sep 2015 - Apr 2020
    Greater Los Angeles Area
    Inner Activity is a series of immersive, multi-sensory virtual reality experiences combining interaction design and game technologies, sound healing and vibro-acoustic therapy techniques, physical set design, and concepts from meditation and spirituality to create new forms of entertainment based therapy and wellness modalities.Inner Activity was developed as an MFA Thesis Project by Anshul Pendse at the Interactive Media & Games Division in USC School of Cinematic Arts and is a PhD research project at the Media Arts + Technology department in UC Santa Barbara.Awards:Walt Disney Company Innovation Award for the "Immersive Technologies" categoryNvidia Platinum Prize for "Best in Show"(https://viterbi.usc.edu/news/news/2016/student-virtual-reality-festival.htm)Appearances:NASA Ames Research Center, Singularity University Summit 2017VRLA Expo 2017/2018Brewery Artwalk 2017Lucidity Festival 2017Night On Broadway LA 2017/2018Visual Reality Immersive Monthly Events (2016- 2020)Dubai International Film Festival 2016 - DIFFerent Reality VR ShowcaseSIGGRAPH 2016 VR Village Official SelectionE3 Electronic Entertainment Expo 2016 - IndieCade Showcase Official SelectionFantastic VR GalleryUnfolding 2016: IMGD MFA Thesis ShowcaseVRSC Student VR Festival 2016E2: Evolution of Entertainment Conference"TomorroWear" Wearable Tech Expo 2016https://dl.acm.org/citation.cfm?id=2932421
  • Visual Reality
    Co-Founder, Creative Technologist
    Visual Reality Sep 2016 - Sep 2019
    Greater Los Angeles Area
    Visual Reality 1.0: Pre-Covid19Visual Reality is an immersive art event bridging the gap between technology and consciousness. We produce events and design transformational experiences that open hearts, lift spirits, and blow minds. At our flagship monthly events in Santa Monica, participants are invited to explore a curated gallery of artistic, meditative and psychedelic virtual reality and multi sensory experiences designed to generate consciousness expansion and promote deep relaxation.Our team is a multidisciplinary group of artists, designers and programmers who share a common vision of using entertainment design and immersive technologies to create mindful, productive and therapeutic experiences.Appearances:Singularity University Summit 2017 (MARS Astro-wellness), NASA Ames Research CenterLucidity Festival 2017VRLA Expo 2017 + 2018Night On Broadway LA 2017 + 2018Brewery Artwalk 2017ComicCon San Diego 2017Burning Man 2017www.visualrealitymeditation.com
  • Experimental Design / 5D Global Studios
    Vr Developer / Game Designer
    Experimental Design / 5D Global Studios Sep 2016 - Oct 2016
    Los Angeles
    Development of an experimental VR experience visualizing the human computer interaction in future autonomous products.Tasks:- Consulted and advised on optimal VR / VFX production techniques and pipeline- Design research on user interface design, user experience design, volumetric video capture and integration- Rapid prototyping for pre-visualization- Technical direction and development of the final deliverable VR experience
  • Neuropop
    Interactive Designer / Vr Developer
    Neuropop Aug 2015 - Dec 2015
    Greater Los Angeles Area
    Collaboration between NeuroPop and the Northeast Planetary Data Center, Brown University.Developed a virtual reality 3D viewing sandbox in Unity for inspecting high resolution 3D geometry using an Oculus Rift head mounted display.
  • Usc Mixed Reality Lab/Studio
    Interactive Designer / Vr Developer
    Usc Mixed Reality Lab/Studio Jan 2015 - Sep 2015
    Greater Los Angeles Area
    Worked on prototyping VR design and methodology techniques, developed the interactive audio narration system for the award winning Near-field VR research prototype.
  • Usc Mobile & Environmental Media Lab + Steelcase Research
    User Experience Design - Interactive & Spatial Audio
    Usc Mobile & Environmental Media Lab + Steelcase Research Jan 2015 - Aug 2015
    Greater Los Angeles Area
    Clients: Steelcase Research- A design fiction research project exploring the human-computer interaction in an "office of the future".- Tasked with prototyping spatial and interactive audio design techniques to facilitate intuitive ambient communication and interaction between humans, smart objects and an intelligent, interactive environment.- Prototypes in Unity made use of camera based sensors such as Microsoft Kinect, mobile and wearable technology to detect and connect inhabitants with their environment.- A comprehensive audio design library was compiled to simulate various sonic environments representing and inducing particular states of awareness, such as productivity, creative brainstorming, relaxation and mindfulness, to name a few.- These soundscapes were assembled in Ableton Live to output audio to a bespoke 8.1 channel spatial audio system and up to 4 'roaming' bluetooth speakers within the prototype office space simultaneously.- A live demonstration of the various design and interactive prototypes coming together as a cohesive narrative driven experience was performed and demonstrated to the clients in an experiential workshop.
  • Usc Games
    Teaching Assistant
    Usc Games Jan 2015 - Jun 2015
    Greater Los Angeles Area
    CTIN - 444: Audio ExpressionTaught by Chanel SummersFoundational aesthetic principles and creative technologies for game audio. Processing, mixing, and controlling sound for games for expressive effect.
  • Mpc
    Rendering Technical Director
    Mpc Jul 2010 - Oct 2011
    London, United Kingdom
    The Moving Picture Company is an award winning, high end visual effects studio. Tasked with solving complex technical issues pertaining to visual effects rendering as Rendering Technical Director in the Film VFX department. Worked on various Oscar and BAFTA nominated films such as Harry Potter and the Deathly Hallows (Parts I & II).Overview of Responsibilities:- Formulated and implemented strategies for efficiently rendering large, complex visual effects sequences.- Optimized Lighting-Shading-Rendering workflow.- Maintained and developed the in-house rendering pipeline and toolset (coding for artist tools and software plug-ins, pipeline scripting).- Correctly ascertained and forecasted rendering resource requirements of the studio. Developed an automated, self updating forecasting system that would pull production scheduling data and render statistics data and create a visual representation of the studios rendering requirements.Films:Chronicles of Narnia: Voyage of the Dawn Treader (2010)Harry Potter and the Deathly Hallows Pt 1 (2010)Harry Potter and the Deathly Hallows Pt 2 (2011)Pirates of the Caribbean: On Stranger Tides (2011)X-MEN: First Class (2011)John Carter (2012)Prometheus (2012)Wrath of the Titans (2012)
  • Mpc
    Render Engineer
    Mpc Feb 2010 - Jul 2010
    London, United Kingdom
    Manage renderfarm, render support and trouble shooting.
  • (Freelance)
    Technical Director / Cg Generalist
    (Freelance) Nov 2009 - Dec 2009
    London, United Kingdom
    SPIN is an experimental animated short film by director Max Hattler, that provides a satirical commentary on the blurred line between conflict and entertainment.Tasked with completing all unfinished shots - lighting rendering and compositing. Debugging, problem solving and optimizing complex scenes. Optimizing the rendering workflow to deliver finished renderings within limited time-frame and on very limited rendering resources.
  • Red Chillies Vfx
    Internship / Work Experience
    Red Chillies Vfx Jul 2008 - Sep 2008
    Compositing with Shake for feature films.

Anshul Pendse Skills

Mel Maya Compositing Mental Ray Nuke Renderman Animation Shake Rendering Feature Films Python Unity3d Visual Effects

Anshul Pendse Education Details

Frequently Asked Questions about Anshul Pendse

What company does Anshul Pendse work for?

Anshul Pendse works for The Verse

What is Anshul Pendse's role at the current company?

Anshul Pendse's current role is Media Artist, Designer, World Builder.

What is Anshul Pendse's email address?

Anshul Pendse's email address is an****@****ail.com

What schools did Anshul Pendse attend?

Anshul Pendse attended University Of California, Santa Barbara, University Of Southern California, Bournemouth University.

What skills is Anshul Pendse known for?

Anshul Pendse has skills like Mel, Maya, Compositing, Mental Ray, Nuke, Renderman, Animation, Shake, Rendering, Feature Films, Python, Unity3d.

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