Unity Developer
CurrentHelping with the re-release of Castle Doombad Classic for Mobile & PC!
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Apoorv Taneja is listed as Unity Developer at Grumpyface Studios, a with 5 employees, based in Greater Vancouver Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Apoorv Taneja.
Apoorv Taneja previously worked as Technical Designer | Project Lead at Purrfectpace Interactive and Unity/OOP Teaching Assistant at Vancouver Film School. Apoorv Taneja holds Associate'S With Honour'S, Game Design from Vancouver Film School.
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I leverage my technical knowledge to improve my design abilities, prioritizing effective communication of features both internally and on the user-end.- Drove the creation/iteration of 100+ pages of documentation with charts, diagrams, and other visuals to match ever-evolving designs in collaboration with other team members.- Designed and implemented features primarily within the realms of gameplay and player feedback systems. Blind playtester feedback has indicated improvements in the understanding of mechanics between development milestones.- Tackled new roles such as technical art (creating shaders/VFX) halfway into a production cycle for the benefit of the project. I am unafraid of taking on new challenges and facing them with a constructive and positive attitude.- I work with a team of ~9 people on a project that we use to constantly improve our skills and stay in touch with the collaborative processes that go into game development (Meowmentum). Both internal and external contributors (on-site and overseas) are always part of the design process.Skills: Unity, C#, Shader Graph, VFX Graph, Game Design, Design Documentation, git, Source Control, FMOD, Unreal Engine, Visual Scripting, JIRA, Confluence
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Helping with the re-release of Castle Doombad Classic for Mobile & PC!
Vancouver, British Columbia, Canada
Project Name: Meowmentum (first-person speedrunning platformer) using Unity 2022 [HDRP]- Won 'Best Student Project' award at the 15th Unity Awards (as 'Meowmentum Mori' in 2023)- Showcased as a demo on the expo floor at Calgary International Film Festival (2023)- Showcased as a demo at Vancouver FanExpo by Vancouver Film School (2024)- As a team, we use this project to constantly improve our skills and stay in touch with the collaborative processes that go into game developmentMy Contributions:- I constantly work towards improving the movement system, the way momentum is carried between different states, as well as prototyping new mechanics.- I design and implement player feedback systems with gameplay feel as the primary focus, building on the movement and levels as they are improved- I create custom shaders and VFX using Unity Shader/VFX Graph, working with artists to maintain a cohesive aesthetic- I manage and work with a team of 4 external collaborators (both on-site and overseas) to direct and implement audioI focus on implementing features that drive player compulsion and replayability while making sure they are easy to tweak by myself and other designers. Being in this position so far has made me greatly appreciate the value of player feedback systems, and how substantially they can affect the overall player experience.
Vancouver, British Columbia, Canada
- Teaching Assistant for the VR/AR Program at VFS Digital Design campus- Assists with course management, helping students, preparing materials, etc. for Unity & Object-Oriented Programming courses.
Vancouver, British Columbia, Canada
Project Name: JANIMALS (2v2 couch co-op party game)- Helped design and implement multiplayer gameplay and UI/UX flow - Designed and implemented player feedback systems through shaders/VFX, post-processing, camera FX, animation, and audio- Created & updated documentation throughout the course of development- Managed a team of 5 members across 4 months of production using ClickUpAs my role in this project was almost a 50/50 blend of technical design and management, my biggest takeaway was the importance of proper organization. I learned that both in management and implementation, communicating dependencies and proper prioritization are what make or break a project timeline.Project was made using Unity 2021 [URP] and other education-licensed software while studying at Vancouver Film School.
Vancouver, British Columbia, Canada
- Employee training and conflict resolution, managing employee breaks on-shift- Opened/closed alone and filed paperwork in the back office/POS systems in the front- Merchandised extensively, including for seasonal events, and managed backroom stock- Held branch record for collecting most donations within a single shift for the SHOPPERS Run for Women foundation (associated with BC Women's Hospital)- Promoted from Cashier in May 2019
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1-year intensive program diving into the foundations of good game design. Primarily project-based learning based on design theory.
Studies, research, and academic essay writing surrounding multiple facets of Asian cultures including literature, art, film, history.
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Apoorv Taneja works for Grumpyface Studios.
Apoorv Taneja is listed as Unity Developer at Grumpyface Studios.
Apoorv Taneja is based in Greater Vancouver Metropolitan Area, Canada while working with Grumpyface Studios.
Apoorv Taneja has worked for Grumpyface Studios, Purrfectpace Interactive, Vancouver Film School, Llama Labs - Student Project, and Shoppers Drug Mart.
Apoorv Taneja's colleagues at Grumpyface Studios include Carol Studzinski, M Smith, and Justin Booth.
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Apoorv Taneja holds Associate'S With Honour'S, Game Design from Vancouver Film School.
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