Thomas Sanchez Email & Phone Number
@ayzenberg.com
LinkedIn matched
Who is Thomas Sanchez? Overview
A concise factual answer block for searchers comparing this professional profile.
Thomas Sanchez is listed as Houdini FX Artist / IT Support Technician at Blur Studio, a company with 309 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at ayzenberg.com and a matched LinkedIn profile for Thomas Sanchez.
Thomas Sanchez previously worked as IT Support Technician at Dms and Freelance Houdini FX Artist at Freelance. Thomas Sanchez holds Houdini, Houdini from Gnomon.
Email format at Blur Studio
This section adds company-level context without repeating Thomas Sanchez's masked contact details.
AeroLeads found 1 current-domain work email signal for Thomas Sanchez. Compare company email patterns before reaching out.
About Thomas Sanchez
Working in the VFX / CGI industry I've provided technical support for multiple major movies, TV commercials, Theme Park attractions, video game trailers, and VR projects. In my previous roles I've been a Render Wrangler, Data Management Specialist, and System Administrator. While working in small teams I've worn many hats. I have experience providing Pipeline / VFX Engineering support to demanding productions that require a tight deadline, as well. I have worked as a Houdini FX Artist in the Advertising Industry creating FX for video game trailers for such clients as Oculus and Microsoft. Some of the software that I've used in production are Houdini FX, Maya, Cinema 4D, Marvelous Designer, Substance Painter, and Nuke. I've used Redshift, Vray, Mantra, and Karma for rendering. I have experience scripting in Python, VEX, and Hscript. In my latest role as a Technical Artist I was able to mix my creative and technical experience together. Currently I'm mainly working in Houdini as a generalist. Creating 3D models, shading, look development, FX simulation setup, and optimization. I author HDA tools out of Houdini with in depth documentation that can be utilized in an art team. I'm always in tune with the latest technology to help implement new techniques and workflows into any infrastructure. I rap and make hiphop instrumental beats, as well.
Listed skills include Vray, Nuke, Mental Ray, Pro Tools, and 46 others.
Thomas Sanchez's current company
Company context helps verify the profile and gives searchers a useful next step.
Thomas Sanchez work experience
A career timeline built from the work history available for this profile.
It Support Technician
CurrentFreelance Houdini Fx Artist
CurrentHoudini Generalist Skills:3D ModelingShading / TexturingRandomizing Targeted Parameters for Asset GenerationUtilizing PDG in TOPsVellumPyroRBDWater / RainSnowParticlesGrainsSimulation optimizationLook DevelopmentRendering.gltf /.glb filesHDA Tool CreationAdditional Skills:Organic ModelingHard Surface ModelingVisual DesignMotion DesignData.
Cfx Artist
Worked on 27 different CFX shots in a quick turnaround project. Creating Houdini groom simulations and then bringing the groom caches into the Unreal Game Engine. I would setup my FX subsequences in UE5 and create render sequences from scratch, as well. I used in house proprietary tools to complete my tasks. Worked very closely with the FX Supervisor to.
Studio Support Specialist
Played a pivotal role in implementing a global central render farm solution using AWS Deadline software. Conducted RND pipeline workflow possibilities using UE5 and Nuke.- A/V Edit Bay setup and configuration- Onboarding / Offboarding employees- Active Directory- Azure- Windows 10, Mac0S, Linux- Adobe Suite- Laptop Setup With JAMF- Intune- Creative.
Houdini Technical Artist / Synthetic Data Expert Consultant
I'm currently using Houdini FX to render out synthetic data in.gltf /.glb file format utilizing PDG in TOPs. I'm implementing new techniques and workflows utilizing Blender, as well.Houdini FX Generalist Skills Applied:3D ModelingShading / TexturingRandomizing Targeted Parameters for Asset GenerationUtilizing PDG in TOPsSimulation optimizationLook.
Lead Technical Artist
Doing research on new workflows and technology that can be implemented into the existing pipeline. Helping train 3D artist on the Houdini pipeline tools and workflows. Testing HDA tools and providing feedback to the developers. Helping in the hiring process of Junior Houdini FX Artists and Technical Artists.
Technical Artist
Using Houdini FX to render out synthetic data in.gltf /.glb file format utilizing PDG in TOPs.Houdini FX Generalist Skills Applied:3D ModelingShading / TexturingRandomizing Targeted Parameters for Asset GenerationHDA Tool creation and optimizationUtilizing PDG in TOPsSimulation optimizationLook DevelopmentRendering.gltf /.glb files
System Administrator
System Administrator Experience:- Deadline Render Farm installation, management, and troubleshooting.- VFX / CGI software installation, licensing, and troubleshooting.- Data Center / Server Room installation, management, and troubleshooting.- RLM Licensing Server management.- Reaching out to licensing vendors and installing VFX / CGI software licenses..
Houdini Fx Artist
I work on Video Game Trailers doing Houdini look development, R&D, and taking shots to final.Worked On:Marvel Strike Force - Official Gameplay TrailerStormland | E3 Announce Trailer | Oculus RiftOculus Rift | Change the Game TrailerAsgard’s Wrath | Announce Trailer | Oculus RiftAlliance War Launch Trailer - MARVEL Strike Force
Render Wrangler / Data Management Specialist
Render farm and data management using Deadline render farm software. Troubleshoot any Maya, V-ray, Nuke, Houdini, and Redshift errors. Monitor logs for any traceback errors. Centralized render node monitoring using Zabbix. Modify Deadline python event scripts. Configure NIM studio management software. Manage all RLM Floating License Servers. Deploy any new.
Render Wrangler
Remote render management using Deadline render farm software. Worked On:Disney Movie Magic Projection Show | Walt Disney WorldHappily Ever After Magic Kingdom Fireworks Show | Walt Disney World
Render Wrangler / Tech Ops Technician
Responsible for performing Render Wrangling tasks in line with the needs of the Production Department. I would have to alert any artists if any of their jobs had any problems rendering in the render farm software, Qube. I would have to prioritize work and allocate machines. I would also troubleshoot any technical or computer problems that any artist may.
Production Engineer
Software Used:FlexiSign, Adobe Illustrator, Maya, AutoCADSkills:3D Modeling, 2D/3D File Prep, Vinyl Plotting, R&D, Prototyping, PVC Tape Cutting, Rotary Die Cutting, Punch Press Die Cutting, Silicone Mold Making, Lamination, Working Under Strict Deadlines
Colleagues at Blur Studio
Other employees you can reach at blur.com. View company contacts for 309 employees →
Amanda Powell
Colleague at Blur StudioCulver City, California, United States, United States
View →
YT
Yas Takata
Colleague at Blur StudioOakland, California, United States, United States
View →
KA
Kasra Ahmadi
Colleague at Blur StudioTehran, Tehran Province, Iran, Iran, Islamic Republic Of
View →
AH
Andrew Hosea
Colleague at Blur StudioLagos, Lagos State, Nigeria, Nigeria
View →
KB
Kasaram Black Tech
Colleague at Blur StudioHyderabad, Telangana, India, India
View →
EI
Emmanuel Idenyi
Colleague at Blur StudioAbuja, Federal Capital Territory, Nigeria, Nigeria
View →
FR
Francisco Ruiz
Colleague at Blur StudioCulver City, California, United States, United States
View →
TS
Thakor Samraji
Colleague at Blur StudioAhmedabad, Gujarat, India, India
View →
KR
Kundanpally Ramesh
Colleague at Blur StudioHyderabad, Telangana, India, India
View →
SJ
Shankar Jabdoliya
Colleague at Blur StudioJaipur, Rajasthan, India, India
View →
Thomas Sanchez education
Houdini, Houdini
Live Action Vfx
Game Arts & Design
Frequently asked questions about Thomas Sanchez
Quick answers generated from the profile data available on this page.
What company does Thomas Sanchez work for?
Thomas Sanchez works for Blur Studio.
What is Thomas Sanchez's role at Blur Studio?
Thomas Sanchez is listed as Houdini FX Artist / IT Support Technician at Blur Studio.
What is Thomas Sanchez's email address?
AeroLeads has found 1 work email signal at @ayzenberg.com for Thomas Sanchez at Blur Studio.
Where is Thomas Sanchez based?
Thomas Sanchez is based in Los Angeles Metropolitan Area, United States, United States while working with Blur Studio.
What companies has Thomas Sanchez worked for?
Thomas Sanchez has worked for Blur Studio, Dms, Freelance, Agbo, and Be Grizzlee.
Who are Thomas Sanchez's colleagues at Blur Studio?
Thomas Sanchez's colleagues at Blur Studio include Amanda Powell, Yas Takata, Kasra Ahmadi, Andrew Hosea, and Kasaram Black Tech.
How can I contact Thomas Sanchez?
You can use AeroLeads to view verified contact signals for Thomas Sanchez at Blur Studio, including work email, phone, and LinkedIn data when available.
What schools did Thomas Sanchez attend?
Thomas Sanchez holds Houdini, Houdini from Gnomon.
What skills is Thomas Sanchez known for?
Thomas Sanchez is listed with skills including Vray, Nuke, Mental Ray, Pro Tools, Sound, Audio Engineering, Sound Design, and Video Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial