Game Designer
CurrentBingo BeansSummary: Casual game focused on player engagement and ad revenue with live ops events.Responsibilities: Designed ad strategies, live ops, and restructured game economy.Achievements: +20% in ad revenue; +10% in session length.--Dicey TowersSummary: Hybrid of board game elements with tower defense mechanics.Responsibilities: Developed core mechanics, booster system, and balanced economy.Achievements: Day 1 retention of 25%; completed in three months.--BazingaSummary: Localized board game for Arabic and Russian markets.Responsibilities: Created economic dashboards, mini-games, and localized features.Achievements: +15% in retention; +30% revenue via clan-based events.--BabapazSummary: Casual cooking game with a focus on level design and seasonal events.Responsibilities: Redesigned levels, optimized progression, introduced seasonal events.Achievements: +20% player retention; +15% engagement during events.--Power TankSummary: PvP combat game with customization and strategy elements.Responsibilities: Balanced PvP, designed progression, and created map layouts.Achievements: +25% engagement; +15% retention with PvP features.--Ring of WarSummary: PvP shooter set in a battle royale environment.Responsibilities: Developed PvP mechanics, team matchmaking, social features.Achievements: +20% Day 7 retention; +25% engagement with clan-based competitions.