I am a passionate programmer who believes that interests and passions drive our best work. My journey in programming has been fueled by a deep curiosity and a commitment to continuous learning. I excel at falling in love with what I do, which equips me with full energy in my work and research. With a strong foundation in software development, machine learning, and full-stack game development, I thrive on solving complex problems and creating innovative solutions. I enjoy both the process of expressing a project’s artistic elements as efficient code and converting technical concepts and design ideas into vivid visual forms using programming approaches. I enjoy providing technical support for projects, letting the world hear my voice through this unique combination of artistic and technical forms.I am always eager to collaborate with like-minded professionals and explore new opportunities that challenge and inspire me. And one more interesting fact about me - Not only am I a code writer, but I am also an amateur novelist. The novel I'm serializing online has already attracted 170,000 readers!
Casbin Open Source Software Community
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Ai Software DeveloperCasbin Open Source Software Community Jul 2024 - PresentCasgine: open-source multi-agent intelligence game engine systemCasgine is an open-source AI multi-agent intelligence game engine system designed for complex game environments and simulation scenarios. It supports multi-intelligence collaboration and competition, enabling developers to build deep and strategic game experiences. Casgine provides powerful APIs and toolsets to help developers easily integrate advanced AI features such as path planning, decision trees, and reinforcement learning. With Casgine, we expect to: 1) further enhance the scalability and flexibility of the engine to support more customized features2) improve AI performance to optimize multi-agent intelligence systems' interaction and learning efficiency
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Data Science EngineerAluminum Corporation Of China Limited Jun 2023 - Dec 2023Henan, China• Facilitated the team in the construction of the Hybrid Data-Driven and Mechanism-Based Analytical and Decision-Making Model for the Aluminum Industry, enabling trend prediction, anomaly detection, and index process optimization using MS SQL Server and Python• Utilized MS SQL Server for robust data storage and management, implemented data normalization, and wrote complex SQL queries to extract, transform, and load manufacturing data from multiple sources into a centralized database• Leveraged Python for predictive analytics to optimize electrolyzer control, executed data preprocessing (handling missing values, normalization, and feature engineering), and developed machine learning models to stabilize operation under external condition changes• Implemented anomaly detection algorithms in Python, used statistical methods and machine learning techniques to identify irregularities in production processes and operational data• Collaborated with process engineers and focused on the effects of different electrolyzer types and process conditions on the electric, magnetic, and flow fields of the electrolyzer and the trend analysis of the data, to improve the stability of the electrolyzer -
Technical ArtistPerfect World Co., Ltd. Jun 2022 - Aug 2022Beijing, ChinaERA Engine Team of Perfect World Co., Ltd., now Lumverse TechnologyLumverse Technology is a 3D graphics engine team from Perfect World Game, with a complete establishment of the industry's top graphics R&D and product, and nearly 20 years of technical accumulation in computer graphics. Lumverse 3D graphics engine (formerly Perfect World's internal ERA engine) is one of the earliest 3D mobile game engines in China• Efficiently learned and adapted to the proprietary engine (Lumverse) and its in-house development tools, providing C++ scripting and presentation solutions for the Perfect World Game, Crossing Star Studio, and a municipal project of the Beijing government• Supported the development of the Lumverse engine in graphics programming and material rendering, aided the Tools and Physics Departments in conducting multiple debugging and issue resolution sessions, ensuring smooth and efficient development processes• Collaborated on the v3.2 iteration and migration of the material shaders in the Lumverse engine using GLSL and C++, contributed to the development of an independent material compilation tool using Python, and modified technical document writing for the engine rendering process and material shaders• Proactively iterated and optimized the workflow of applying TressFX Hair rendering and simulation to the Lumverse engine and created a Python plug-in for TressFX’s better export from Maya 2022• Rendered high-quality, realistic hair for specified models using Maya XGen and AMD TressFX Hair technique, and completed model animation -
Software DeveloperEcomo Inc Jun 2021 - Sep 2021Jiangsu, China• Developed and deployed custom widgets for Enterprise Big Data Software for water quality monitoring, analysis, and visualization Reporting using Java, leveraging object-oriented programming and design patterns to ensure scalability and maintainability• Engineered and implemented new user-facing features to improve platform functionality and usability, including interactive data visualizations and customizable dashboard layouts• Collaborated closely with the engineering team on visualizing real-time water quality data and integrating predictive analysis, applying RESTful API development and data binding techniques to ensure seamless data synchronization between the backend and the user-end platform• Utilized agile methodologies and version control systems such as Git to ensure iterative development and rapid deployment of features, allowing users to monitor key metrics with greater efficiency• Conducted code reviews and performance optimization to improve the efficiency and reliability of the platform, following modular code architecture, unit testing, and continuous integration.
Fangze Liu Education Details
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3.9/4.0
Frequently Asked Questions about Fangze Liu
What company does Fangze Liu work for?
Fangze Liu works for Casbin Open Source Software Community
What is Fangze Liu's role at the current company?
Fangze Liu's current role is Master of Engineering| Department of Computing and Software| Computer Animation and Motion Lab (CAAML)| eligible for 4-12 months Co-op.
What schools did Fangze Liu attend?
Fangze Liu attended Mcmaster University, Harbin Institute Of Technology.
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Fangze Liu
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