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Aaron Archer Email & Phone Number

Product and Toy Development , licensing, brainstorming, concept development, franchise development at Archermonster
Location: Johnston, Rhode Island, United States 16 work roles 3 schools
1 work email found @erols.com LinkedIn matched
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Current company
Archermonster
Role
Product and Toy Development , licensing, brainstorming, concept development, franchise development
Location
Johnston, Rhode Island, United States

Who is Aaron Archer? Overview

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Quick answer

Aaron Archer is listed as Product and Toy Development , licensing, brainstorming, concept development, franchise development at Archermonster, based in Johnston, Rhode Island, United States. AeroLeads shows a work email signal at erols.com and a matched LinkedIn profile for Aaron Archer.

Aaron Archer previously worked as Lead at Archermonster and animation and toy development at Trefl Group. Aaron Archer holds Ba Studio Arts Minor: Illustration from The University Of Akron.

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*@erols.com
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Profile bio

About Aaron Archer

As a seasoned creative consultant and concept designer with over 25 years of invaluable experience in toy product development and intellectual property content creation, I have had the privilege of collaborating with industry leaders such as Hasbro, Technicolor, and Trefl Group. Throughout my career, I have successfully translated narratives and content worlds into captivating licensed product expressions and immersive experiences, contributing to the success of renowned brands like Transformers, GI Joe, Batman, and various Japanese franchises.My passion lies in generating fresh and innovative concepts while leveraging visually compelling media to captivate audiences. I am committed to fostering collaboration and driving innovation within the toy and animation industry. Recognizing the significance of total brand engagement, I approach each project as a dedicated brand steward, ensuring the integrity and success of partnered initiatives and internal franchises alike.In addition to my professional endeavors, I co-host The Toy Armada podcast, where we delve into the rich history and cultural significance of toys, further demonstrating my dedication and enthusiasm for the industry.Currently, I am actively seeking my next significant opportunity to apply my expertise in creative franchise world building and product development concepts. I am eager to contribute my skills and insights to projects that align with my passion for innovation and storytelling.

Listed skills include Toys, Concept Development, Character Animation, Creative Direction, and 39 others.

Current workplace

Aaron Archer's current company

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Archermonster
Archermonster
Product and Toy Development , licensing, brainstorming, concept development, franchise development
16 roles · 34 years

Aaron Archer work experience

A career timeline built from the work history available for this profile.

Lead

Current
Archermonster

Ohio, United States

Jun 2017 - Present

Animation And Toy Development

NDA

Dec 2022 - Aug 2023

Creative Consultant / Creator

United States

create a line of toys (NDA)

Oct 2021 - May 2022

Concept Designer

New York, United States

Worked with Triple Eight to visualize and Create a range of Products looks and presentation images, exploring thematic innovation in the Sport area. Details under NDA

Feb 2020 - May 2020

Product Designer

Cincinnati, Ohio, United States

I was tasked with creating a line of articulated action figures based on the movie "SCOOB", Created sculpt inputs and technical information needed for Engineering turnover. Items hit retail in 2020 under by Basic Fun

Feb 2019 - Mar 2019

Franchise Business Consultant

Rhode Island

Internal consultant, with the Littlest Pet Shop, and Hanazuki Brand team. Working on developing franchise opportunities and segmentation.focus: New animated entertainment goals, Brand Research, Branding update, Franchise opportunities, Brand story, omni channel planning, segment partnerships, Digital content brief, Pitch Presentations

Feb 2015 - Feb 2016

Freelance Designer

The Haywire Group, Inc.

Remote

Iterative concept design for game based characters. Organic Aliens and bugs

Dec 2014 - Feb 2015

Creative Consultant

Remote

Creative toy consultant, reviewing projects for maximum toy licensing potential. Worked with teams (Conference calls, document review,property overview and potential documentation) to bring out the unique impact areas of their property. Project under NDA

Apr 2014 - Sep 2014

Creative Consultant

Remote

Creative toy consultant, reviewing projects for maximum toy licensing potential. Worked with teams (Conference calls, document review,property overview and potential documentation) to bring out the unique impact areas of their property. Project under NDA

Apr 2014 - Jul 2014

Design Vice-President: Toy And Brand Creative And Ip Development

Rhode Island

TRANSFORMERS franchise Creative lead from 2000-2013. • Held a Escalating Responsibilities in the planning and partnerships across all aspects of the Transformers business. Creative partner to Marketing teams. PRODUCT DEVELOPMENT: Lead team of designers to create yearly Transformers Global product offering (180-250 plus items). • Toy Feature concept generation, segmentation, product line expansion through yearly messaging. • partner with internal teams working on Transformers items (Rescue bots, games)• Partnership with Japanese and Chinese partners to develop models and product costingSignature CONTENT CREATION / PARTNERSHIPS: • Primary creative Hasbro liaison for 4 Live Action Transformers four feature films 2005-2013.• Hasbro creative Liaison to Transformers: THE RIDE at Universal Studios. • TV animation consultant on over 10 series and projects. all age demographics .• Consumer products: story planning partner for Video Games Activision, and Publishing IDW.TRANSMEDIA IP CREATION/CANON: • Core member of Transformers Franchise team responsible for driving total consumer engagement across all age demographics and content formats (2000-2013). • HasLab 2009-2012, Lead an Internal development team of 5 experienced IP creatives. Review multiple “Action” brands for IP opportunity (Transformers, GI JOE, MICRONAUTS, ROM, Visionaries, Drizzt & others under NDA).• Review for Portfolio need and separation • Legal review of marks and icons • Presentation pitch decksFRANCHISE PUBLIC OUTREACH: • BOTCON (2003-2012) licensed annual Transformers Convention. Direct Fan communication. Served as Master of Ceremonies for three Transformers Hall of Fame awards shows, before over 1000 fans. Honoring the brands most celebrated contributors from Toy, Film, TV, and Print. • Direct Fan communication at yearly trade shows (New York Toy fair collector, New York Comic con, JOECON, San Diego Comic con). • PR Junkets interviews/Videos in support of Hasbro’s Brands

Nov 2009 - May 2013

Design Director

Lead Transformers Product Design teams of increasing size (largest team: 15 creative, plus support): Product lines: Transformers Energon, Transformers Cybertron, Transformers Alternators, Transformers TF: All Spark battlers, Transformer Universe. Lead efforts to identify and develop a group of strong creative outside partners to support core team in expanded design areas (Preproduction artwork, Storyboarding, poster development, segmentation concepts based on nostalgia/anniversary efforts,Digital content)Transformers Movie partnership, Dreamworks, Paramount Pictures, Bay Films The Transformers Movie Deluxe Assortment were honored with a TOTY award at the eighth annual Toy of the Year Awards. *Lead the effort to Expand the concept of Transformers products beyond conversion-only play. introduction of Role-play, Plush, construction, High end collectible, statues, Table top gaming concepts.Transformers:Animated. Joint effort to create a new (more fun) vision for a section of the Transformers franchise, Content and products. Worked with Cartoon Network to create new form factor and attitude for the brand. That effort lead to the greatest match between product and content in the brands history. The fresh look and approach of TFA expanded the brands demographic interest. GI JOE oversaw a small creative team working on Sigma 6, RAH nostalgia line and products for two GI Joe films 2007-2013.BeyBlade, B-Damon (Takara/Tomy) Translation of existing Japanese products for western market, develop new items to round out Global need. Licensor communication and concept pitches.

Feb 2004 - Nov 2009

Project Design Manager

Providence, Rhode Island Area

*Adaptation of the Transformers Robots in Disguise product line from Japan for Global use. *Transformer ARMADA Lead creative responsible for collectible segment of TRANSFORMER toys (Mini-cons), Animation concept and timing development and toy planning with Takara (Tomy)*Transformers Alternators segment development, work with licensors FORD, SUBARU, JEEP, DODGE to create more detailed, on model toy collectibles.*Transformers Consumer product/licensing partnership contributor *Transformers Publishing and packaging contributor*Medabot toy line partnership, Takara (Tomy). bring this line to market using a blend of existing and new products adapted for global launch.

2001 - 2003 ~2 yrs

Sr Project Designer

Cincinannti (Kenner)

Star Wars Design team: Created dozens of toy products from concept to production,Special Projects team: Working across a variety of partners to pitch opportunities as well as fast turn around design execution of product.Created preproduction presentation art to promote toyetic concepts pulled from Hollywood movie partnerships. MIB , MIB 2, Jurassic Park 3, Small Soldiers, GI JOE,Pokemon

1998 - Mar 2001

Sr Product Designer

Cincinnati (Kenner)

1998-1999 Star Wars Ep 1, Product designer responsible for Star Wars Action Figure items. Primary Team role was licensor approval liaison between Kenner/Hasbro and Lucasfilm, traveled to Skywalker ranch bi-weekly to share toy plans and present new concepts and to get approval to move forward in all stages of Hasbro toy development.

Dec 1997 - Dec 1999

Project Concept Designer

Cincinnati (Kenner)

Designer / Manager responsible for ideation and presentation of toy concepts using 2D images and or 3D models. Licensor submission and presentation Warner Bros., DC Comics. Communication of goals across all groups, Internal sculpting, model services and paint shop. Represent design intent throughout Hong Kong product development.95-98 Batman various segments.Lead Designer Total Justice product lineLead Designer Knight Force Ninjas product line Batman Beyond concepts and Lead Action figure designer.Designer on Legends of the Dark Knight product lineContributed to Batman Animated action figure lineContributed to Batman and Robin action figure movie lineLead Designer on Alien resurrection action figures ,(Hasbro Select)

Jan 1995 - Dec 1997

Freelance Creator (College Intern)

Cleveland/Akron, Ohio Area

Various freelance roles: Those characters from Cleveland: Toy design, image layout for greeting card line based on targeted demographic , character design concepts, original card art

1993 - 1994 ~1 yr
3 education records

Aaron Archer education

Ba Studio Arts Minor: Illustration

Activities and Societies: Marching Band 1990 percussion, University of Akron COLLEGE TRIVIA team 1991-92 (Official) beyond the school.

Week Long Intensive Illustration Workshop

Illustration Master Class

http://www.artimc.org "from the website" This workshop represents a wonderful cross section of the best professional talent in the science.

Certificate Of Completion, Participant

Pixar Masterclass In Animation

Attended 2 Day Pixar Animation Masterclass in Animation and Story Development presented by Andrew Gordon and Matthew Luhn.

FAQ

Frequently asked questions about Aaron Archer

Quick answers generated from the profile data available on this page.

What company does Aaron Archer work for?

Aaron Archer works for Archermonster.

What is Aaron Archer's role at Archermonster?

Aaron Archer is listed as Product and Toy Development , licensing, brainstorming, concept development, franchise development at Archermonster.

What is Aaron Archer's email address?

AeroLeads has found 1 work email signal at @erols.com for Aaron Archer at Archermonster.

Where is Aaron Archer based?

Aaron Archer is based in Johnston, Rhode Island, United States while working with Archermonster.

What companies has Aaron Archer worked for?

Aaron Archer has worked for Archermonster, Trefl Group, 52Toys, Triple Eight, and Envoi Design.

How can I contact Aaron Archer?

You can use AeroLeads to view verified contact signals for Aaron Archer at Archermonster, including work email, phone, and LinkedIn data when available.

What schools did Aaron Archer attend?

Aaron Archer holds Ba Studio Arts Minor: Illustration from The University Of Akron.

What skills is Aaron Archer known for?

Aaron Archer is listed with skills including Toys, Concept Development, Character Animation, Creative Direction, Animation, Concept Design, Brand Development, and Art Direction.

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