Lead Systems Designer
Current-Lead end-to-end videogame systems design for FPS Shadows of Dawn, designing complex systems for in-game progression, tech tree, and minigames. -Collaborate on the design of itemization systems, including loot tables and crafting, to create a satisfying and diverse item progression experience.-Create and balance player character skills, abilities, and talent systems to provide meaningful choices for character customization.-Ensure systems are balanced to maintain gameplay integrity, proposing game mechanics and enhancements. -Art and graphic design support for concept art, logos and game graphics.Achievements:Designed a character tech tree with 5 different progression branches, each with character skills, weapon skills, passive skills and “technologies”.