Ari Kleinberg personal email
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Lead Systems Designer with more than 14 years of experience in game development. Led projects from inception to completion playing a pivotal role in crafting immersive gaming experiences. Conceptualized and implemented game mechanics, streamlined pipelines, and coordinated team collaborations. Possesses innate problem-solving abilities along with a unique background that combines design, art and programming, empowering him to tackle challenges with innovative and functional solutions.
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Lead Systems DesignerNext Player Games Aug 2023 - PresentMexico-Lead end-to-end videogame systems design for FPS Shadows of Dawn, designing complex systems for in-game progression, tech tree, and minigames. -Collaborate on the design of itemization systems, including loot tables and crafting, to create a satisfying and diverse item progression experience.-Create and balance player character skills, abilities, and talent systems to provide meaningful choices for character customization.-Ensure systems are balanced to maintain gameplay integrity, proposing game mechanics and enhancements. -Art and graphic design support for concept art, logos and game graphics.Achievements:Designed a character tech tree with 5 different progression branches, each with character skills, weapon skills, passive skills and “technologies”. -
Freelance ArtistFreelance Jan 2010 - PresentMexicoFreelance art:PaintingMuralsDigital art and animationGraphic design
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Senior Game DesignerGrowyourbase Jul 2022 - Aug 2023Remote-Design and implement game mechanics within The Sandbox platform for clients such as Walmart (Puss In Boots), Dame Time and Wigetta. -Create and invent game rules, puzzles, obstacles, challenges and integrate them into the experiences according to the desired progression.-Shape core game systems and videogame mechanics focusing on engaging gameplay experiences. -Design and balance gameplay mechanics to provide depth, challenge, and enjoyment for players.-Maintain comprehensive documentation of designs, mechanics, pipelines, and implementation.Achievements:Designed and balanced a kart system in Roblox using custom physics, optimizing vehicle handling, acceleration, and collision mechanics to enhance gameplay immersion -
Game DesignerGrowyourbase Dec 2021 - Jul 2022Remote -
Mobile Game Development ManagerUnam Sep 2013 - Jan 2022Instituto Nacional De Ciéncias Médicas Y Nutrición-Lead app and game development with medical or scientific focus: AplastaVirus, Patogenón, Rola Hormona, -Invasores Chatarra, El Ataque del Tabaco Asesino, Defensores del Cuerpo, Tumor Growth and Cell Collision simulators, COVID19 Risk Calculator; Leading teams of up to 6 people. -Design videogames and apps.-Create support documentation such as Game Design Document, style guides, and best practices to ensure consistency and quality across all elements of the game.-Develop software using Unity (C#) as the main tool to create interactions between game elements, characters and environments, making user-friendly and engaging user experiences.-Create art, animation and graphics aligned with the game or app themes.-Optimize code and assets for mobile devices.-Conduct thorough debugging and testing, identifying and resolving issues to ensure stability and quality.-Produce concept art and visual development sketches to explore ideas, establish visual direction, and communicate design concepts to the team.Achievements:Created over 8 games and apps.Over 20,000 unique users between all apps, receiving positive review averages above 3.8 stars.Collaborations with acclaimed institutions such as UNAM, MD Andersons and INCMNSZ among others. -
Lead Character AnimatorSuperplay Games Jun 2012 - Mar 2013IrvineDesigned art and animation pipeline for characters, mentored Jr. character animators, made pipeline documentation and templates for the Chinese art team, animated characters and gameplay mock-ups.Games: Munchie Mania. • Successfully designed and implemented the art pipeline to create 2D characters with interchangeable parts, allowing us to reuse animations between different characters and greatly reducing the time and cost of adding new characters or outfits.
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Jr. 2D AnimatorBrandx Games Jul 2010 - Nov 2011Animated 2D characters, special effects and cut-scenes. Created art assets.Games: Odd Manor. • Created walk, idle and action animations for more than 50 different 2D characters. • Created tiling templates for floor tiles, fences and hedges which allowed us to make working assets for the in-game store quickly. • Created numerous assets for the in-game store.
Ari Kleinberg Skills
Ari Kleinberg Education Details
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Animation -
UnamUnity And C# Development
Frequently Asked Questions about Ari Kleinberg
What company does Ari Kleinberg work for?
Ari Kleinberg works for Next Player Games
What is Ari Kleinberg's role at the current company?
Ari Kleinberg's current role is Systems Designer & Artist.
What is Ari Kleinberg's email address?
Ari Kleinberg's email address is ar****@****ail.com
What schools did Ari Kleinberg attend?
Ari Kleinberg attended Digipen Institute Of Technology, Unam.
What are some of Ari Kleinberg's interests?
Ari Kleinberg has interest in Animation, Art, Films, Games, Music.
What skills is Ari Kleinberg known for?
Ari Kleinberg has skills like Animation, Character Animation, 3d Animation, 3d Studio Max, Texturing, Character Design, Maya, Max, After Effects, Storyboarding, Premiere, Video Games.
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1escotechnologies.com
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Ari Kleinberg
United States
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