Ariel Gross work email
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Ariel Gross personal email
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I've directed, managed, and mentored leaders and developers across many disciplines in game development, including Audio, Art, Writing, Design, Engineering, Localization, and Production. I've been working in game development in some form or another since 1996. It has been an amazing and challenging journey and I couldn't be more grateful.I am the Founder of Team Audio, a full service audio company from content to code. We connect development teams with the best talent in the industry. The mission is to apply the best practices of in-house game audio development to the freelance world.I'm also the founder of the Audio Mentoring Project, facilitating one-on-one mentoring to new and established game audio professionals alike. This project creates real human connections while also raising the skill level and competency of audio professionals across the entire industry. I'm always interested in meeting and introducing people, so get in touch.
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FounderTeam Audio Oct 2017 - PresentRound Rock, Texas, UsBuilt an incredible leadership crew and a stellar team of audio professionals with a mission to apply the best practices of in-house game audio development to the freelance world. If you're interested in joining the ranks or becoming a client, please contact me. Currently working as Audio Director at Ghost Story Games. -
FounderThe Audio Mentoring Project Mar 2016 - PresentAssembled a council of veteran game audio developers with the mission of connecting people together to form long-lasting, mutually-beneficial relationships by means of one-on-one mentorships. Our processes quicken the professional development of high-potential people in the interactive audio industry and create meaningful connections that may have never happened without a little help. -
Audio Director, ProducerQc Games Inc Oct 2015 - Mar 2018Austin, Texas, UsAudio Director and Producer for an unannounced IP. As Producer, I led and mentored the creative development teams and was in charge of external partnerships for cinematic content, writing, script supervision, voice over recording, and localization. As Audio Director, I defined and communicated the creative direction for sound, music, and voice over. I also built our audio architecture and systems, designed content, and implemented into the engine. -
Audio And Localization ProducerBioware Jun 2014 - Oct 2015Edmonton, Alberta, CaNexus of accountability for all things audio, voice over, and localization in the studio. Hired, managed, and mentored a multi-disciplinary team that supported several cherished IPs. Formed and nurtured relationships between key leaders at BioWare and other EA Studios. Executed budgets for audio, VO, and localization for multiple projects, including a live MMO. Designed and implemented audio content using EA's Frostbite engine.- Mass Effect: Andromeda- Dragon Age: Inquisition - The Descent- Star Wars: The Old Republic, Knights of the Fallen Empire- Star Wars: The Old Republic, Shadow of Revan- Shadow Realms (canceled)- Star Wars: The Old Republic, Galactic Strongholds -
Studio Audio DirectorDeep Silver Volition Aug 2007 - May 2014Champaign, Il, UsStudio-level director accountable for the audio experience across many successful games. Defined the vision for audio and communicated it over and over and over and over and over. Managed and directed audio designers, audio programmers, embedded QA analysts, and producers. Designed and implemented audio content, including cut scenes, synchronized animations, weapons, vehicles, VFX, user interfaces, environmental ambiences, voice over, licensed and original music compositions, and physics objects.- Agents of Mayhem (pre-production)- Unannounced Original IP (canceled)- Saints Row: Gat Out Of Hell- Saints Row IV- Guillermo del Toro's Insane (canceled)- Saints Row: The Third- Saints Row 2- Red Faction: Guerrilla -
FounderSpoomusic.Com Jul 2004 - May 2013I co-founded the netlabel spoomusic.com with colleague David Benjamin. My responsibilities included A&R, strategy, promotion, and merchandising. -
WriterRacket Magazine Jan 2007 - Nov 2007I wrote the comic, Violet, which was an exclusive comic feature to Racket Magazine. I worked with Paul Williams in the UK, who created the artwork for the comic. -
Composer / Sound DesignerEnkord May 2006 - Feb 2007PC and web games. Music composition and sound design.- Inca Tomb- Clayside- Emerald Tale- Zodiac Tower- Jurassic Realm
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Composer / Sound DesignerWebfoot Technologies Jul 1996 - Jul 2006Lemont, Il, UsSole audio designer and composer. Handled all things audio and some things that weren't, including tile-based level design and mission scripting. Dragon Ball Z was a Game Boy Advance game, the rest are PC. This list is not comprehensive, just my favorites.- Dragon Ball Z: The Legacy of Goku- Pinball Master- Championship Mah Jongg- Chain Reaction- Tronic- 3D Galaxy Fighters- 3D Alien Invasion- 3D Frog Man- 3D Cube Hopper- 3D Maze Man- 3D Brick Bustin' Madness
Ariel Gross Skills
Ariel Gross Education Details
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Conservatory Of Recording Arts And SciencesRecording
Frequently Asked Questions about Ariel Gross
What company does Ariel Gross work for?
Ariel Gross works for Team Audio
What is Ariel Gross's role at the current company?
Ariel Gross's current role is Founder at Team Audio.
What is Ariel Gross's email address?
Ariel Gross's email address is ci****@****ail.com
What schools did Ariel Gross attend?
Ariel Gross attended Conservatory Of Recording Arts And Sciences.
What are some of Ariel Gross's interests?
Ariel Gross has interest in Education, Sound Design, Music, Cats, Video Game Audio, Creative Writing, Fantasy And Sci Fi Media, Video Games.
What skills is Ariel Gross known for?
Ariel Gross has skills like Video Games, Game Development, Sound Design, Ps3, Sound, Game Design, Sound Forge, Computer Games, Audio Engineering, Xbox 360, Recording, Team Leadership.
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