Ariel Gross

Ariel Gross Email and Phone Number

Founder at Team Audio @ Team Audio
Ariel Gross's Location
Austin, Texas Metropolitan Area, United States, United States
Ariel Gross's Contact Details
About Ariel Gross

I've directed, managed, and mentored leaders and developers across many disciplines in game development, including Audio, Art, Writing, Design, Engineering, Localization, and Production. I've been working in game development in some form or another since 1996. It has been an amazing and challenging journey and I couldn't be more grateful.I am the Founder of Team Audio, a full service audio company from content to code. We connect development teams with the best talent in the industry. The mission is to apply the best practices of in-house game audio development to the freelance world.I'm also the founder of the Audio Mentoring Project, facilitating one-on-one mentoring to new and established game audio professionals alike. This project creates real human connections while also raising the skill level and competency of audio professionals across the entire industry. I'm always interested in meeting and introducing people, so get in touch.

Ariel Gross's Current Company Details
Team Audio

Team Audio

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Founder at Team Audio
Ariel Gross Work Experience Details
  • Team Audio
    Founder
    Team Audio Oct 2017 - Present
    Round Rock, Texas, Us
    Built an incredible leadership crew and a stellar team of audio professionals with a mission to apply the best practices of in-house game audio development to the freelance world. If you're interested in joining the ranks or becoming a client, please contact me. Currently working as Audio Director at Ghost Story Games.
  • The Audio Mentoring Project
    Founder
    The Audio Mentoring Project Mar 2016 - Present
    Assembled a council of veteran game audio developers with the mission of connecting people together to form long-lasting, mutually-beneficial relationships by means of one-on-one mentorships. Our processes quicken the professional development of high-potential people in the interactive audio industry and create meaningful connections that may have never happened without a little help.
  • Qc Games Inc
    Audio Director, Producer
    Qc Games Inc Oct 2015 - Mar 2018
    Austin, Texas, Us
    Audio Director and Producer for an unannounced IP. As Producer, I led and mentored the creative development teams and was in charge of external partnerships for cinematic content, writing, script supervision, voice over recording, and localization. As Audio Director, I defined and communicated the creative direction for sound, music, and voice over. I also built our audio architecture and systems, designed content, and implemented into the engine.
  • Bioware
    Audio And Localization Producer
    Bioware Jun 2014 - Oct 2015
    Edmonton, Alberta, Ca
    Nexus of accountability for all things audio, voice over, and localization in the studio. Hired, managed, and mentored a multi-disciplinary team that supported several cherished IPs. Formed and nurtured relationships between key leaders at BioWare and other EA Studios. Executed budgets for audio, VO, and localization for multiple projects, including a live MMO. Designed and implemented audio content using EA's Frostbite engine.- Mass Effect: Andromeda- Dragon Age: Inquisition - The Descent- Star Wars: The Old Republic, Knights of the Fallen Empire- Star Wars: The Old Republic, Shadow of Revan- Shadow Realms (canceled)- Star Wars: The Old Republic, Galactic Strongholds
  • Deep Silver Volition
    Studio Audio Director
    Deep Silver Volition Aug 2007 - May 2014
    Champaign, Il, Us
    Studio-level director accountable for the audio experience across many successful games. Defined the vision for audio and communicated it over and over and over and over and over. Managed and directed audio designers, audio programmers, embedded QA analysts, and producers. Designed and implemented audio content, including cut scenes, synchronized animations, weapons, vehicles, VFX, user interfaces, environmental ambiences, voice over, licensed and original music compositions, and physics objects.- Agents of Mayhem (pre-production)- Unannounced Original IP (canceled)- Saints Row: Gat Out Of Hell- Saints Row IV- Guillermo del Toro's Insane (canceled)- Saints Row: The Third- Saints Row 2- Red Faction: Guerrilla
  • Spoomusic.Com
    Founder
    Spoomusic.Com Jul 2004 - May 2013
    I co-founded the netlabel spoomusic.com with colleague David Benjamin. My responsibilities included A&R, strategy, promotion, and merchandising.
  • Racket Magazine
    Writer
    Racket Magazine Jan 2007 - Nov 2007
    I wrote the comic, Violet, which was an exclusive comic feature to Racket Magazine. I worked with Paul Williams in the UK, who created the artwork for the comic.
  • Enkord
    Composer / Sound Designer
    Enkord May 2006 - Feb 2007
    PC and web games. Music composition and sound design.- Inca Tomb- Clayside- Emerald Tale- Zodiac Tower- Jurassic Realm
  • Webfoot Technologies
    Composer / Sound Designer
    Webfoot Technologies Jul 1996 - Jul 2006
    Lemont, Il, Us
    Sole audio designer and composer. Handled all things audio and some things that weren't, including tile-based level design and mission scripting. Dragon Ball Z was a Game Boy Advance game, the rest are PC. This list is not comprehensive, just my favorites.- Dragon Ball Z: The Legacy of Goku- Pinball Master- Championship Mah Jongg- Chain Reaction- Tronic- 3D Galaxy Fighters- 3D Alien Invasion- 3D Frog Man- 3D Cube Hopper- 3D Maze Man- 3D Brick Bustin' Madness

Ariel Gross Skills

Video Games Game Development Sound Design Ps3 Sound Game Design Sound Forge Computer Games Audio Engineering Xbox 360 Recording Team Leadership Level Design Console Reaper Perforce Mastering Wwise Field Recording Concerts Composition Wii Hansoft Gameplay Game Mechanics High Fives Casual Games Multiplayer Social Games Mobile Games Mmorpg Leadership

Ariel Gross Education Details

  • Conservatory Of Recording Arts And Sciences
    Conservatory Of Recording Arts And Sciences
    Recording

Frequently Asked Questions about Ariel Gross

What company does Ariel Gross work for?

Ariel Gross works for Team Audio

What is Ariel Gross's role at the current company?

Ariel Gross's current role is Founder at Team Audio.

What is Ariel Gross's email address?

Ariel Gross's email address is ci****@****ail.com

What schools did Ariel Gross attend?

Ariel Gross attended Conservatory Of Recording Arts And Sciences.

What are some of Ariel Gross's interests?

Ariel Gross has interest in Education, Sound Design, Music, Cats, Video Game Audio, Creative Writing, Fantasy And Sci Fi Media, Video Games.

What skills is Ariel Gross known for?

Ariel Gross has skills like Video Games, Game Development, Sound Design, Ps3, Sound, Game Design, Sound Forge, Computer Games, Audio Engineering, Xbox 360, Recording, Team Leadership.

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