Ariel Quinteros Salgado

Ariel Quinteros Salgado Email and Phone Number

Technical Artist [Unreal Engine, C++, Blueprints] @ Illuminex AI
Ariel Quinteros Salgado's Location
Toronto, Ontario, Canada, Canada
About Ariel Quinteros Salgado

Professional 3D Technical Artist since 2011, enthusiast of 3D graphics since age 16, I’ve walked a path full of interesting technical and artistic challenges that I’ve managed to overcome and improve upon, building long lasting professional relationships in the process.I imbue passion into every challenge that I’ve come across, envisioning the path to success for my entire team.I'm currently working as a Technical Artist at Archiact, creating tools, optimizing framerate, creating shaders and constructing performant interactive assets.Before that I was working at an ArchViz firm in Santiago de Chile, creating architectural renderings, optimizing workflows, scenes, animations, developing special projects and creating custom tools that allowed the team to deliver faster and reduce common errors to almost zero, giving the entire staff the freedom to focus on creating exceptional products. Now I’m improving these same skills by studying Game Programming at Humber College, evolving my programming skills while keeping them oriented to 3D graphics pipelines.I’ve defined and supervised the creation of guidelines, shaders and Architectural Assets for Unity and Unreal Engine, as well as tackling the development of interactive content focused on the Architectural and real estate business for deployment on showroom touchscreens, increasing customer engagement and creating more value for our customers.My main tools of the trade are 3ds max, Unreal Engine, Zbrush, Photoshop, After Effects and Blackmagic Fusion.

Ariel Quinteros Salgado's Current Company Details
Illuminex AI

Illuminex Ai

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Technical Artist [Unreal Engine, C++, Blueprints]
Ariel Quinteros Salgado Work Experience Details
  • Illuminex Ai
    Technical Artist
    Illuminex Ai Dec 2024 - Present
    Canada
    Technical Artist in charge of creating synthetic data for ML training.
  • Humber College
    Technical Artist
    Humber College Aug 2024 - Sep 2024
    Toronto, Ontario, Canada
    Technical Artist in charge of creating UI elements for an upcoming AR installation to be placed at Toronto City Hall. The project was developed with Unreal Engine, with a deep focus on UMG and data assets.
  • Archiact
    Technical Artist
    Archiact Jan 2023 - Jul 2024
    Toronto, Ontario, Canada
  • Humber College
    Junior Technical Artist
    Humber College Dec 2022 - Jan 2023
    Toronto, Ontario, Canada
    Developing unannounced Interactive projects.
  • Humber College
    Pass Leader
    Humber College Sep 2022 - Jan 2023
    Toronto, Ontario, Canada
  • Humber College
    Unreal Engine Researcher.
    Humber College Sep 2022 - Dec 2022
    Toronto, Ontario, Canada
    Research future Unreal Engine internal projects.
  • Humber College
    Ccbi Tiny Town Intern
    Humber College May 2022 - Aug 2022
    Toronto, Ontario, Canada
  • Plango
    3D Artist/Technical Artist
    Plango Jul 2015 - Sep 2021
    Chile
    • 3D artist creating Architectural renderings of building exteriors, virtual tours, postproduction and color correction of videos, 3D tracking and drone (Mavic Pro) operation.• Technical Artist establishing workflow optimizations, custom scripts and tools development that led to error reduction and reduced return time for visualization projects.• Managed the asset production and programming of touchscreen enabled prototypes for use in real estate showrooms. Developed in Unreal Engine 4 using blueprints.• Deciding role in implementing new professional software into the workflow, as well as upgrading old ones for faster and better results.
  • Learning Shift - Learning Solutions
    Game Asset Creation
    Learning Shift - Learning Solutions Feb 2016 - Jul 2017
    Chile
  • Beatmap Group
    3D Artist/Technical Artist
    Beatmap Group May 2011 - Mar 2015
    Chile
    -3D Artist supervising and creating 3D models, textures, animations and renderings of various projects, focused especially in the engineering field and energy related projects.-3D tracking of footage to integrate energy projects, as eolic towers, high tension towers and electrical substations.-Direct supervision and creation of low poly 3D models for real time Miami real estate projects. In charge of defining guidelines and coordinating the work with various freelance modellers. Quality assurance and delivery of these projects. My work reduced costs and facilitated the communication with the team in Miami.-Creation of reusable assets and systems used in energy visualization projects such as automatic cable setup for high tension towers or several scripts to speed up the workflow.

Ariel Quinteros Salgado Education Details

Frequently Asked Questions about Ariel Quinteros Salgado

What company does Ariel Quinteros Salgado work for?

Ariel Quinteros Salgado works for Illuminex Ai

What is Ariel Quinteros Salgado's role at the current company?

Ariel Quinteros Salgado's current role is Technical Artist [Unreal Engine, C++, Blueprints].

What schools did Ariel Quinteros Salgado attend?

Ariel Quinteros Salgado attended Humber College, Universidad Del Pacífico (Cl).

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