Principal Technical Artist
CurrentResponsible for artists' DCC through Unity3D pipeline. Tool creation in Unity. Custom shader creation (HLSL) for performance and visual performance improvements.
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@arieltal.com
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1 phone found area 954
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LinkedIn matched
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Ariel Tal is listed as Founder @ Art Pipeline | Automated Workflows and Pipelines at Burlingame Studios, based in Redwood City, California, United States. AeroLeads shows a work email signal at arieltal.com, phone signal with area code 954, and a matched LinkedIn profile for Ariel Tal.
Ariel Tal previously worked as Principal Technical Artist at Burlingame Studios and Founder at Art Pipeline. Ariel Tal holds Bfa, Computer Art from Savannah College Of Art And Design.
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AeroLeads found 1 current-domain work email signal for Ariel Tal. Compare company email patterns before reaching out.
With over 18 years of experience in bridging the gap between art and technology, I am the founder and technical art director of Art Pipeline, a company that provides art pipeline solutions for various platforms and products. I have a proven track record of leading and collaborating with multidisciplinary teams, creating workflows and tools that increase the speed and quality of content creation, and implementing innovative features such as generative AI and NFT artwork. I am passionate about unlocking the full potential of art production, ensuring seamless workflows and exceptional results. My expertise covers a wide range of domains, including film, console, mobile, web, desktop, and virtual reality platforms. I have worked with clients such as Mana Burn, Limit Break, Invisible Thread, and STRIVR, delivering cutting-edge solutions that enhance their products and user experiences.Whether you need to optimize your existing pipeline, create a new one from scratch, or explore the possibilities of emerging technologies, I can help you achieve your goals and vision. Let's collaborate and create amazing art together. https://www.artpipeline.com/contact/
Listed skills include Video Games, Xbox 360, Ps3, Game Development, and 43 others.
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Burlingame, California, US
Responsible for artists' DCC through Unity3D pipeline. Tool creation in Unity. Custom shader creation (HLSL) for performance and visual performance improvements.
Leading the development of automated workflows and pipelines across a wide array of platforms including film, console, mobile, web, desktop and virtual reality platforms.
Mana Burn is a generative AI mobile RPG, currently in development. Designed and created an AI pipeline for automated content creation that holds art style. Responsible for the full tech stack, Client - Endpoint - Server - Database Architecture.
Park City, Utah, US
Portland, Oregon, US
Design and build a pipeline leveraging reusable artwork for the Metaverse using Spark AR. Standardize art pipelines, naming conventions, production tracking and documentation.
Santa Clara, CA, US
Santa Clara, CA, US
San Francisco, CA, US
San Mateo, California, US
San Francisco, California, US
US
* Management of remote team creating apps and games for the iOS and Android devices
Miami, Florida, US
* Aerial Circus Performer for Centrum WOW production shows aboard Splendour of the Seas
Madison, Wisconsin, US
Chicago, IL, US
* Introduced college students to game design and production pipelines
Madison, Wisconsin, US
* Introduced rapid deployment pipeline for iOS* Created visual effects and lighting for an unannounced project
Niagara Falls, Ontario, CA
* Created weapon, impact, and explosion visual effects
Chicago, IL, US
* Lead a multi-discipline team to create a new visual effects editor and pipeline* Created the majority of visual effects for AAA title
Burbank, California, US
* Provided software and hardware technical support to customers focusing on video editing and 3D film* Built, configured and maintained render farms for clients* Server setup and maintenance for clients * Installed site wide networking infrastructure including cat 5/6, punch down blocks and panels, toning, testing, networking rack units, and server rack.
Los Angeles, CA, US
Berkeley, California, US
* Responsible for hardware (desktop and servers) and software maintenance of Macintosh, SGI (Irix), PC hardware (Linux, Win2k, and XP). * Supporting artists on a daily basis.* FX and Roto artist on Hellboy and Starship Troopers II.
* Management of day to day operations including client interaction, project scheduling, bidding, and content creation.
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Ariel Tal works for Burlingame Studios.
Ariel Tal is listed as Founder @ Art Pipeline | Automated Workflows and Pipelines at Burlingame Studios.
AeroLeads has found 1 work email signal at @arieltal.com for Ariel Tal at Burlingame Studios.
AeroLeads has found 1 phone signal(s) with area code 954 for Ariel Tal at Burlingame Studios.
Ariel Tal is based in Redwood City, California, United States while working with Burlingame Studios.
Ariel Tal has worked for Burlingame Studios, Art Pipeline, Mana Burn, Limit Break, and Invisible Thread.
You can use AeroLeads to view verified contact signals for Ariel Tal at Burlingame Studios, including work email, phone, and LinkedIn data when available.
Ariel Tal holds Bfa, Computer Art from Savannah College Of Art And Design.
Ariel Tal is listed with skills including Video Games, Xbox 360, Ps3, Game Development, Unity3D, Maya, Photoshop, and Level Design.
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