I am passionate of creating characters and different assets for Unreal Engine and implementing with complex shaders and materials to make model as best as possible.SoftSkills: Responsibility, communication skills, organization, flexibility, friendliness, critical thinking and openness to criticism, the ability to set up processes within a team, finding solutions for non-trivial problems, prototyping experience, understanding of the primary and secondary processes of the projectHardSkills: Hi-poly Modelling, Sculpting, Low-poly Modelling, Retopology, UV unwrapping, Texturing, Shaders, Level design, Performance optimization, Rigging You can find my portfolio herehttps://arkideit.artstation.com/Software experience:Autodesk 3ds Max, Zbrush, Substance Painter, Quixel Mixer, Photoshop, Topogun, Xnormal, Unreal Engine, Unity3d, Marvelous Designer, Marmoset Toolbag, V-ray, Blender, After Effect.