Armin Subasic is a Lead Game Designer at Astrotale Games. He is proficient in German and French. Colleagues describe him as "Very talented man, easy to communicate with and goes out of his way to make everything perfect. Can’t recommend him enough!"
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Lead Game DesignerAstrotale GamesSarajevo, Ba -
Texture ArtistArtaley3D Aug 2024 - PresentI am responsible for creating PBR (Physically Based Rendering) textures, atlases, and other assets for the Artaley3D library.Key Contributions:- Developed realistic and accurate PBR textures to ensure that 3D models have lifelike materials and surface qualities. This involves creating textures that accurately represent various physical properties.- Ensured that all textures meet high standards of quality and consistency, performing thorough testing and adjustments to address any issues and ensure optimal visual results.This role allows me to contribute significantly to the Artaley3D library by providing essential assets for anyone in the community to use for free without any restrictions. -
Full Stack DeveloperArtaley3D Jul 2024 - PresentI am responsible for managing and developing both the front-end and back-end components of the Artaley3D website. My work involves designing and implementing a visually appealing and user-friendly front-end, as well as developing a robust back-end API to support the website’s functionality.Key Contributions:- Designed and implemented the user interface for the Artaley3D website, focusing on delivering an intuitive and engaging user experience. Utilized modern web technologies to ensure the interface is responsive and accessible across various devices and browsers.- Developed the back-end API to facilitate seamless communication between the front-end and server. This included designing efficient data structures, implementing secure endpoints, and ensuring reliable performance.- Ensured smooth integration between the front-end and back-end components, addressing any issues that arose and optimizing the overall system for performance and reliability.This role allows me to contribute to both the user-facing aspects and the underlying functionality of the Artaley3D website, ensuring an effective solution for the project's needs. -
3D GeneralistWild Vertex Jul 2024 - Sep 2024SarajevoI was responsible for creating and enhancing various aspects of texture and visual quality in the development process.Key Contributions:- Designed and refined texture masks using Substance Painter to achieve precise and detailed surface effects.- Developed high-quality PBR textures through advanced techniques such as scanning and photogrammetry.- Produced high-fidelity hair assets using Maya’s XGen.- Worked as a render and lighting artist, focusing on achieving optimal visual presentation and realistic lighting effects. -
Lead Game DesignerMonad Games May 2021 - Jul 2024SarajevoI was responsible for managing the entire game development process, overseeing all aspects of each project from inception to completion. My role involved leading a full development team and ensuring every detail of the project was executed seamlessly.Key Contributions:- Oversaw the complete game development lifecycle, managing a team and ensuring all project aspects were covered effectively.- Created and developed engaging game concepts, with a strong focus on crafting captivating player experiences.- Designed user interfaces and experiences to enhance interaction and satisfaction.- Balanced gameplay mechanics to maintain fairness and maximize enjoyment.- Conducted extensive playtesting to refine gameplay, improve user engagement, and address any issues.- Acted as a project manager, coordinating tasks, timelines, and team efforts to ensure project success.- Managed business tasks related to the project, supporting overall success and operational efficiency.- Utilized tools and technologies such as Unity, Unreal Engine, Maya, and Blender to drive development and innovation. -
Lead Game DesignerAstrotale Games Jan 2020 - May 2021Sarajevo, Federation Of Bosnia And Herzegovina, Bosnia And HerzegovinaI was responsible for overseeing the game design process for all games developed or outsourced by Astrotale Games. My role encompassed everything from conceptualizing unique and engaging game ideas to ensuring proper game balance and leading the development team.Key Contributions:- Conceived and developed innovative game concepts, focusing on creating immersive and enjoyable player experiences.- Designed and implemented game mechanics, ensuring balance and fairness across all aspects of gameplay.- Led cross-functional teams, providing clear direction and guidance to ensure that projects stayed on track and aligned with the overall vision.- Managed the entire game development process, from initial concept through to final release, including coordinating with external partners when necessary.- Conducted playtesting and iterative feedback sessions to refine gameplay, enhance user engagement, and address any design issues. -
Front-End DeveloperTalesu Network Jan 2021 - Apr 2021I was responsible for managing and developing the front-end components of a web-store for purchasing in-game subscriptions. My work involved designing and implementing user-friendly interfaces that ensured a seamless and engaging subscription experience.Key contributions:- Created and refined the visual layout and interactive elements of the store, focusing on user experience and accessibility.- Built responsive and dynamic front-end features using modern web technologies, ensuring compatibility across various devices and browsers.- Worked with cross-functional teams to gather requirements, provide feedback, and implement changes effectively.- Performed testing and debugging to enhance performance and address any issues, ensuring a smooth and reliable user experience.
Frequently Asked Questions about Armin Subasic
What company does Armin Subasic work for?
Armin Subasic works for Astrotale Games
What is Armin Subasic's role at the current company?
Armin Subasic's current role is Lead Game Designer.
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Armin Subasic
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