Unity Support Developer
CurrentGiving support to multiple games made in the company, helping devs implementing and upgrading SDKs, 3rd party assets and internal frameworks, and implementing CI/CD pipelines.
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Arnol Robles Tintaya is listed as Senior Unity Developer at HyperBeard, a with 19 employees, based in Bolivia, Plurinational State of. AeroLeads shows a matched LinkedIn profile for Arnol Robles Tintaya.
Arnol Robles Tintaya previously worked as Unity Support Developer at Hyperbeard and Senior Unity Developer - Gamaga Studio at Kongregate. Arnol Robles Tintaya holds Engineer'S Degree, Systems Engineering from Escuela Militar De Ingeniería "Mcal. Antonio José De Sucre".
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With 6+ inside the game industry I had the chance to work as a programmer, lead & founder, to produce a product from the beggining to its publish.EXPERIENCE* HyperBeard - Unity Support Developer* Kongregate (Gamaga Studio) - Senior Unity Developer* MadBricks - Senior Unity Programmer* TodoGames Studios - Founder & Lead Programmer* Nothing Box Studios - IA Programmer* Ultracasas.com - Software EngineerPROJECTS* Animation Throwdown: Epic CCG - Feature Developer* Bit Heroes Runner: Pixel Blitz - Main & Feature Developer* Pocket Politics: Idle Money - Feature Developer* TMNT: Mutant Madness - Feature Developer* Champions Ascension - Feature Developer* Mundinuggets - Main Developer* Math Wonder - Lead Developer* La ComeAventura - Lead Developer* Gauntlet Says - Lead Developer* Triple R - Main DeveloperSKILLS* Unity* PlayFab* Firebase* IronSource* Unity Analytics* Crashlytics* Kongregate SDK* EasyAR* Photon* Oculus* Team City
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Ciudad De México, México
Giving support to multiple games made in the company, helping devs implementing and upgrading SDKs, 3rd party assets and internal frameworks, and implementing CI/CD pipelines.
Región Metropolitana De Santiago, Chile
- Coordination and Management: Led task coordination and project planning, ensuring efficient execution and goal achievement.- SDK Implementation: Integrated external and internal SDKs, including Iron Source, Firebase, Crashlytics, and Kongregate SDK, optimizing game functionality.- Feature Development: Designed and developed complex features, enhancing both gameplay and overall game functionality.- NFT Integration: Integrated and collaborated across different projects within the Bitverse for using NFTs as playable characters in the game.- Unity & SDKs Updates: Updated Unity versions and SDKs to adapt to changes in mobile store policies, ensuring game compatibility and performance.- Liveops Support and New Features: Implemented new features and provided real-time support for Animation Throwdown, enhancing user experience and ongoing game operations. - Optimization: Improved memory usage and loading times on devices, ensuring efficient memory use and a smoother gaming experience.
Bogotá, Distrito Capital, Colombia
- Feature Development: Created and implemented complex functionalities, enhancing gameplay and optimizing game performance. - Bug Fixing: Identified and resolved bugs, ensuring game performance and improving user experience.
La Paz, Bolivia
Teacher in the career of Systems Engineering.
La Paz, Bolivia
Professor in the careers of Systems Engineering and VideoGame Development Technician.
La Paz, Bolivia
- Project Coordination and Management: Directed project planning and team coordination, ensuring deadlines were met and high-quality products were delivered. - SDK Implementation Strategy: Oversaw the integration of critical SDKs, both external and internal, including Iron Source, Firebase, and Crashlytics, ensuring seamless integration and enhanced functionality. - Feature Development Innovation: Led the design and development of complex features, improving gameplay and user experience with significant game functionality enhancements. Promoted the use of emerging technologies such as AR and VR. - Technology Update and Adaptation: Managed updates to Unity and various SDKs in response to new policies from major mobile stores, maintaining compatibility and optimal performance. - Liveops Management and New Features Development: Coordinated the implementation of new features and provided real-time support, optimizing live operations for multiple games.
La Paz, Bolivia
Co-founder of Nothing Box Studios, in charge of the area of Artificial Intelligence in video games.Being one of the first winners of the Eduardo Avaroa awards, he received recognition as the best videogame in Bolivia.
Bolivia
Maintaining the web portal, developing a new search engine with advanced filters and designing a new user experience, especially for visits from mobile phones.Advanced filters and designing a new user experience, especially for visits by users from their cellphones; Generating statistics for further improvements in terms of delivery of the portal to the end user, in addition to the development of the mobile application for cell phones for most operating systems that are available on the market.
La Paz, Bolivia
Developing the communication module between the user and the company "Entel S.A." through web services using PHP as Back-End language.
La Paz, Bolivia
Develop a military training simulator using gamification techniques, oriented to infantry cadets, using omnidirectional platforms, virtual reality goggles and a scale weapon, providing an immersive experience, adapting aspects found in videogames in a non-gaming environment.
La Paz, Bolivia
Teaching students and professionals enrolled in the Artificial Intelligence for Videogames course using the Unity 3d videogame engine.Basic and advanced AI algorithms for path finding, decision making, etc. were taught.
La Paz, Bolivia
Development of the purchasing and order management system for this company, which has user access modules, purchase management, sales statistics, etc.. The whole system was developed with PHP, jQuery and mysql.
La Paz, Bolivia
Teaching to students and professionals enrolled in the institute, on the subject of database using the database engine "MySQL".
La Paz, Bolivia
Providing support to the main platform of the special projects unit, generating monitoring and control of the different works carried out by the ministry throughout the Bolivian territory. Yii and MySQL were used.
Other employees you can reach at hyperbeard.com. View company contacts for 19 employees →
Christian Andrés Fernández García
Colleague at HyperbeardMexico
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DE
Diego Eduardo Ceja García
Colleague at HyperbeardMexico City, Mexico
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EA
Edson Aguilar Velázquez
Colleague at HyperbeardPuebla, Mexico
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JL
José Luis Estrada Martínez
Colleague at HyperbeardPuebla, Mexico
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KM
Karina Martínez
Colleague at HyperbeardMexico City Metropolitan Area, Mexico
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BR
Bruno Rodrigo Carreon Gutierrez
Colleague at HyperbeardMorelia, Michoacán, Mexico
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JD
J. Daniel Pérez Zamarripa
Colleague at HyperbeardMexico City, Mexico
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KA
Karen Alexia Avalos Tiscareño
Colleague at HyperbeardAguascalientes, Mexico
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RA
Ricardo Alberto Garcia Junco Moreno
Colleague at HyperbeardSan Luis Potosí, Mexico
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SM
Sandra Mosquera
Colleague at HyperbeardColombia
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Quick answers generated from the profile data available on this page.
Arnol Robles Tintaya works for HyperBeard.
Arnol Robles Tintaya is listed as Senior Unity Developer at HyperBeard.
Arnol Robles Tintaya is based in Bolivia, Plurinational State of while working with HyperBeard.
Arnol Robles Tintaya has worked for Hyperbeard, Kongregate, Mad Bricks, Universidad Católica Boliviana, and Universidad Del Valle (Bo).
Arnol Robles Tintaya's colleagues at HyperBeard include Christian Andrés Fernández García, Diego Eduardo Ceja García, Edson Aguilar Velázquez, José Luis Estrada Martínez, and Karina Martínez.
You can use AeroLeads to view verified contact signals for Arnol Robles Tintaya at HyperBeard, including work email, phone, and LinkedIn data when available.
Arnol Robles Tintaya holds Engineer'S Degree, Systems Engineering from Escuela Militar De Ingeniería "Mcal. Antonio José De Sucre".
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