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Ryan Johnson Email & Phone Number

Senior Art Director at WildCard Games at WildCard Games
Location: Bellevue, Washington, United States 14 work roles 1 school
1 work email found @wildcardstudios.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email r****@wildcardstudios.com
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Current company
Role
Senior Art Director at WildCard Games
Location
Bellevue, Washington, United States
Company size

Who is Ryan Johnson? Overview

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Quick answer

Ryan Johnson is listed as Senior Art Director at WildCard Games at WildCard Games, a with 23 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at wildcardstudios.com and a matched LinkedIn profile for Ryan Johnson.

Ryan Johnson previously worked as Senior Art Director at Wildcard Games and Art Director at Wildcard Games. Ryan Johnson holds Associates Of Applied Arts, Animation from The Art Institutes.

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Email format at WildCard Games

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{first}@wildcardstudios.com
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Profile bio

About Ryan Johnson

Creative Leader | Senior Art Director | Expert in Game Art and Visual Development With over 20 years in the game industry, I’ve defined artistic visions, built creative teams, and shipped successful titles across mobile, handheld, and console platforms. Directed visual development for games such as SpongeBob Krusty Cook-Off, Zombieland AFK Survival, Narcos Idle Cartel, and M&M's Adventures on mobile; contributed to Bionicle Heroes, The Simpsons Game, and Shrek Forever After on the Nintendo DS; and worked on acclaimed titles for PlayStation and Xbox. Known for leading cross-functional collaboration, streamlining workflows, and delivering quality visuals that align with strategic goals.artbyryanjohnson.com

Listed skills include Environment Art, Texturing, Maya, Unity3D, and 34 others.

Current workplace

Ryan Johnson's current company

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WildCard Games
Wildcard Games
Senior Art Director at WildCard Games
Bellevue, WA, US
Employees
23
AeroLeads page
14 roles · 28 years

Ryan Johnson work experience

A career timeline built from the work history available for this profile.

Senior Art Director

Current

Bellevue, Washington, Us

● Defined the visual identity for mobile games, creating a cohesive art style and clear guidelines that resonated with the target audience and market trends.● Established and tracked OKRs for the art team, aligning creative goals with company objectives to ensure measurable impact and consistent progress.● Streamlined production pipelines, introducing efficient workflows and leveraging tools like AI to enable faster iteration and scalability.● Partnered with cross-functional teams, including product managers and engineers, to align technical tools and pipelines with artistic goals.● Partnered with leadership to align the art direction with business goals, contributing to key decisions on product development and branding.● Directed the creation and integration of assets, ensuring they were optimized for performance across devices without compromising quality.● Balanced hands-on creative work with strategic planning, thriving in a fast-paced startup environment with limited resources.

Jun 2022 - Present

Art Director

Bellevue, Washington, Us

● Became the first art hire at the company, building the art team from the ground up and shaping the creative foundation for the studio’s success.● Built, hired, and mentored a team of artists, fostering collaboration and ensuring high-quality results that aligned with the creative vision.● Managed outsourcing efforts, collaborating with external studios and freelancers to meet deadlines and expand the team’s capabilities.● Delivered engaging art for live operations and marketing campaigns, including event visuals and user acquisition assets that stayed true to the game’s brand.● Developed quality assurance processes and led reviews to ensure artwork met technical and artistic standards.

Mar 2021 - Jun 2022

Art Director

New York, Ny, Us

● Create Art Design Docs with market research to help drive the look and feel of Co-Dev projects.● Work with partnered studios on the visual look of games including UI/UX, animations, characters, key art, marketing, and other art assets.● Supervise and approve work completed by artists, co-developers, and outside vendors.● Ensure that all art is delivered to the game in accordance to the requirements of the project.● Partner with Creative Director/Producers to define and prioritize tasks.● Work with Product Team on creating CPI/ASO testing for future projects.● Provide artists with clear communication, leadership, and process to produce art assets.● Process and circulate client feedback to the team with quick turn around.

Jun 2018 - Feb 2021

Art Lead

New York, Ny, Us

● Led the overall visual style of multiple projects for Marketing and UA campaigns.● Helped assemble a Creative Team that quadrupled the creative production within a year.● Drove the creation of ASO and A/B testing including icons, app store screens, and Facebook ads.● Created assignments and task distribution with JIRA tracking/scheduling.● Provided mentorship and constructive feedback to Creative Team artists.● Managed art tasks with outside vendors for LiveOps and Community.

Sep 2017 - Jun 2018

Senior Illustrator

Seattle, Washington, Us

● Led the overall visual style of projects from a design and illustration standpoint and provided necessary artistic guidance with critique/feedback to artists.● Oversaw the delivery of tasks from the illustration team and is accountable for the quality of final work while making sure that deadlines are met.● Concept, illustrate, and storyboarded for animations and video production projects.● Was a vital part of leads/manager meetings to facilitate higher level project scheduling.● Led the overall visual style of projects which included components of animation, UI, characters, icons, logos, etc. and provided necessary artistic guidance with concept art, style guides, and feedback to other artists.● Managed a team of illustrators including performance tracking and development.● Helped to set artistic direction for unannounced games by working with internal and external studios to execute the visual look and feel.

Dec 2015 - Aug 2017

Concept Artist - [Fun]Ction

Redmond, Washington, Us

● Worked with a team of artists to create high level application concepts for use on the Hololens.● Participated in concept meetings with leadership for the user-experience with Hololens applications.● Helped with the creation of hero images for concept pitches to upper management.

Aug 2015 - Dec 2015

Concept Artist - Team Dakota

Redmond, Washington, Us

● Worked with a team of Concept Artists to create characters, weapons, clothing, structures, and a variety of other props that match the look and feel of Project Spark. From simple silhouettes, to line art, to final render.● Created turnarounds that gave 3d artists the information they need to successfully build in-game assets.● Worked with designers to create fun and unique content to be released in future downloadable packs.● Created marketing images used for downloadable content.

Jun 2014 - Aug 2015

Concept Artist - Team Dakota

Redmond, Washington, Us

● Worked with a team of artists to create conceptual art for Project Spark.● Created illustrations and model turnarounds to be made by 3d artists.● Conceptualization and ideation of characters, creatures, buildings, weapons, and other props.● Created marketing images for promotional use on social media and gaming news websites.● Helped design the look and feel of the Project Spark E3 2013 booth.● Gave constructive feedback on 2d/3d assets that were Outsourced.

Jan 2013 - Jan 2014

Environment Artist

San Francisco, Ca, Us

● Used Unity3d to develop levels for unannounced projects.● Concepted and prototyped environments for multiple projects.

Aug 2011 - Nov 2012

Environment Artist

Kirkland, Wa, Us

● Modeled, UV, and Textured environments for multiple platforms.● Fully lit levels using Vertex Lighting/Lightmaps.● Created realistic high-resolution textures (PS3/360) with normal maps, and specular maps.● Created low-resolution, hand painted, textures for handheld and mobile devices.● Managed outsourcing of environment art on multiple projects.

Oct 2005 - Aug 2011

Artist

G12 Interactive

● Designed and created website layouts for social-gaming website.● Prototyped social-gaming chat program interface.

2003 - 2005 ~2 yrs

3D Artist

Antartica Llc

● Developed 3d assets for an unannounced MMORPG using the Riot Engine.● Created concepts for characters, environments, and structures.

2001 - 2003 ~2 yrs

Junior Artist

Seattle, Wa, Us

● Worked closely with Designers on enriching levels with static 3d props.● Modeled and textured various items, weapons, and armor.

1999 - 2001 ~2 yrs
Team & coworkers

Colleagues at WildCard Games

Other employees you can reach at wildcardstudios.com. View company contacts for 23 employees →

1 education record

Ryan Johnson education

  • The Art Institutes
    The Art Institutes
    Animation
FAQ

Frequently asked questions about Ryan Johnson

Quick answers generated from the profile data available on this page.

What company does Ryan Johnson work for?

Ryan Johnson works for WildCard Games.

What is Ryan Johnson's role at WildCard Games?

Ryan Johnson is listed as Senior Art Director at WildCard Games at WildCard Games.

What is Ryan Johnson's email address?

AeroLeads has found 1 work email signal at @wildcardstudios.com for Ryan Johnson at WildCard Games.

Where is Ryan Johnson based?

Ryan Johnson is based in Bellevue, Washington, United States while working with WildCard Games.

What companies has Ryan Johnson worked for?

Ryan Johnson has worked for Wildcard Games, Tilting Point, Big Fish Games, Microsoft, and Glu Mobile.

Who are Ryan Johnson's colleagues at WildCard Games?

Ryan Johnson's colleagues at WildCard Games include Marharyta Dumina, Elnaz Torabinejad, Mar'Jana K., Ava Hallaj, and Reda Rami.

How can I contact Ryan Johnson?

You can use AeroLeads to view verified contact signals for Ryan Johnson at WildCard Games, including work email, phone, and LinkedIn data when available.

What schools did Ryan Johnson attend?

Ryan Johnson holds Associates Of Applied Arts, Animation from The Art Institutes.

What skills is Ryan Johnson known for?

Ryan Johnson is listed with skills including Environment Art, Texturing, Maya, Unity3D, Digital Painting, Conceptual Art, 3D Studio Max, and Photoshop.

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