Ryan Johnson Email and Phone Number
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Creative Leader | Senior Art Director | Expert in Game Art and Visual Development With over 20 years in the game industry, I’ve defined artistic visions, built creative teams, and shipped successful titles across mobile, handheld, and console platforms. Directed visual development for games such as SpongeBob Krusty Cook-Off, Zombieland AFK Survival, Narcos Idle Cartel, and M&M's Adventures on mobile; contributed to Bionicle Heroes, The Simpsons Game, and Shrek Forever After on the Nintendo DS; and worked on acclaimed titles for PlayStation and Xbox. Known for leading cross-functional collaboration, streamlining workflows, and delivering quality visuals that align with strategic goals.artbyryanjohnson.com
Wildcard Games
View- Website:
- wildcardstudios.com
- Employees:
- 23
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Wildcard GamesBellevue, Wa, Us -
Senior Art DirectorWildcard Games Jun 2022 - PresentBellevue, Washington, Us● Defined the visual identity for mobile games, creating a cohesive art style and clear guidelines that resonated with the target audience and market trends.● Established and tracked OKRs for the art team, aligning creative goals with company objectives to ensure measurable impact and consistent progress.● Streamlined production pipelines, introducing efficient workflows and leveraging tools like AI to enable faster iteration and scalability.● Partnered with cross-functional teams, including product managers and engineers, to align technical tools and pipelines with artistic goals.● Partnered with leadership to align the art direction with business goals, contributing to key decisions on product development and branding.● Directed the creation and integration of assets, ensuring they were optimized for performance across devices without compromising quality.● Balanced hands-on creative work with strategic planning, thriving in a fast-paced startup environment with limited resources. -
Art DirectorWildcard Games Mar 2021 - Jun 2022Bellevue, Washington, Us● Became the first art hire at the company, building the art team from the ground up and shaping the creative foundation for the studio’s success.● Built, hired, and mentored a team of artists, fostering collaboration and ensuring high-quality results that aligned with the creative vision.● Managed outsourcing efforts, collaborating with external studios and freelancers to meet deadlines and expand the team’s capabilities.● Delivered engaging art for live operations and marketing campaigns, including event visuals and user acquisition assets that stayed true to the game’s brand.● Developed quality assurance processes and led reviews to ensure artwork met technical and artistic standards. -
Art DirectorTilting Point Jun 2018 - Feb 2021New York, Ny, Us● Create Art Design Docs with market research to help drive the look and feel of Co-Dev projects.● Work with partnered studios on the visual look of games including UI/UX, animations, characters, key art, marketing, and other art assets.● Supervise and approve work completed by artists, co-developers, and outside vendors.● Ensure that all art is delivered to the game in accordance to the requirements of the project.● Partner with Creative Director/Producers to define and prioritize tasks.● Work with Product Team on creating CPI/ASO testing for future projects.● Provide artists with clear communication, leadership, and process to produce art assets.● Process and circulate client feedback to the team with quick turn around. -
Art LeadTilting Point Sep 2017 - Jun 2018New York, Ny, Us● Led the overall visual style of multiple projects for Marketing and UA campaigns.● Helped assemble a Creative Team that quadrupled the creative production within a year.● Drove the creation of ASO and A/B testing including icons, app store screens, and Facebook ads.● Created assignments and task distribution with JIRA tracking/scheduling.● Provided mentorship and constructive feedback to Creative Team artists.● Managed art tasks with outside vendors for LiveOps and Community. -
Senior IllustratorBig Fish Games Dec 2015 - Aug 2017Seattle, Washington, Us● Led the overall visual style of projects from a design and illustration standpoint and provided necessary artistic guidance with critique/feedback to artists.● Oversaw the delivery of tasks from the illustration team and is accountable for the quality of final work while making sure that deadlines are met.● Concept, illustrate, and storyboarded for animations and video production projects.● Was a vital part of leads/manager meetings to facilitate higher level project scheduling.● Led the overall visual style of projects which included components of animation, UI, characters, icons, logos, etc. and provided necessary artistic guidance with concept art, style guides, and feedback to other artists.● Managed a team of illustrators including performance tracking and development.● Helped to set artistic direction for unannounced games by working with internal and external studios to execute the visual look and feel. -
Concept Artist - [Fun]CtionMicrosoft Aug 2015 - Dec 2015Redmond, Washington, Us● Worked with a team of artists to create high level application concepts for use on the Hololens.● Participated in concept meetings with leadership for the user-experience with Hololens applications.● Helped with the creation of hero images for concept pitches to upper management. -
Concept Artist - Team DakotaMicrosoft Jun 2014 - Aug 2015Redmond, Washington, Us● Worked with a team of Concept Artists to create characters, weapons, clothing, structures, and a variety of other props that match the look and feel of Project Spark. From simple silhouettes, to line art, to final render.● Created turnarounds that gave 3d artists the information they need to successfully build in-game assets.● Worked with designers to create fun and unique content to be released in future downloadable packs.● Created marketing images used for downloadable content. -
Concept Artist - Team DakotaMicrosoft Jan 2013 - Jan 2014Redmond, Washington, Us● Worked with a team of artists to create conceptual art for Project Spark.● Created illustrations and model turnarounds to be made by 3d artists.● Conceptualization and ideation of characters, creatures, buildings, weapons, and other props.● Created marketing images for promotional use on social media and gaming news websites.● Helped design the look and feel of the Project Spark E3 2013 booth.● Gave constructive feedback on 2d/3d assets that were Outsourced. -
Environment ArtistGlu Mobile Aug 2011 - Nov 2012San Francisco, Ca, Us● Used Unity3d to develop levels for unannounced projects.● Concepted and prototyped environments for multiple projects. -
Environment ArtistGriptonite Games Oct 2005 - Aug 2011Kirkland, Wa, Us● Modeled, UV, and Textured environments for multiple platforms.● Fully lit levels using Vertex Lighting/Lightmaps.● Created realistic high-resolution textures (PS3/360) with normal maps, and specular maps.● Created low-resolution, hand painted, textures for handheld and mobile devices.● Managed outsourcing of environment art on multiple projects. -
ArtistG12 Interactive 2003 - 2005● Designed and created website layouts for social-gaming website.● Prototyped social-gaming chat program interface.
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3D ArtistAntartica Llc 2001 - 2003● Developed 3d assets for an unannounced MMORPG using the Riot Engine.● Created concepts for characters, environments, and structures.
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Junior ArtistSurreal Software 1999 - 2001Seattle, Wa, Us● Worked closely with Designers on enriching levels with static 3d props.● Modeled and textured various items, weapons, and armor.
Ryan Johnson Skills
Ryan Johnson Education Details
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The Art InstitutesAnimation
Frequently Asked Questions about Ryan Johnson
What company does Ryan Johnson work for?
Ryan Johnson works for Wildcard Games
What is Ryan Johnson's role at the current company?
Ryan Johnson's current role is Senior Art Director at WildCard Games.
What is Ryan Johnson's email address?
Ryan Johnson's email address is rj****@****int.com
What schools did Ryan Johnson attend?
Ryan Johnson attended The Art Institutes.
What skills is Ryan Johnson known for?
Ryan Johnson has skills like Environment Art, Texturing, Maya, Unity3d, Digital Painting, Conceptual Art, 3d Studio Max, Photoshop, Video Games, Level Design, Xbox 360, Unreal Engine 3.
Who are Ryan Johnson's colleagues?
Ryan Johnson's colleagues are Juan Carlos Alcoser, Pavel Brezkun, Reda Rami, Jenny Han, Jacob O'hara, Mar'jana K., Artem Lysenko.
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