James Michael Stanley Email and Phone Number
James Michael Stanley personal email
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With over 13 years of experience in product design, art direction, and team leadership, I bring a multifaceted skill set that spans industries and client types—from high-growth startups to globally recognized brands. My career has been driven by a passion for innovation and a commitment to creating transformative design experiences. As both a leader and a hands-on contributor, I’ve had the privilege of managing and mentoring diverse teams of designers, developers, and artists, working collaboratively to produce creative solutions that elevate brand impact and user engagement.Throughout my career, I’ve cultivated a deep understanding of UX/UI principles and have consistently pushed boundaries by spearheading the development of proprietary design systems. These systems have allowed teams to iterate quickly and ensure visual and functional consistency across large-scale projects while remaining flexible enough to meet the unique needs of each client. I’m skilled at balancing big-picture thinking with meticulous attention to detail, ensuring every project aligns with broader business objectives while delivering an exceptional user experience.My experience spans a diverse client base and product range, including award-winning mobile games, immersive VR/AR applications, interactive websites, and branding campaigns. I thrive in environments that call for a mix of strategic vision and hands-on execution. Whether it’s guiding my team through complex project roadmaps or stepping in to handle critical design elements, I’m committed to achieving a high bar of creative excellence. I excel at selling creative vision to key stakeholders, effectively communicating design decisions, and building consensus across cross-functional teams.From overseeing large-scale projects with stringent brand requirements to delivering bespoke solutions for niche clients, I have consistently demonstrated an ability to design at scale without sacrificing quality. My goal is to continue blending creativity and strategy to drive innovative, user-centered solutions that resonate with audiences and make a lasting impact.
Dragon Army
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Vp, Product And Emerging TechnologyDragon Army Jan 2020 - PresentAtlanta, Georgia, Us• Spearhead cross-functional teams across design, development, and marketing to deliver dynamic, client-centered digital solutions; foster a collaborative environment that encourages innovation and creative problem-solving.• Strategize and drive successful sales and new business initiatives, leading high-impact pitch presentations that demonstrate advanced design capabilities and technological expertise.• Build and execute immersive digital marketing campaigns across platforms including social media, web, mobile, connected devices, and AR/VR installations, ensuring each aligns with client brand objectives.• Implement and maintain rigorous design systems, translating brand vision into scalable, cohesive assets that enhance user engagement and support business growth.• Facilitate interactive design workshops with key stakeholders to gather qualitative data, identify project objectives, and establish a foundation for effective, targeted design strategies.• Ensure all deliverables meet WCAG AA accessibility standards, promoting inclusive design across digital products to meet diverse user needs.• Mentor and develop designers, establishing structured growth plans that support skill enhancement and career advancement, ensuring team members contribute at their highest potential.• Lead the design and execution of complex, interactive experiences in physical installations, blending creative technologies with strategic vision to provide compelling, real-world engagement. -
Creative DirectorDragon Army Dec 2016 - Jan 2020Atlanta, Georgia, Us• Spearheaded creative strategies across multiple channels, developing brand stories and cohesive campaigns that resonated with diverse audiences across digital and experiential platforms.• Collaborated closely with marketing, social, and digital teams to create campaigns that reinforced brand objectives and connected with audiences through meaningful, visually compelling storytelling.• Maintained design integrity and elevated brand standards through meticulous attention to detail, while adapting creative assets to fit various digital formats and social media platforms.• Guided junior designers, providing mentorship and promoting an environment of learning and growth, helping them to enhance their skills and contribute more effectively to creative output.• Presented design concepts and campaigns to executive stakeholders, articulating the strategic rationale and value of creative choices, and aligning with business objectives.• Co-formed and pioneered The Hatchery, an internal experimental design and technology group whose output resulted in immediate growth to our emerging technology business -
Art DirectorDragon Army Oct 2013 - Dec 2016Atlanta, Georgia, Us• Directed the creative process for a suite of award-winning mobile gaming IPs, focusing on user engagement and brand consistency across various touchpoints.• Developed visual branding and design systems that provided cohesive experiences within each game, maintaining brand continuity and enhancing the player’s journey.• Established the visual aesthetic for multiple game projects, providing initial concepts, storyboards, and design mockups.• Led a team of designers and animators, coordinating efforts to produce high-quality game assets, from character designs and environments to UI and animations, aligned with both creative vision and gameplay objectives.• Collaborated with development teams to ensure creative assets were optimized for performance without compromising design quality.• Facilitated design critiques and iterative feedback sessions to elevate work quality, foster collaboration, and strengthen the creative team’s capabilities.• Fostered a high standard of creativity and technical optimization within the team, ensuring both visual polish and operational efficiency. -
Deij Committee MemberAma Atlanta Feb 2021 - Jul 2022Atlanta, Ga, UsSitting along side a team of diverse and talented marketers dedicated to diversity and inclusion among the Atlanta advertising and marketing communities. Assisting in brand and design strategy for events and social media for the AMA Atlanta social accounts. -
Lead ArtistSecret Library Apr 2013 - Oct 2013Created sprite art for "Hot Mess." Communicated with designers and developers to define a tone and feeling that the art will set when playing the game. Created all 2D assets including menus, UI, environments, characters and animations and using Tiled software to create levels and mock ups. Complied up sprite sheets to be used by developers to implement. -
2D Artist And Game DesignerThrust Interactive May 2013 - Sep 2013Atlanta, Georgia, UsWorked on multiple client projects as a game designer and 2D artist. Created 2D UI elements as well as documented UX workflows. Created diagrams for individual game mechanics and well as wireframes and diagrams to be used to propose desired game mechanics to the client. -
Artist And Game DesignerAddo Games Jul 2012 - Jan 2013Working as a game designer and artist for "Robots Love Ice Cream," an upcomming iOS game. Designing enemy waves game/menu flow systems and diagrams, as well as 2D concepts and in-game models and textures. Responsible for creating texture atlases for the UI, menus and certain in-game assets to reference. Done in Unity3D. For more information visit www.AddoGames.com.
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Freelance Game ArtistSelf Employed Jun 2012 - Aug 2012Currently working on personal game projects and working as a freelance game artist.
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Lead Artist And AnimatorMowgli, Llc Oct 2011 - Jun 2012Created 2D content and animations for "Songster" using Adobe Flash, Photoshop and Illustrator. Content included all areas from fully developed characters, environments and clothing, to initial mock-ups, wireframes and UI design. -
Lead Environment ArtistNbc Aug 2011 - Sep 2011New York, Ny, UsCreated 3D content, textures and lighting for NBC's "Family Movie Night" film named "Gamers." Responsible for tasking team members with work and leading art production for the faux game of the film called MiChoyce. Created 3D spaces and models with appropriate scale dimensions. Movie airs December 2, 2011. -
Lead Game Designer And Lead ArtistQualcomm Jun 2010 - May 2011San Diego, Ca, UsDesigned multiple augmented reality games for Qualcomm's Augmented Reality research department. Lead art and game design in order to create rapid proof of concepts and polished augmented reality game demos for Android mobile devices. -
3D Environment Artist InternKaneva Jan 2011 - Mar 2011Worked as lead artist on a team based internship for Kaneva. Created 3D content for an internship project named Dash Breaker Arena. Learned Kaneva's content creation pipeline, created low-poly models, and textured all 3D assets. Soon after release, Dash Breaker Arena was the #3 most popular 3D App with the highest growth rate.
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Game TesterCartoon Network Dec 2010 - Mar 2011Atlanta, Ga, UsPlay tested Exonaut for Cartoon Network's before and during release. Was responsible for giving constructive feedback about all forms of gameplay including game balance and visual feedback. -
Game Designer And Lead ArtistSavannah College Of Art And Design Apr 2010 - Jun 2010Savannah, Ga, UsParticipated in a cooperative research project between SCAD and GA Tech. Began working with Unity 3D and the Nvidia Tegra in order to create augmented reality games for mobile devices. -
Freelance Texture ArtistMattel May 2010 - May 2010El Segundo, California, UsCreated 2D textures and 2D tracking map for Mattel's Rockem Sockem Augmented Reality game for the HTC Incredible. -
Autodesk Maya TutorSavannah College Of Art And Design Feb 2009 - Feb 2010Savannah, Ga, UsLead weekly studio help sessions in order to train students in Autodesk Maya. Focused on 3D asset creation, UV mapping and texturing. -
3D Environment ArtistHi-Rez Studios Aug 2009 - Dec 2009Alpharetta, Ga, UsCreated 3D content for Hi-Rez's MMO, Global Agenda. Learned the Environment Department's pipeline for content creation, created 3D assets and received approval from the department head for in-game use.
James Michael Stanley Skills
James Michael Stanley Education Details
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Savannah College Of Art And DesignInteractive Design And Game Development
Frequently Asked Questions about James Michael Stanley
What company does James Michael Stanley work for?
James Michael Stanley works for Dragon Army
What is James Michael Stanley's role at the current company?
James Michael Stanley's current role is VP, Product & Emerging Technology | X-shaped Creative Visionary | Visual Storyteller | Cross-functional Team Lead.
What is James Michael Stanley's email address?
James Michael Stanley's email address is m.****@****ail.com
What is James Michael Stanley's direct phone number?
James Michael Stanley's direct phone number is +140489*****
What schools did James Michael Stanley attend?
James Michael Stanley attended Savannah College Of Art And Design.
What are some of James Michael Stanley's interests?
James Michael Stanley has interest in Level Design, Adobe Illustrator, 2d Game Art, Augmented Reality, Game Design, Unity 3d, Adobe Photoshop, Painting, Microsoft Office Suite, 3d Environment Artist.
What skills is James Michael Stanley known for?
James Michael Stanley has skills like Maya, Game Design, Game Development, Animation, Level Design, Photoshop, Unity3d, Gameplay, User Interface Design, Uv Mapping, Concept Design, 3d Modeling.
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