James Michael Stanley
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James Michael Stanley Email & Phone Number

VP, Product & Emerging Technology | X-shaped Creative Visionary | Visual Storyteller | Cross-functional Team Lead at Dragon Army
Location: Atlanta, Georgia, United States 17 work roles 1 school
1 phone found area 404 LinkedIn matched
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Current company
Role
VP, Product & Emerging Technology | X-shaped Creative Visionary | Visual Storyteller | Cross-functional Team Lead
Location
Atlanta, Georgia, United States

Who is James Michael Stanley? Overview

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James Michael Stanley is listed as VP, Product & Emerging Technology | X-shaped Creative Visionary | Visual Storyteller | Cross-functional Team Lead at Dragon Army, based in Atlanta, Georgia, United States. AeroLeads shows phone signal with area code 404 and a matched LinkedIn profile for James Michael Stanley.

James Michael Stanley previously worked as VP, Product and Emerging Technology at Dragon Army and Creative Director at Dragon Army. James Michael Stanley holds Bfa, Interactive Design And Game Development from Savannah College Of Art And Design.

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Dragon Army

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Profile bio

About James Michael Stanley

With over 13 years of experience in product design, art direction, and team leadership, I bring a multifaceted skill set that spans industries and client types—from high-growth startups to globally recognized brands. My career has been driven by a passion for innovation and a commitment to creating transformative design experiences. As both a leader and a hands-on contributor, I’ve had the privilege of managing and mentoring diverse teams of designers, developers, and artists, working collaboratively to produce creative solutions that elevate brand impact and user engagement.Throughout my career, I’ve cultivated a deep understanding of UX/UI principles and have consistently pushed boundaries by spearheading the development of proprietary design systems. These systems have allowed teams to iterate quickly and ensure visual and functional consistency across large-scale projects while remaining flexible enough to meet the unique needs of each client. I’m skilled at balancing big-picture thinking with meticulous attention to detail, ensuring every project aligns with broader business objectives while delivering an exceptional user experience.My experience spans a diverse client base and product range, including award-winning mobile games, immersive VR/AR applications, interactive websites, and branding campaigns. I thrive in environments that call for a mix of strategic vision and hands-on execution. Whether it’s guiding my team through complex project roadmaps or stepping in to handle critical design elements, I’m committed to achieving a high bar of creative excellence. I excel at selling creative vision to key stakeholders, effectively communicating design decisions, and building consensus across cross-functional teams.From overseeing large-scale projects with stringent brand requirements to delivering bespoke solutions for niche clients, I have consistently demonstrated an ability to design at scale without sacrificing quality. My goal is to continue blending creativity and strategy to drive innovative, user-centered solutions that resonate with audiences and make a lasting impact.

Listed skills include Maya, Game Design, Game Development, Animation, and 27 others.

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James Michael Stanley's current company

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Dragon Army
Dragon Army
VP, Product & Emerging Technology | X-shaped Creative Visionary | Visual Storyteller | Cross-functional Team Lead
AeroLeads page
17 roles

James Michael Stanley work experience

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Vp, Product And Emerging Technology

Current

Atlanta, Georgia, US

  • Spearhead cross-functional teams across design, development, and marketing to deliver dynamic, client-centered digital solutions; foster a collaborative environment that encourages innovation and creative.
  • Strategize and drive successful sales and new business initiatives, leading high-impact pitch presentations that demonstrate advanced design capabilities and technological expertise.
  • Build and execute immersive digital marketing campaigns across platforms including social media, web, mobile, connected devices, and AR/VR installations, ensuring each aligns with client brand objectives.
  • Implement and maintain rigorous design systems, translating brand vision into scalable, cohesive assets that enhance user engagement and support business growth.
  • Facilitate interactive design workshops with key stakeholders to gather qualitative data, identify project objectives, and establish a foundation for effective, targeted design strategies.
  • Ensure all deliverables meet WCAG AA accessibility standards, promoting inclusive design across digital products to meet diverse user needs.
Jan 2020 - Present

Creative Director

Atlanta, Georgia, US

  • Spearheaded creative strategies across multiple channels, developing brand stories and cohesive campaigns that resonated with diverse audiences across digital and experiential platforms.
  • Collaborated closely with marketing, social, and digital teams to create campaigns that reinforced brand objectives and connected with audiences through meaningful, visually compelling storytelling.
  • Maintained design integrity and elevated brand standards through meticulous attention to detail, while adapting creative assets to fit various digital formats and social media platforms.
  • Guided junior designers, providing mentorship and promoting an environment of learning and growth, helping them to enhance their skills and contribute more effectively to creative output.
  • Presented design concepts and campaigns to executive stakeholders, articulating the strategic rationale and value of creative choices, and aligning with business objectives.
  • Co-formed and pioneered The Hatchery, an internal experimental design and technology group whose output resulted in immediate growth to our emerging technology business
Dec 2016 - Jan 2020

Art Director

Atlanta, Georgia, US

  • Directed the creative process for a suite of award-winning mobile gaming IPs, focusing on user engagement and brand consistency across various touchpoints.
  • Developed visual branding and design systems that provided cohesive experiences within each game, maintaining brand continuity and enhancing the player’s journey.
  • Established the visual aesthetic for multiple game projects, providing initial concepts, storyboards, and design mockups.
  • Led a team of designers and animators, coordinating efforts to produce high-quality game assets, from character designs and environments to UI and animations, aligned with both creative vision and gameplay objectives.
  • Collaborated with development teams to ensure creative assets were optimized for performance without compromising design quality.
  • Facilitated design critiques and iterative feedback sessions to elevate work quality, foster collaboration, and strengthen the creative team’s capabilities.
Oct 2013 - Dec 2016

Deij Committee Member

Atlanta, GA, US

Sitting along side a team of diverse and talented marketers dedicated to diversity and inclusion among the Atlanta advertising and marketing communities. Assisting in brand and design strategy for events and social media for the AMA Atlanta social accounts.

Feb 2021 - Jul 2022

Lead Artist

Created sprite art for "Hot Mess." Communicated with designers and developers to define a tone and feeling that the art will set when playing the game. Created all 2D assets including menus, UI, environments, characters and animations and using Tiled software to create levels and mock ups. Complied up sprite sheets to be used by developers to implement.

Apr 2013 - Oct 2013

2D Artist And Game Designer

Atlanta, Georgia, US

Worked on multiple client projects as a game designer and 2D artist. Created 2D UI elements as well as documented UX workflows. Created diagrams for individual game mechanics and well as wireframes and diagrams to be used to propose desired game mechanics to the client.

May 2013 - Sep 2013

Artist And Game Designer

Addo Games

Working as a game designer and artist for "Robots Love Ice Cream," an upcomming iOS game. Designing enemy waves game/menu flow systems and diagrams, as well as 2D concepts and in-game models and textures. Responsible for creating texture atlases for the UI, menus and certain in-game assets to reference. Done in Unity3D. For more information visit.

Jul 2012 - Jan 2013

Freelance Game Artist

Self Employed

Currently working on personal game projects and working as a freelance game artist.

Jun 2012 - Aug 2012

Lead Artist And Animator

Created 2D content and animations for "Songster" using Adobe Flash, Photoshop and Illustrator. Content included all areas from fully developed characters, environments and clothing, to initial mock-ups, wireframes and UI design.

Oct 2011 - Jun 2012

Lead Environment Artist

Nbc

New York, NY, US

Created 3D content, textures and lighting for NBC's "Family Movie Night" film named "Gamers." Responsible for tasking team members with work and leading art production for the faux game of the film called MiChoyce. Created 3D spaces and models with appropriate scale dimensions. Movie airs December 2, 2011.

Aug 2011 - Sep 2011

Lead Game Designer And Lead Artist

San Diego, CA, US

Designed multiple augmented reality games for Qualcomm's Augmented Reality research department. Lead art and game design in order to create rapid proof of concepts and polished augmented reality game demos for Android mobile devices.

Jun 2010 - May 2011

3D Environment Artist Intern

Kaneva

Worked as lead artist on a team based internship for Kaneva. Created 3D content for an internship project named Dash Breaker Arena. Learned Kaneva's content creation pipeline, created low-poly models, and textured all 3D assets. Soon after release, Dash Breaker Arena was the #3 most popular 3D App with the highest growth rate.

Jan 2011 - Mar 2011

Game Tester

Atlanta, GA, US

Play tested Exonaut for Cartoon Network's before and during release. Was responsible for giving constructive feedback about all forms of gameplay including game balance and visual feedback.

Dec 2010 - Mar 2011

Game Designer And Lead Artist

Savannah, GA, US

Participated in a cooperative research project between SCAD and GA Tech. Began working with Unity 3D and the Nvidia Tegra in order to create augmented reality games for mobile devices.

Apr 2010 - Jun 2010

Freelance Texture Artist

El Segundo, California, US

Created 2D textures and 2D tracking map for Mattel's Rockem Sockem Augmented Reality game for the HTC Incredible.

May 2010 - May 2010

Autodesk Maya Tutor

Savannah, GA, US

Lead weekly studio help sessions in order to train students in Autodesk Maya. Focused on 3D asset creation, UV mapping and texturing.

Feb 2009 - Feb 2010

3D Environment Artist

Alpharetta, GA, US

Created 3D content for Hi-Rez's MMO, Global Agenda. Learned the Environment Department's pipeline for content creation, created 3D assets and received approval from the department head for in-game use.

Aug 2009 - Dec 2009
1 education record

James Michael Stanley education

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Interactive Design And Game Development
FAQ

Frequently asked questions about James Michael Stanley

Quick answers generated from the profile data available on this page.

What company does James Michael Stanley work for?

James Michael Stanley works for Dragon Army.

What is James Michael Stanley's role at Dragon Army?

James Michael Stanley is listed as VP, Product & Emerging Technology | X-shaped Creative Visionary | Visual Storyteller | Cross-functional Team Lead at Dragon Army.

What is James Michael Stanley's phone number?

AeroLeads has found 1 phone signal(s) with area code 404 for James Michael Stanley at Dragon Army.

Where is James Michael Stanley based?

James Michael Stanley is based in Atlanta, Georgia, United States while working with Dragon Army.

What companies has James Michael Stanley worked for?

James Michael Stanley has worked for Dragon Army, Ama Atlanta, Secret Library, Thrust Interactive, and Addo Games.

How can I contact James Michael Stanley?

You can use AeroLeads to view verified contact signals for James Michael Stanley at Dragon Army, including work email, phone, and LinkedIn data when available.

What schools did James Michael Stanley attend?

James Michael Stanley holds Bfa, Interactive Design And Game Development from Savannah College Of Art And Design.

What skills is James Michael Stanley known for?

James Michael Stanley is listed with skills including Maya, Game Design, Game Development, Animation, Level Design, Photoshop, Unity3D, and Gameplay.

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