Senior 3D Artist
CurrentAt MedRoom I'm a Senior 3D Artist, where I develop Characters and Assets for the Atrium and Clinical Cases (Quest 2), doing all the pipeline for games: High poly sculpt, low poly retopology, UVs, bakes and textures to be implemented in Unity and Unreal.I also work closely with the TD, Rig, and Animation departments to ensure the technical requirements are achieved.At the CG Team I also help Juniors artists to develop their tasks, with both technical and artistic support. In addition to the daily tasks I work with the pre-production team to understand the needs of every project, character, and asset, and I'm responsible for the translation of these needs to 3D, sometimes with concepts, or just some images and briefs.