Arthur Maugendre work email
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Arthur Maugendre personal email
I started drawing when I was 3 and I discovered video games at age 6 with Donkey Kong Country on SNES. Later, I decided to merge my two passions: arts and games, and I naturally turned myself to CG Art. Digital sculpture and video games are new technics and media and represent present and futur of artistic communication in line with the history of Art by making it more interactive and accessible and I want to be part of it.As a 3D Artist, I am qualified to produce a variety of environments from modeling to rendering. This includes sculpting, texturing, lighting, retopology and baking. I am also familiar with physically-based rendering and photogrammetry. I am proficient in many 2D and 3D software such as 3DS Max (Particle flow, Maxscript, Mental ray), Mudbox, Substance Designer/Painter, Photoshop, Unity, and Unreal Engine. I am dedicated to learning new tools and techniques to improve my work.Since 2010, I have worked on various environment design projects for different companies. This allows me to work on many applications and game projects for a variety of customers in technical, historical and gaming fields. This diversity has led me to work under constraints, wether technical or time-related. It gives me great adaptation skills. I also use my spare time to work on personal projects and challenge myself in game jams. These 12 years of experience have enabled me to develop my team work, my autonomy, as well as my communicational and organizational skills.
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Cg ArtistArthur MaugendreSaint-Mandé, Fr
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Lead Environment ArtistStereolabs Sep 2024 - PresentMontrouge, Île-De-France, France- Lead the artistic team- Manage production and plannings- Create pipeline and tools for 3D production- R&D and Lookdev- Create environments and VFX- Train, mentor and coach Artists -
Cg ArtistArthur Maugendre Sep 2008 - PresentRégion De Paris, France- Production of images, videos and games- Concept design
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Lead 3D ArtistTargo Oct 2021 - Jul 2024Ville De Paris, Île-De-France, France- Lead the artistic team- Manage production and plannings- Create pipeline and tools for 3D production- R&D and Lookdev- Create environments and VFX- Train, mentor and coach Artists -
Game ArtistHoma Games Aug 2020 - Sep 2021Ville De Paris, Île-De-France, France- Art direction and game design of hyper casual games for mobile- Create advanced shaders, materials and VFX- Train, mentor and coach junior artists- Soft Launched 30 prototypes on the mobile stores- Put 3 games in iteration- Launched 2 gamesProjects :Attack on Giants📱 iOS: https://apple.co/3oa3tN6📱 AND: https://bit.ly/3hjL3YOKaiju Run📱 iOS: https://apps.apple.com/fr/app/kaiju-run/id1572797307📱 AND: https://play.google.com/store/apps/details?id=com.nagastudio.giant.monster.run&hl=fr&gl=US -
Game ArtistKetchapp Jul 2019 - Aug 2020Région De Paris, France- Art direction and game design of hyper casual games for mobile- Create advanced shaders, materials and VFX- Train, mentor and coach junior artists- Soft launched 23 protoypes on the mobile stores- Put 3 games in iterations- Launched 1 gameProjects :Master Cut📱 iOS: https://apps.apple.com/fr/app/master-cut/id1481228844 -
Senior Environment ArtistNovelab Feb 2017 - Jun 2019Région De Paris, France- Environments design and production for VR applications on PC and Mobile.- Create advanced shaders, materials and VFX- LookDev, visual design- Train, mentor and coach junior artists Clients : Google, SNCF, Merck, Atlas V, Protozoa Pictures... -
Level ArtistUbisoft Québec Sep 2016 - Dec 2016Québec, Canada- Design of Mycenaean and Minoan Ruins for the game Assassin's Creed Odyssey- 3D assets design, concept design and concept arts -
Lead 3D ArtistSiradel Feb 2012 - Aug 2016Région De Rennes, France- Design and Production of applications, videos, virtual models, for communication about smart cities- Realtime environment production pipeline design- Projects and Art Team management- Train, mentor and coach junior artists - Tool devlopment with R&D programersClients : Engie, Véolia, Architecture Studio, ZTE, France Télévision, Nîmes Métropole, BMO -
Cg ArtistSiradel Jun 2010 - Aug 2011Région De Rennes, France- Design and Production of videos and real-time applications.
Arthur Maugendre Skills
Arthur Maugendre Education Details
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Réalisation 3D
Frequently Asked Questions about Arthur Maugendre
What company does Arthur Maugendre work for?
Arthur Maugendre works for Arthur Maugendre
What is Arthur Maugendre's role at the current company?
Arthur Maugendre's current role is CG Artist.
What is Arthur Maugendre's email address?
Arthur Maugendre's email address is ar****@****mail.fr
What schools did Arthur Maugendre attend?
Arthur Maugendre attended École Mjm Graphic Design.
What are some of Arthur Maugendre's interests?
Arthur Maugendre has interest in Play Guitar And Gamjam The Most I Can, Science And Technology, Arts And Culture, I Listen A Lot Of Music.
What skills is Arthur Maugendre known for?
Arthur Maugendre has skills like 3d Studio Max, Photoshop, Unity3d, Mudbox, After Effects, Modeling, Texturing, Rendering, Animation, Compositing, Editing, Mental Ray.
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