Arthur Low
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Arthur Low Email & Phone Number

Technical Director, PUBG Corp. at PUBG Corporation
Location: Madison, Wisconsin, United States 9 work roles 1 school
5 phones found area 608, 425, and 866 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Technical Director, PUBG Corp.
Location
Madison, Wisconsin, United States

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Arthur Low is listed as Technical Director, PUBG Corp. at PUBG Corporation, based in Madison, Wisconsin, United States. AeroLeads shows phone signal with area code 608, 425, 866 and a matched LinkedIn profile for Arthur Low.

Arthur Low previously worked as Technical Director at Pubg Corporation and Principal at Basementmode. Arthur Low holds Bachelor Of Science In Computer Science, Real-Time Interactive Simulation & Mathematics from Digipen Institute Of Technology.

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PUBG Corporation

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Profile bio

About Arthur Low

Experienced technical lead in AAA, indie, and serious games. I like building things in pursuit of successful outcomes.Specialties: multiplayer gameplay, ui, algorithms, and optimizationCLIENTS: Oculus, Amazon, US Department of Defense, PUBG: Battlegrounds, National Geographic, Bill & Melinda Gates Foundation, A&E Networks, US National Science Foundation, iCivics, Smithsonian, Annenberg Foundation, US Department of Education, and many more!

Listed skills include Video Games, Actionscript, Game Design, Programming, and 32 others.

Current workplace

Arthur Low's current company

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PUBG Corporation
Pubg Corporation
Technical Director, PUBG Corp.
AeroLeads page
9 roles

Arthur Low work experience

A career timeline built from the work history available for this profile.

Technical Director

Current

Seoul, Seocho-Gu, Kr

Helping teams ship great things while focusing on what's next:● Update 29.2: Liana TDM map● PUBG Season 19: Blue Chip Detector, Animation Refresh● PUBG Season 18: Deston 8x8 map, Ascenders, Gas Pumps, Locks & Keycards, Airboat● PUBG Season 16: Tac Pack, Spotter Scope● PUBG Season 15: Drone, Trauma Bag, Action Queuing● PUBG Season 14: Carry● PUBG Season 06: Karakin 2x2 map, destructible buildings, walls, & surface penetration; Sticky Bomb● Weapon Mastery & Survival Mastery

Jun 2021 - Present

Principal

Current

Developing Rise Against the Invaders, an alien invasion city building survival game.● Epic Mega Grant recipient (2021)

Feb 2020 - Present

Board Member

Current

Madison, Wi, Us

Founding member of Wisconsin's gamedev nonprofit trade association. Our mission is to unite and support the Wisconsin game development community of studios, indies, and educators to raise the state's profile as a game development hub.M+DEV 2017, 2018, 2020, 2022, 2023, & 2024 - Midwest Game Developer's Conference (https://www.mdevconf.com/)Primary stakeholder in planning and execution of the Midwest's regional premier game developer's conference. Each year our team has produced ~40 talks on video game development, including 25+ regional and global sponsors, 20+ exhibitors, 400+ attendees, and more.

Sep 2015 - Present

President

Madison, Wi, Us

Promoting Wisconsin as a premier site for the games industry.

May 2022 - Jul 2024

Technical Director

Madison, Wi, Us

PLAYERUNKNOWN'S BATTLEGROUNDS - Led a team of developers delivering cutting edge features for a live service game. Responsible for project-wide system architecture and multiplayer gameplay. HUMAN HEAD STUDIOS - Led technical planning and implementation efforts on a UE4 multiplayer title (unannounced). Implemented core gameplay systems for a session based shooter. Provided architecture design, solution examples, cost analysis, and risk mitigation. Managed vendor relationships and compared services for cloud scalability and persistent data storage. Additionally, contributed to Rune 2 development.Clients: Player Unknown's Battlegrounds, Human Head Studios, ROBLOX, Fantasy Flight Interactive, TASC

Mar 2018 - Jan 2020

Director Of Development

Madison, Wisconsin, Us

Responsible for hiring, training, and managing full-time and contract game developers on multiple projects. Managed a staff of 15 full-time developers and pool of ~20 remote contract programmers, ui/ux artists, illustrators, & 3d. Team sizes up to 14. ● In 2017, successfully recruited, staffed, and managed 25 game development positions (contract, LTE, & FTE) across 8 projects● In 2018 (Jan-Mar), recruited, staffed, and managed 14 game development positions across 6 projects● Manged app store pages and release process for 12 simultaneous iTunes and Google Play launches coinciding with physical retail release.Shipped:● Encyclopedia Britannica: Virtual Reality Exploration● EcoKingdomsClients: Oculus, Amazon, Smithsonian, National Geographic, McGraw Hill, BrainPOP, Bill & Melinda Gates Foundation, A&E, iCivics, Kidaptive, MIT, National Science Foundation (NSF), US Department of Education (DOE), US Department of Defense (DOD), and more!

Jan 2017 - Mar 2018

Engineering Director

Madison, Wisconsin, Us

Development director responsible for delivering high quality games. Hired, managed, and mentored developers on multiple small teams. Reviewed and provided feedback for sprints, milestones, and project deliverables. Stakeholder in production process creation and refinement. Also wrote a lot of code with a focus on Unity and HTML5.Shipped:● Starrocks VR, Elephant VR● Win the White House 2● TakeOff!● PLEX Life Sciences Suite● Crazy Plant Shop● WaveQuest● Satisfraction● Backyard Engineers● Bongo Balance● Planet Mechanic● Reach for the Sun● Leo's Pad

Sep 2012 - Jan 2017

Development Team Lead, Engineering

Madison, Wisconsin, Us

Worked on a lot of games as the sole engineer. Collaborated with producers, artists, and other engineers. Played an active role in improving our development processes. Average project length was 4-6 months, average team size of 6.Shipped:● The Radix Endeavor (MMO)● We The Jury● Prep School● The Sports Network 2● Crisis of Nations (multiplayer)● Cell Command● You Make Me Sick!● Xenos (MMO)

Sep 2010 - Sep 2012

Gameplay Engineer

Madison, Wisconsin, Us

Made some games! It was great!Shipped:● Roots of Our Government● Oncology● Lawcraft & CourtQuest● Branches of Power● Argument Wars● Energy City

Jul 2009 - Sep 2010
1 education record

Arthur Low education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Real-Time Interactive Simulation & Mathematics
FAQ

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Quick answers generated from the profile data available on this page.

What company does Arthur Low work for?

Arthur Low works for PUBG Corporation.

What is Arthur Low's role at PUBG Corporation?

Arthur Low is listed as Technical Director, PUBG Corp. at PUBG Corporation.

What is Arthur Low's phone number?

AeroLeads has found 5 phone signal(s) with area code 608, 425, 866 for Arthur Low at PUBG Corporation.

Where is Arthur Low based?

Arthur Low is based in Madison, Wisconsin, United States while working with PUBG Corporation.

What companies has Arthur Low worked for?

Arthur Low has worked for Pubg Corporation, Basementmode, Wisconsin Games Alliance, Lost Boys Interactive, and Filament Games.

How can I contact Arthur Low?

You can use AeroLeads to view verified contact signals for Arthur Low at PUBG Corporation, including work email, phone, and LinkedIn data when available.

What schools did Arthur Low attend?

Arthur Low holds Bachelor Of Science In Computer Science, Real-Time Interactive Simulation & Mathematics from Digipen Institute Of Technology.

What skills is Arthur Low known for?

Arthur Low is listed with skills including Video Games, Actionscript, Game Design, Programming, Game Development, Flash, Unity3D, and Debugging.

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