Arthur D.
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Arthur D. Email & Phone Number

Technical Producer at Eleventh Hour Games
Location: Dallas, Texas, United States 6 work roles 2 schools
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Current company
Role
Technical Producer
Location
Dallas, Texas, United States
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Arthur D. is listed as Technical Producer at Eleventh Hour Games, a with 22 employees, based in Dallas, Texas, United States. AeroLeads shows a matched LinkedIn profile for Arthur D..

Arthur D. previously worked as Associate Producer at Lightforge Games and Teaching Assistant at Smu Guildhall. Arthur D. holds Masters In Interactive Technology, Game Development / Level Design from Smu Guildhall.

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Eleventh Hour Games

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About Arthur D.

I’m an Associate Producer with 1 year of experience. My production skills are backed with practical experience with game design and narrative, both of which let me clarify and address even the most technical problems on my teams’ behalf. I believe in people-first production: making great games starts with building and supporting great teams throughout development.In my roles so far, I have……led and organized a wide range of regular meetings, from weekly departmental syncs to monthly company-wide playtests to end-of-milestone retrospectives.…coordinated with potential contractors to clarify expectations and deliverables.…triaged and prioritized internal feedback, community feedback, and bug reports.…hosted community Q&As to show off the amazing talents of the development team.…contributed to milestone planning, task creation, and backlog management for multiple end-to-end projects.…worked extensively with Unreal Engine 5, always improving my familiarity with its tools and functions – even fixing the odd bug here and there!…collaborated with every team I’ve worked with to established their own norms and rituals. No two groups are the same, and each deserves the individualized support they need to thrive.I'm strongest in fast-paced environments that require creative problem solving, and I'm actively seeking studios that value empathy, diversity, and flexibility in their teams. If you know of any relevant positions, or if you simply want to talk video games or roleplaying games, my DMs are open!

Current workplace

Arthur D.'s current company

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Eleventh Hour Games
Eleventh Hour Games
Technical Producer
Employees
22
AeroLeads page
6 roles

Arthur D. work experience

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Associate Producer

Worked on Project O.R.C.S. [Unreal Engine 5; 30-50 people; 1 year 4 months], a collaborative roleplaying game that sought to bridge the gap between the magic of live, improvisational tabletop roleplaying and the power and accessibility of a video game rpg. During this time, Project O.R.C.S. was live to an active group of playtesters, and I contributed to both its development and its community.PRODUCTION CONTRIBUTIONS• Owned the production responsibilities for the studio's design department, as well as various feature teams throughout development. This included scheduling and leading meetings, task estimation and creation, and daily standups.• Used JIRA, Atlas, Notion, and Miro to support team's agile development.• Collaborated with other producers to handle cross-team dependencies, identify upcoming risks, and develop milestone objectives.ADDITIONAL CONTRIBUTIONS• Regularly engaged with influencer partners and playtesters to help build the game’s community, triaging feedback and hosting Q&As to showcase dev team progress and talent.• Worked with senior leadership to write and deliver documentation to potential contractors, publishers, and investors.COLLABORATION & COMMUNICATION• Maintained active knowledge of the tools, scripts, and file structures used by the team in Unreal Engine 5 to better support workflows and communicate needs to outside collaborators.• Organized studio-wide initiatives to improve internal feedback processes and build team engagement with the game, including weekly team-led build reviews and all-hands playtests.

Feb 2023 - May 2024

Level Designer | Legend Of The Outlaw Mage

Dallas, Texas, United States

Shipped LEGEND OF THE OUTLAW MAGE [Unreal Engine 4; 15 people; 4 months] as a contract level designer hired to supplement a student capstone team. This multi-month game project was completed as a capstone project by students at SMU Guildhall's graduate game development program.DESIGN CONTRIBUTIONS• Spearheaded the creation of two of four game levels from concept to completion, including designing arena geometry, wave-based combat, and first-pass aesthetics• Integrated tutorials for game mechanics in with the levels to teach players new skills seamlessly while playing the gameTEAM CONTRIBUTIONS• Wrote playtest surveys, observed outside testing, and transformed raw feedback into action items for the Alpha and Beta milestones• Communicated progress regularly with leads and production team, face-to-face and through JIRACOLLABORATION & COMMUNICATION• Joined an established team of 15 partway through development, getting up to speed on the project parameters and goals within a week• Identified roadblocks affecting design work and collaborated across disciplines with programming and art to specify features and tools that would improve design velocity

Sep 2021 - Dec 2021

Masters Student

Dallas/Fort Worth Area

Earned a master's degree from SMU Guildhall with a focus on Level Design. In addition to design work, I served as lead for both the annual all-cohort kart racer project and one of the cohort's capstone teams, working closely with producers to define and guide projects.SHIPPED PROJECTS• Curse That Magic Cat! - Unreal 4 / Team: 12 / 4 months• HaberDashers - Unreal 4 / Team: 55 / 4 monthsPROJECT SKILLSJIRA | Agile Development | Design Documentation | Remote and Hybrid Work TECHNICAL SKILLSUnreal Engine 4 | Source SDK | Level Design

Aug 2019 - May 2021

Team Lead | Curse That Magic Cat!

Shipped CURSE THAT MAGIC CAT! [Unreal Engine 4; 12 people; 4 months], as a hybrid team lead/game designer. This capstone game development project was completed as part of a Masters degree from SMU Guildhall.PROJECT MANAGEMENT• Wrote and maintained design documentation specifying features and standards• Collaborated day-to-day with scripting, art, and design to remove blockers and clarify designsPROCESS & OPTIMIZATION• Worked with team leads to itemize stakeholder and team feedback, then translate that feedback into concrete, prioritized sprint plans• Hosted regular teamwide playtests to review progress and encourage conversation between disciplinesCOLLABORATION & COMMUNICATION• Worked with a hybrid team model, with remote and in-person developers sharing a set of core hours• Compiled a press kit for the game, as well as creating scaffolding for press kits for the 4 other teams

Aug 2020 - Dec 2020
Team & coworkers

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2 education records

Arthur D. education

Masters In Interactive Technology, Game Development / Level Design

Bachelor Of Arts - Ba, English Language And Literature, Creative Writing, French

Activities and Societies: Member of the Swarthmore Swing Club; President of PsiPhi, Swarthmore's science-fiction and fantasy organization.

FAQ

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What company does Arthur D. work for?

Arthur D. works for Eleventh Hour Games.

What is Arthur D.'s role at Eleventh Hour Games?

Arthur D. is listed as Technical Producer at Eleventh Hour Games.

Where is Arthur D. based?

Arthur D. is based in Dallas, Texas, United States while working with Eleventh Hour Games.

What companies has Arthur D. worked for?

Arthur D. has worked for Eleventh Hour Games, Lightforge Games, and Smu Guildhall.

Who are Arthur D.'s colleagues at Eleventh Hour Games?

Arthur D.'s colleagues at Eleventh Hour Games include Rémi Ginzburg, Jozef Vilhan, Connor Bonneville, Wellington Weishaupt, and Amanda Luna.

How can I contact Arthur D.?

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What schools did Arthur D. attend?

Arthur D. holds Masters In Interactive Technology, Game Development / Level Design from Smu Guildhall.

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