Hay Wie Lie Email & Phone Number
area 144
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Who is Hay Wie Lie? Overview
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Hay Wie Lie is listed as Senior Animator at AGS - American Gaming Systems, a company with 472 employees, based in Epping, New South Wales, Australia. AeroLeads shows phone signal with area code 144 and a matched LinkedIn profile for Hay Wie Lie.
Hay Wie Lie previously worked as Senior 3D Artist at Hab Studio and 3D Animator at Konami Australia. Hay Wie Lie holds Advance Diploma, Game Design And Art from Vancouver Institute Of Media Arts (Vanarts).
Email format at AGS - American Gaming Systems
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About Hay Wie Lie
www.artofhay.com- Exceptionally all round skills in concept drawing, 3D modeling, texture, animation and lighting of characters and environments for games/gaming with experience more than 13 years.- Great knowledge in low poly and hig poly modeling, in-depth ability to texture seamlessly from scratches and reference images.- Enthusiasm and passion for games/gaming.- Solid understanding of design and color theory.-Strong attention to details- Great environment design skill resulting exceptional understanding of form, shape, structure, and silhouette in regard to modelingSpecialties: 3DS Max, Maya, ZBrush, Photoshop, Illustrator, After effects, Corel Draw, Unity3D, Quixel, Flash.
Listed skills include 3D Studio Max, Maya, Texturing, Zbrush, and 38 others.
Hay Wie Lie's current company
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Hay Wie Lie work experience
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Senior 3D Artist
CurrentConcept art for Ninja Chaos game3D Art creation of characters, weapons, props and environmentsAnimate characters and enemies
3D Animator
Responsible for creating 90% animations and technical setup for most succesful title: All Aboard Responsible for creating engaging 2D/3D animations of symbols, features, banners for slot games and meet the Konami highest quality standards.Data preparation for 2D/3D game data using flash or Real Time 3D game engine within technical limitation of the.
Senior 3D Artist
- Concept and build high quality 3D models of interiors, buildings and other art assets for integration in Unity 3D.- Develop realistic characters from start to finish, includes concept art, modeling, and texturing models with various styles and have ability to customize character's parts and facial expression.- Define and refine the art pipeline for Unity.
Animator
- Modeling, texturing, rigging, animating compositing symbol or feature of games- Worked with the other team member to accomplish visual consistency and quality.- Produce the best and high quality games.
3D Senior Artist
- Model, texture, and light character and environment.- Worked within the set standard for all art asset creation within the production path.
3D Game Artist
- Model, texture and animate characters and environment.- Work closely with lead artist, designers, and programmers in a small team.- Animate creatures include rigging for Intro CG Movie.
Illustrator
- Design and illustrate architecture buildings mainly residential houses.
3D Modeler Artist
- Model cars (bumpers, rims, hoods, etc) within the tight schedule for Need For Speed Underground by Electronic Arts (EA games)- Unwrap cars for texturing
Colleagues at AGS - American Gaming Systems
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Brezze Gray
Colleague at Ags - American Gaming SystemsLas Vegas, Nevada, United States, United States
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Ellie Lancaster
Colleague at Ags - American Gaming SystemsSan Mateo, California, United States, United States
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DR
Derrick Rivers
Colleague at Ags - American Gaming SystemsLoganville, Georgia, United States, United States
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MM
Michael Melito
Colleague at Ags - American Gaming SystemsDuluth, Georgia, United States, United States
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RS
Roman Souza
Colleague at Ags - American Gaming SystemsAtlanta Metropolitan Area, United States
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MP
Min-Ho Park
Colleague at Ags - American Gaming SystemsAtlanta Metropolitan Area, United States
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AH
Allen Horton
Colleague at Ags - American Gaming SystemsKansas City, Kansas, United States, United States
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SS
Stephen Seay
Colleague at Ags - American Gaming SystemsAtlanta Metropolitan Area, United States
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CL
Cornell Lewis
Colleague at Ags - American Gaming SystemsLawrenceville, Georgia, United States, United States
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FK
Fielding Keeley
Colleague at Ags - American Gaming SystemsAtlanta, Georgia, United States, United States
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Hay Wie Lie education
Advance Diploma, Game Design And Art
Certificate Ii, Basic Game Programming
Bachelor Of Architecture (B.Arch.), Architecture
S1/Bachelor, Architecture Engineering
Frequently asked questions about Hay Wie Lie
Quick answers generated from the profile data available on this page.
What company does Hay Wie Lie work for?
Hay Wie Lie works for AGS - American Gaming Systems.
What is Hay Wie Lie's role at AGS - American Gaming Systems?
Hay Wie Lie is listed as Senior Animator at AGS - American Gaming Systems.
What is Hay Wie Lie's phone number?
AeroLeads has found 1 phone signal(s) with area code 144 for Hay Wie Lie at AGS - American Gaming Systems.
Where is Hay Wie Lie based?
Hay Wie Lie is based in Epping, New South Wales, Australia while working with AGS - American Gaming Systems.
What companies has Hay Wie Lie worked for?
Hay Wie Lie has worked for Ags - American Gaming Systems, Hab Studio, Konami Australia, Intoscience, and Nextgen Gaming.
Who are Hay Wie Lie's colleagues at AGS - American Gaming Systems?
Hay Wie Lie's colleagues at AGS - American Gaming Systems include Brezze Gray, Ellie Lancaster, Derrick Rivers, Michael Melito, and Roman Souza.
How can I contact Hay Wie Lie?
You can use AeroLeads to view verified contact signals for Hay Wie Lie at AGS - American Gaming Systems, including work email, phone, and LinkedIn data when available.
What schools did Hay Wie Lie attend?
Hay Wie Lie holds Advance Diploma, Game Design And Art from Vancouver Institute Of Media Arts (Vanarts).
What skills is Hay Wie Lie known for?
Hay Wie Lie is listed with skills including 3D Studio Max, Maya, Texturing, Zbrush, Video Games, Animation, Character Animation, and Unity3D.
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