Hay Wie Lie
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Hay Wie Lie Email & Phone Number

Location: Epping, New South Wales, Australia 9 work roles 4 schools
1 phone found area 144 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Direct phone (144) ***-****
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Role
Senior Animator
Location
Epping, New South Wales, Australia
Company size

Who is Hay Wie Lie? Overview

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Quick answer

Hay Wie Lie is listed as Senior Animator at AGS - American Gaming Systems, a company with 472 employees, based in Epping, New South Wales, Australia. AeroLeads shows phone signal with area code 144 and a matched LinkedIn profile for Hay Wie Lie.

Hay Wie Lie previously worked as Senior 3D Artist at Hab Studio and 3D Animator at Konami Australia. Hay Wie Lie holds Advance Diploma, Game Design And Art from Vancouver Institute Of Media Arts (Vanarts).

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AGS - American Gaming Systems

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Profile bio

About Hay Wie Lie

www.artofhay.com- Exceptionally all round skills in concept drawing, 3D modeling, texture, animation and lighting of characters and environments for games/gaming with experience more than 13 years.- Great knowledge in low poly and hig poly modeling, in-depth ability to texture seamlessly from scratches and reference images.- Enthusiasm and passion for games/gaming.- Solid understanding of design and color theory.-Strong attention to details- Great environment design skill resulting exceptional understanding of form, shape, structure, and silhouette in regard to modelingSpecialties: 3DS Max, Maya, ZBrush, Photoshop, Illustrator, After effects, Corel Draw, Unity3D, Quixel, Flash.

Listed skills include 3D Studio Max, Maya, Texturing, Zbrush, and 38 others.

Current workplace

Hay Wie Lie's current company

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AGS - American Gaming Systems
Ags - American Gaming Systems
Senior Animator
las vegas, nevada, united states
Website
Employees
472
AeroLeads page
9 roles

Hay Wie Lie work experience

A career timeline built from the work history available for this profile.

Senior 3D Artist

Current

Sydney

Concept art for Ninja Chaos game3D Art creation of characters, weapons, props and environmentsAnimate characters and enemies

Jun 2012 - Present

3D Animator

Sydney, Australia

Responsible for creating 90% animations and technical setup for most succesful title: All Aboard Responsible for creating engaging 2D/3D animations of symbols, features, banners for slot games and meet the Konami highest quality standards.Data preparation for 2D/3D game data using flash or Real Time 3D game engine within technical limitation of the.

Aug 2016 - Oct 2020

Senior 3D Artist

North Sydney

- Concept and build high quality 3D models of interiors, buildings and other art assets for integration in Unity 3D.- Develop realistic characters from start to finish, includes concept art, modeling, and texturing models with various styles and have ability to customize character's parts and facial expression.- Define and refine the art pipeline for Unity.

Aug 2011 - Jul 2016

Animator

Nextgen Gaming

- Modeling, texturing, rigging, animating compositing symbol or feature of games- Worked with the other team member to accomplish visual consistency and quality.- Produce the best and high quality games.

Nov 2007 - Jul 2011

3D Senior Artist

Red Eye Studio

- Model, texture, and light character and environment.- Worked within the set standard for all art asset creation within the production path.

Feb 2006 - Sep 2007

3D Game Artist

Altermyth Studios

- Model, texture and animate characters and environment.- Work closely with lead artist, designers, and programmers in a small team.- Animate creatures include rigging for Intro CG Movie.

Aug 2005 - Jan 2006

Illustrator

Tom Serasi Design

- Design and illustrate architecture buildings mainly residential houses.

Jan 2001 - Jul 2005

3D Modeler Artist

Matahari Studios

- Model cars (bumpers, rims, hoods, etc) within the tight schedule for Need For Speed Underground by Electronic Arts (EA games)- Unwrap cars for texturing

Jun 2003 - Jul 2003
Team & coworkers

Colleagues at AGS - American Gaming Systems

Other employees you can reach at playags.com. View company contacts for 472 employees →

4 education records

Hay Wie Lie education

Advance Diploma, Game Design And Art

Vancouver Institute Of Media Arts (Vanarts)

Certificate Ii, Basic Game Programming

Academy Of Interactive Entertainment
FAQ

Frequently asked questions about Hay Wie Lie

Quick answers generated from the profile data available on this page.

What company does Hay Wie Lie work for?

Hay Wie Lie works for AGS - American Gaming Systems.

What is Hay Wie Lie's role at AGS - American Gaming Systems?

Hay Wie Lie is listed as Senior Animator at AGS - American Gaming Systems.

What is Hay Wie Lie's phone number?

AeroLeads has found 1 phone signal(s) with area code 144 for Hay Wie Lie at AGS - American Gaming Systems.

Where is Hay Wie Lie based?

Hay Wie Lie is based in Epping, New South Wales, Australia while working with AGS - American Gaming Systems.

What companies has Hay Wie Lie worked for?

Hay Wie Lie has worked for Ags - American Gaming Systems, Hab Studio, Konami Australia, Intoscience, and Nextgen Gaming.

Who are Hay Wie Lie's colleagues at AGS - American Gaming Systems?

Hay Wie Lie's colleagues at AGS - American Gaming Systems include Brezze Gray, Ellie Lancaster, Derrick Rivers, Michael Melito, and Roman Souza.

How can I contact Hay Wie Lie?

You can use AeroLeads to view verified contact signals for Hay Wie Lie at AGS - American Gaming Systems, including work email, phone, and LinkedIn data when available.

What schools did Hay Wie Lie attend?

Hay Wie Lie holds Advance Diploma, Game Design And Art from Vancouver Institute Of Media Arts (Vanarts).

What skills is Hay Wie Lie known for?

Hay Wie Lie is listed with skills including 3D Studio Max, Maya, Texturing, Zbrush, Video Games, Animation, Character Animation, and Unity3D.

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