Jeff Parrott
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Jeff Parrott Email & Phone Number

Associate Art Director on World of Warcraft at Blizzard Entertainment at Blizzard Entertainment
Location: Los Angeles Metropolitan Area, United States, United States 17 work roles 5 schools
2 work emails found @blizzard.com 1 phone found area 949 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email j****@blizzard.com
Direct phone (949) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Associate Art Director on World of Warcraft at Blizzard Entertainment
Location
Los Angeles Metropolitan Area, United States, United States

Who is Jeff Parrott? Overview

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Quick answer

Jeff Parrott is listed as Associate Art Director on World of Warcraft at Blizzard Entertainment at Blizzard Entertainment, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 949, and a matched LinkedIn profile for Jeff Parrott.

Jeff Parrott previously worked as Associate Art Director at Blizzard Entertainment and Director Development Operations at Blizzard Entertainment. Jeff Parrott holds Technical Management Program, Organizational Leadership from Ucla Extension.

Company email context

Email format at Blizzard Entertainment

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{first_initial}{last}@blizzard.com
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AeroLeads found 2 current-domain work email signals for Jeff Parrott. Compare company email patterns before reaching out.

Profile bio

About Jeff Parrott

Artist and leader in the video game industry since 2005. Focused on setting artistic direction, organizational leadership, talent development (including hiring), and team health. Teaching experience includes teaching classes at the university level along with guest lecturing at multiple colleges. Experience with both art outsourcing (overseeing and directing internal efforts) and as an external outsource contributor. Contributed to over 25+ projects.Shipped titles contributed to include:World of Warcraft (PC)Minecraft: Story Mode (multi SKU)Game of Thrones (multi SKU)Tales from the Borderlands (multi SKU)The Walking Dead: Season Two (multi SKU)Battle Beach (iOS, Android, Kindle Fire)MechKnight Chronicles (Ouya, PSN)Kinect Sports Rivals (XBox One)Supreme League of Patriots (PC, Mac, & iOS)Oceanhorn (iOS)Retro/Grade (multi SKU)Wreckateer (Xbox 360 kinect XBLA)Shoot Many Robots (Xbox 360, PS3)Jak and Daxter: The Lost Frontier (PS2, PSP)Secret Agent Clank (PS2, PSP)Ratchet & Clank: Size Matters (PS2, PSP)Silent Hill: 0rigins (PS2, PSP)Visa Championships Torino 2006 (PC)Wild Tangent Mojo Masters (PC)

Listed skills include Texturing, Video Games, Unreal Engine 3, Photoshop, and 22 others.

Current workplace

Jeff Parrott's current company

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Blizzard Entertainment
Blizzard Entertainment
Associate Art Director on World of Warcraft at Blizzard Entertainment
AeroLeads page
17 roles

Jeff Parrott work experience

A career timeline built from the work history available for this profile.

Associate Art Director

Current

Irvine, CA, US

  • Art direction and vision setting for shared teams across World of WarcraftResponsibilities include:
  • Directing and driving art outsourcing efforts
  • Art Direction for live game initiatives (Plunderstorm, 20th anniversary, etc) and WoW Classic
  • Art Direction for cosmetics (shop and trading post)
  • Art Direction for user interface art
Sep 2023 - Present

Director Development Operations

Irvine, CA, US

  • Supporting the team of developers on World of WarcraftResponsibilities include:
  • Career coaching/1:1s of discipline managers
  • Onboarding support of discipline managers
  • Leadership development
  • Oversee team building and growth
Mar 2022 - Sep 2023

Senior Art Manager

Irvine, CA, US

  • Support the art team for the World of Warcraft.Responsibilities include:
  • The hiring manager for the art team
  • Career coaching/1:1s
  • Leadership development
  • Onboarding & mentoring framework
  • Team alignment and overall health
Sep 2018 - Mar 2022

Art Manager

Irvine, CA, US

  • Helped support some of the artists on the art team for the World of Warcraft.Responsibilities include:
  • The hiring manager for the art team
  • Career coaching/1:1s
  • Onboarding & mentoring framework
Sep 2016 - Aug 2018

University Lecturer

Fullerton, CA, US

Course Lecturer for BFA class: Capstone: Game Art, Animation & Immersive MediaWorked with ~15 students on their BFA portfolio pieces

Aug 2023 - Dec 2023

Lead Environment Artist

Malibu & Corte Madera, CA, US

  • Minecraft: Story Mode Episodes 1-8
  • Helped create visual look for game along with define environment art pipeline.
  • Guided and mentored environment art throughout the creation of the game.
  • Modeled, textured, lightmapped, and set up real time lighting for various scenes and props.
Sep 2014 - Aug 2016

Environment Artist

Malibu & Corte Madera, CA, US

  • Game of Thrones Episodes 1-3
  • Modeled, textured, lightmapped, and set up real time lighting for various scenes and props.Tales from the Borderlands Episode 2
  • Modeled, textured, lightmapped, and set up real time lighting for various scenes and props.The Walking Dead: Season Two Episodes 1-5
  • Modeled, textured, lightmapped, and set up real time lighting for various scenes and props.
Aug 2013 - Aug 2014

3D/2D Artist

Independent Freelance Artist
  • I have worked off-site on:Battle Beach (iOS, Android, Kindle Fire)MechKnight Chronicles(Multi SKU)Kinect Sports: Rivals (XBox One)Supreme League of Patriots (iOS)Oceanhorn (iOS)Wreckateer (Xbox 360 kinect XBLA)Shoot.
Nov 2010 - Aug 2013

Course Director

Winter Park, FL, US

  • Texture Painting & Sculpting class (online & campus)
  • Students gain an understanding of current generation pipeline techniques for creating video game art using Photoshop, Zbrush, CrazyBump, UDK, and xNormal
Jul 2009 - Aug 2013

Art Director

US

  • www.retrogradegame.com shipped for Playstation 3 and PC.
  • In charge of art style, look, execution of all art assets in game.
Jul 2008 - Apr 2013

Environment Artist

Burbank, California, US

  • Model, UV map, texture, and light levels, and props for PSP games.
  • Use proprietary tools to edit and light levels.
  • Work with rest of level team to complete levels and keep cohesive look throughout the game.
Jun 2006 - Jul 2008

Senior Environment Artist

Portsmouth, Hampshire, GB

  • Help create art pipelines and content for prototype game.
Apr 2006 - May 2006

Environment Artist

Portsmouth, Hampshire, GB

  • Model, UV map, texture, and light levels, and props for Silent Hill: 0rigins.
  • Use proprietary tools to edit and light levels.
  • Work with rest of level team to complete levels and keep cohesive look throughout the game.
Jan 2006 - Mar 2006

Environment Artist

Genuine Game

Supported creation and finalization of multiple levels for video game projects.

Jun 2005 - Jan 2006

3D Artist

US

Freelance artist for multiple projects

May 2005 - Jun 2005

Lab Specialist

Winter Park, FL, US

Taught hands-on computer lab portion for 2 classes (3D Foundations and Game Characters & Scene Developement).

Aug 2003 - Jun 2005
5 education records

Jeff Parrott education

Technical Management Program, Organizational Leadership

Ucla Extension

Masters, Interactive Design And Game Development

Savannah College Of Art And Design

Associate'S Degree, Computer Animation

Full Sail University

Baa, Graphic Design, Computer Science Minor

Central Michigan University

Transferred, General

Arizona State University
FAQ

Frequently asked questions about Jeff Parrott

Quick answers generated from the profile data available on this page.

What company does Jeff Parrott work for?

Jeff Parrott works for Blizzard Entertainment.

What is Jeff Parrott's role at Blizzard Entertainment?

Jeff Parrott is listed as Associate Art Director on World of Warcraft at Blizzard Entertainment at Blizzard Entertainment.

What is Jeff Parrott's email address?

AeroLeads has found 2 work email signals at @blizzard.com for Jeff Parrott at Blizzard Entertainment.

What is Jeff Parrott's phone number?

AeroLeads has found 1 phone signal(s) with area code 949 for Jeff Parrott at Blizzard Entertainment.

Where is Jeff Parrott based?

Jeff Parrott is based in Los Angeles Metropolitan Area, United States, United States while working with Blizzard Entertainment.

What companies has Jeff Parrott worked for?

Jeff Parrott has worked for Blizzard Entertainment, California State University, Fullerton, Laguna College Of Art And Design, Telltale Games, and Independent Freelance Artist.

How can I contact Jeff Parrott?

You can use AeroLeads to view verified contact signals for Jeff Parrott at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jeff Parrott attend?

Jeff Parrott holds Technical Management Program, Organizational Leadership from Ucla Extension.

What skills is Jeff Parrott known for?

Jeff Parrott is listed with skills including Texturing, Video Games, Unreal Engine 3, Photoshop, Zbrush, Xbox 360, Texture Painting, and Game Development.

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