Senior Technical Artist
Virtuall - A Unified Platform to manage and distribute 3D content• Directed the creation of 3D models from initial drawings to high-resolution prototypes, and developed low-resolution models optimized for target platforms, increasing model processing efficiency• Coordinated with external 3D modeling partners and freelancers, clarified development procedures, and addressed quality-related inquiries• Contributed to team success by sharing knowledge of industry trends and best practices in 3D asset development.• Solved complex technical issues, ensuring smooth production cycles and timely project completion.• I conducted quality checks of the models, identified model deficiencies, and either performed the necessary corrections myself or delegated the work to the person who had previously worked on them.• I worked on creating various virtual space experiences on Unity, Unreal Engine, and Roblox Studio platforms.