I have a strong experience in game development as programmer and lead with 2 released projects (mobile and PC/Consoles) in my career. Also have some experience in management as Team Lead, and knowledge of different project management approaches (Agile mostly). My key tech skills are:* Deep knowledge of Unreal Engine 4/5 (main tech)* C++, STL/Boost (but need to refresh, as used it time ago)* Python 3 (used it for some automation and learned other applications)* VCS (SVN/Git/Perforce), including administration* CI, mostly on TeamCity, but have some experience with Bamboo* Good knowledge of PC, PS4, XboxOne, Nintendo Switch, Android sdk and requirements* CPU, Memory, IO, general optimization in games, mostly in UE context.
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Chief Technology OfficerStorymode Llc Jun 2022 - PresentWarszawa, Mazowieckie, Pl -
Game ProducerStorymode Llc Aug 2023 - May 2024Warszawa, Mazowieckie, PlI worked as a Game Producer for prototype of unannounced project of our partners. My main responsibility was project and team management, estimating project budget and achievement of project goals within that limits. I left that role as our partner decided to pause further works on project. -
Technical Producer1C Entertainment Mar 2020 - Jun 2022Working as Technical Producer on King's Bounty II Title (https://store.steampowered.com/agecheck/app/1135300/)* Supervision of product adaptation for console platforms (PS4, XBoxOne, Nintendo Switch)* Outsource teams management* Game optimization (self and supervising)* Development infrastructure support and development (CI, VCS, bug report, etc)* Release management with publisher* Team management* RnD for product features&tech
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C++/Ue4 Developer1C Entertainment May 2019 - Mar 2020Working as Senior developer on King's Bounty II Title (https://store.steampowered.com/agecheck/app/1135300/).* Gameplay Programming* Internal Tools Development* UI Programming* Continuous Integration development/support
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C++/Unreal Engine 4 DeveloperMail.Ru Group Apr 2017 - May 2019Москва, RuWorked on mobile (iOS and Android) games (Armored Warfare: Assault and unannounced card battler).* UE4 C++/Blueprints Gameplay and UI development* Performance optimization* Continuous Integration development and support* Nintendo Switch development* External services integration (Crashlytics)Tech stack: UE4, Bitbucket, Bamboo, Nintendo Switch SDK, Android SDK -
Technical Director/CtoОоо "Lansoft" Oct 2014 - Apr 2017Generation and development of technical vision for MMO game:* UE4 client development* Server/DB development* Internal utilities development and supervision* Continuous Integration setup* Team management (4 people at max)* Software and hardware administrationStack: UE4, PostgreSQL, C+++/Boost, TeamCity, Perforce
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ПрограммистLansoft May 2013 - Oct 2014Development of MMO client from scratch on self developed engine based on OGRE3D.
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ПрограммистLogos Jul 2011 - Apr 2013Development of procedural scene generator and other internal tools for civil and war virtual trainers. Stack: C++, MFC
Alexander R. Education Details
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Национальный Исследовательский Ядерный Университет "Мифи"09.03.03 – Прикладная Информатика(Applied Informatics) -
Нияу Мифи
Frequently Asked Questions about Alexander R.
What company does Alexander R. work for?
Alexander R. works for Storymode Llc
What is Alexander R.'s role at the current company?
Alexander R.'s current role is CTO.
What schools did Alexander R. attend?
Alexander R. attended Национальный Исследовательский Ядерный Университет "мифи", Нияу Мифи.
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