Ashfaque Ahmad Email and Phone Number
I am a highly experienced and accomplished professional with a strong understanding of both art and technology, as well as exceptional leadership qualities. My expertise in game development, from start to end, is unparalleled and I have a proven track record of setting up efficient processes and making successful and revenue-driven games. I have over 22 successful games and experience working on multiple AAA titles, solidifying my position as a seasoned expert in the industry. I excel in creating and implementing efficient workflows for artists, recruiting top-performing artists with technical aptitude, and devising workflows that achieve a product's visual style quickly. I have also introduced an optimization pipeline to increase the stability of visual rendering and have played a key role in shaping the approved style of many games. I am a highly valued leader for all phases of production and other studio art needs and have successfully established the Art Department by communicating the value and importance of technical art teams.
Gameskraft
View- Website:
- gameskraft.in
- Employees:
- 139
-
Design ManagerGameskraft Sep 2023 - PresentBengaluru, Karnataka, India -
Associate Art DirectorVoodoo Feb 2023 - Jan 2024 -
Associate Director- Technical ArtGsn Games Jul 2019 - Feb 2023Bengaluru, Karnataka, India• Creation and implementation of a workflow, enabling artists to be self-sufficient and collaborate with both internal and external partners• Formulation and integration of the strategy that resulted in recruiting high-performing artists with technical aptitude to close the quality gap and achieve organizational goals, such as performance on low-end devices and visual effects matching the defined art direction• Establishment of artistic and technical approach while devising workflows to achieve a product’s visual style quickly, thereby consistently meeting quality standards• Assistance to another art director in developing a VFX prototype and establishing art direction for rest of the project• Introduction asset optimization pipeline, thus increasing the stability of visual rendering• Initiation of a pipeline to allow the Animation Team to test and iterate animations in the engine without waiting for engineering to integrate their artwork thus improving artists’ quality and speed by three times• Facilitation of training for an insourced global art team to oversee weekly deliverables by interviewing, hiring, and onboarding, and continuous management• Pivotal role in creating and focusing on the approved style, reviewing content, and rendering feedback to guarantee timely completion of the project• Integral role as a key technical resource for all phases of production and other studio art needs• Communication and delivery of value of technical art teams, consequently establishing the Technical Art Department -
Associate Director-Technical ArtScopely Jul 2019 - Feb 2023Developing a workflow and recruiting top artists to improve quality and reach company goals. Setting artistic and technical direction, designing processes, and maintaining consistent standards in visual design. Supporting the creation of a VFX prototype, optimizing assets for visual rendering stability, and improving the Animation Team's performance. Training an in-house global art team and serving as a key technical resource for all production phases. Establishing the Technical Art Department and promoting its value. -
Principal Technical ArtistZynga Mar 2019 - Jun 2019Bangalore• Troubleshoot and maintain levels to stay within design spec, art, and memory/framerate budgets.• Create models/textures and assemble scenes for architectural and organic environments.• Troubleshoot and maintain levels to stay within design spec, art, and memory/framerate budgets.• Collaborate with other artists, and level designers to assemble and detail game environments.• Communicate effectively with other team members.• Pivotal role in creating and focusing on the approved style, reviewing content, and rendering feedback to guarantee timely completion of the project• Initiation of a pipeline to allow the Animation Team to test and iterate animations in the engine without waiting for engineering to integrate their artwork thus improving artists’ quality and speed by three times• Onboard multiple game game tech to Zynga Bangalore studio. Setting up tech team within the team• Assistance to art director in developing a VFX prototype and establishing art direction for rest of the project• Lead developing a new art style for the product that increased visual quality and performance on low-end devices• Lead a multidisciplinary team in introducing a new pipeline that provided more ownership to individual contributors by removing unnecessary employee dependencies• Facilitation of the recruitment, onboarding, and mentorship of new artists while defining and meeting technical production goals• Creation and implementation of a workflow, enabling artists to be self-sufficient and collaborate with both internal and external partners• Establishment of art pipelines, naming conventions, and documentation standards thus allowing artists to optimize the rendering of visual environments for all Unity3D and cocos projects• Determine the strategic direction and development of a visual identity for various surgical procedures in game -
Senior Technical ArtistZynga Mar 2017 - Feb 2019Bangalore -
Senior Environment ArtistZynga Aug 2016 - Feb 2017Bangalore -
Associate Director Of ArtDhruva Interactive Mar 2016 - Jul 2016Bangalore• Supervising 3D and 2D for team social games.• Generating ideas to present to the client.• Determine how best to represent a concept visually.• Create High poly and low poly with UV mapping, Baking and Texturing for Console games.• Optimizing and integrating assets in Engine• Coordinate activities with other artistic or creative departments.• Managing Art team social/console• Develop a detailed budget and timeline.• Design 3d Environment in Engine • Talk to the client to develop an artistic approach and style.• Guiding animator for the optimal requirement of the game. -
Art LeadDhruva Interactive Sep 2015 - Mar 2016Bangalore -
Game ArtistDhruva Interactive Sep 2014 - Aug 2015Bangalore -
Junior Game ArtistDhruva Interactive Dec 2012 - Aug 2014Bangalore -
Trainee ArtistDhruva Interactive May 2012 - Nov 2012Bangalore
Ashfaque Ahmad Education Details
-
Accounting And Finance
Frequently Asked Questions about Ashfaque Ahmad
What company does Ashfaque Ahmad work for?
Ashfaque Ahmad works for Gameskraft
What is Ashfaque Ahmad's role at the current company?
Ashfaque Ahmad's current role is Design | Art | Tech | Product.
What schools did Ashfaque Ahmad attend?
Ashfaque Ahmad attended Maac, Shobhit University, Kendriya Vidyalaya.
Who are Ashfaque Ahmad's colleagues?
Ashfaque Ahmad's colleagues are Naveen Kumara C K, Saurav Kumar, Yash Deep, Rishabh Sharma, Shraddha Vasudeva, Zura Rara, Adelik Om Tyagi.
Not the Ashfaque Ahmad you were looking for?
-
-
-
-
Ashfaque Ahmad
Delhi, India -
Ashfaque Ahmad
Software Engineer | Human Resocia| Ex- Cognizant | Java, Spring Boot, React.Js.Maharajganj1cognizant.com
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial