Ashfaque Ahmad

Ashfaque Ahmad Email and Phone Number

Design | Art | Tech | Product @ Gameskraft
bengaluru, karnataka, india
Ashfaque Ahmad's Location
Bengaluru, Karnataka, India, India
About Ashfaque Ahmad

I am a highly experienced and accomplished professional with a strong understanding of both art and technology, as well as exceptional leadership qualities. My expertise in game development, from start to end, is unparalleled and I have a proven track record of setting up efficient processes and making successful and revenue-driven games. I have over 22 successful games and experience working on multiple AAA titles, solidifying my position as a seasoned expert in the industry. I excel in creating and implementing efficient workflows for artists, recruiting top-performing artists with technical aptitude, and devising workflows that achieve a product's visual style quickly. I have also introduced an optimization pipeline to increase the stability of visual rendering and have played a key role in shaping the approved style of many games. I am a highly valued leader for all phases of production and other studio art needs and have successfully established the Art Department by communicating the value and importance of technical art teams.

Ashfaque Ahmad's Current Company Details
Gameskraft

Gameskraft

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Design | Art | Tech | Product
bengaluru, karnataka, india
Website:
gameskraft.in
Employees:
139
Ashfaque Ahmad Work Experience Details
  • Gameskraft
    Design Manager
    Gameskraft Sep 2023 - Present
    Bengaluru, Karnataka, India
  • Voodoo
    Associate Art Director
    Voodoo Feb 2023 - Jan 2024
  • Gsn Games
    Associate Director- Technical Art
    Gsn Games Jul 2019 - Feb 2023
    Bengaluru, Karnataka, India
    • Creation and implementation of a workflow, enabling artists to be self-sufficient and collaborate with both internal and external partners• Formulation and integration of the strategy that resulted in recruiting high-performing artists with technical aptitude to close the quality gap and achieve organizational goals, such as performance on low-end devices and visual effects matching the defined art direction• Establishment of artistic and technical approach while devising workflows to achieve a product’s visual style quickly, thereby consistently meeting quality standards• Assistance to another art director in developing a VFX prototype and establishing art direction for rest of the project• Introduction asset optimization pipeline, thus increasing the stability of visual rendering• Initiation of a pipeline to allow the Animation Team to test and iterate animations in the engine without waiting for engineering to integrate their artwork thus improving artists’ quality and speed by three times• Facilitation of training for an insourced global art team to oversee weekly deliverables by interviewing, hiring, and onboarding, and continuous management• Pivotal role in creating and focusing on the approved style, reviewing content, and rendering feedback to guarantee timely completion of the project• Integral role as a key technical resource for all phases of production and other studio art needs• Communication and delivery of value of technical art teams, consequently establishing the Technical Art Department
  • Scopely
    Associate Director-Technical Art
    Scopely Jul 2019 - Feb 2023
    Developing a workflow and recruiting top artists to improve quality and reach company goals. Setting artistic and technical direction, designing processes, and maintaining consistent standards in visual design. Supporting the creation of a VFX prototype, optimizing assets for visual rendering stability, and improving the Animation Team's performance. Training an in-house global art team and serving as a key technical resource for all production phases. Establishing the Technical Art Department and promoting its value.
  • Zynga
    Principal Technical Artist
    Zynga Mar 2019 - Jun 2019
    Bangalore
    • Troubleshoot and maintain levels to stay within design spec, art, and memory/framerate budgets.• Create models/textures and assemble scenes for architectural and organic environments.• Troubleshoot and maintain levels to stay within design spec, art, and memory/framerate budgets.• Collaborate with other artists, and level designers to assemble and detail game environments.• Communicate effectively with other team members.• Pivotal role in creating and focusing on the approved style, reviewing content, and rendering feedback to guarantee timely completion of the project• Initiation of a pipeline to allow the Animation Team to test and iterate animations in the engine without waiting for engineering to integrate their artwork thus improving artists’ quality and speed by three times• Onboard multiple game game tech to Zynga Bangalore studio. Setting up tech team within the team• Assistance to art director in developing a VFX prototype and establishing art direction for rest of the project• Lead developing a new art style for the product that increased visual quality and performance on low-end devices• Lead a multidisciplinary team in introducing a new pipeline that provided more ownership to individual contributors by removing unnecessary employee dependencies• Facilitation of the recruitment, onboarding, and mentorship of new artists while defining and meeting technical production goals• Creation and implementation of a workflow, enabling artists to be self-sufficient and collaborate with both internal and external partners• Establishment of art pipelines, naming conventions, and documentation standards thus allowing artists to optimize the rendering of visual environments for all Unity3D and cocos projects• Determine the strategic direction and development of a visual identity for various surgical procedures in game
  • Zynga
    Senior Technical Artist
    Zynga Mar 2017 - Feb 2019
    Bangalore
  • Zynga
    Senior Environment Artist
    Zynga Aug 2016 - Feb 2017
    Bangalore
  • Dhruva Interactive
    Associate Director Of Art
    Dhruva Interactive Mar 2016 - Jul 2016
    Bangalore
    • Supervising 3D and 2D for team social games.• Generating ideas to present to the client.• Determine how best to represent a concept visually.• Create High poly and low poly with UV mapping, Baking and Texturing for Console games.• Optimizing and integrating assets in Engine• Coordinate activities with other artistic or creative departments.• Managing Art team social/console• Develop a detailed budget and timeline.• Design 3d Environment in Engine • Talk to the client to develop an artistic approach and style.• Guiding animator for the optimal requirement of the game.
  • Dhruva Interactive
    Art Lead
    Dhruva Interactive Sep 2015 - Mar 2016
    Bangalore
  • Dhruva Interactive
    Game Artist
    Dhruva Interactive Sep 2014 - Aug 2015
    Bangalore
  • Dhruva Interactive
    Junior Game Artist
    Dhruva Interactive Dec 2012 - Aug 2014
    Bangalore
  • Dhruva Interactive
    Trainee Artist
    Dhruva Interactive May 2012 - Nov 2012
    Bangalore

Ashfaque Ahmad Education Details

Frequently Asked Questions about Ashfaque Ahmad

What company does Ashfaque Ahmad work for?

Ashfaque Ahmad works for Gameskraft

What is Ashfaque Ahmad's role at the current company?

Ashfaque Ahmad's current role is Design | Art | Tech | Product.

What schools did Ashfaque Ahmad attend?

Ashfaque Ahmad attended Maac, Shobhit University, Kendriya Vidyalaya.

Who are Ashfaque Ahmad's colleagues?

Ashfaque Ahmad's colleagues are Naveen Kumara C K, Saurav Kumar, Yash Deep, Rishabh Sharma, Shraddha Vasudeva, Zura Rara, Adelik Om Tyagi.

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