Dr. Ashley Godbold, Dcs
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Dr. Ashley Godbold, Dcs Email & Phone Number

Unity Engineer and Instructor at Schell Games
Location: St Paul, Minnesota, United States 41 work roles 4 schools
1 work email found @target.com LinkedIn matched
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Current company
Role
Unity Engineer and Instructor
Location
St Paul, Minnesota, United States

Who is Dr. Ashley Godbold, Dcs? Overview

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Quick answer

Dr. Ashley Godbold, Dcs is listed as Unity Engineer and Instructor at Schell Games, based in St Paul, Minnesota, United States. AeroLeads shows a work email signal at target.com and a matched LinkedIn profile for Dr. Ashley Godbold, Dcs.

Dr. Ashley Godbold, Dcs previously worked as Senior Engineer / Tech Director / Project Director at Schell Games and Founder/CEO, Lead Programmer and Developer at Mouse Potato Games Llc. Dr. Ashley Godbold, Dcs holds Master Of Science, Mathematics from College Of Charleston.

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Profile bio

About Dr. Ashley Godbold, Dcs

I have over 15 years of experience teaching at the college-level and over 10 years of game development experience.

Listed skills include Teaching, Tutoring, Higher Education, Statistics, and 43 others.

Current workplace

Dr. Ashley Godbold, Dcs's current company

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Schell Games
Schell Games
Unity Engineer and Instructor
AeroLeads page
41 roles

Dr. Ashley Godbold, Dcs work experience

A career timeline built from the work history available for this profile.

Senior Engineer / Tech Director / Project Director

Current

Pittsburgh, Pa, Us

Current Project:- Senior Engineer on Among Us VRPrevious Projects:- Tech Director on an unannounced MR title.- Project Director and Tech Director on Singularities (linked below)- Senior Engineer on a unannounced multiplayer MR title (linked below)- Senior Engineer on various research and development titles- Tech Director on Night Shift 2024 for iOS (linked below)

Jan 2023 - Present

Founder/Ceo, Lead Programmer And Developer

Current

Specializing in full-stack 2D, game development, I create games both in-house and on a contract basis.Role:• Programming all aspects of the games in C#.• Creating 2D art and animations in Adobe Illustrator, Adobe Photoshop, Adobe Premiere Pro, and other software.• Managing a team of contractors, developing timelines, and assigning tasks.• Creating trailers, social media posts, and marketing material.• Designing and developing websites, social channels, press kits, etc.• Mouse Potato Games' IP/Titles in Development: — Himbo Harem Homicide— Harvet Harem Husbandry• Mouse Potato Games' IP/Shipped Titles: — Barkeology (iOS)— Don't Wake the Cat (itch.io)— Prism Pets (Wii U, iOS, and Android)— Fortune Cat Fractions (iOS and Android) — Mitrix (iOS and Android)— Pengruin (iOS)— Sting a Bear (iOS)• Contract Games:— Chemical Reactions (Legends of Learning)— NDA projects• Barkeology (iOS) received 3 million impressions and 13.6 thousand downloads in less than 3 months, after being featured in “New Games We Love” and “Today” of the App Store in over 200 countries.

Sep 2013 - Present

Adjunct Faculty Member

Current

Manchester, Nh, Us

• Teaching online Game Development and Programming courses in:— GAM 207: Information Technology and Digital Game (Unreal/Blueprints)— GAM 312: Gameplay Systems Development (Unreal/C++)— GAM 380: Game Experiential Learning• Teaching online Computer Science and Information Technology courses in:— CS 210: Programming Languages— CS 319: UI/UX Design and Development— CS 360: Mobile Architecture & Programming (Android/Java)— IT 145: Foundation in Application Development— IT 337: User-Centered Systems Design and Evaluation— IT 390: Mobile App Design & Development (Android/Java)• Teaching online Mathematics and Data Analytics courses in:— DAT 223: Gathering Requirements and Collecting Data— DAT 260: Emerging Technologies and Big Data— MAT 133: Introduction to Statistical Analysis— MAT 136: Introduction to Quantitative Analysis

Jan 2020 - Present

Computer Information Systems Adjunct Instructor

Current

Dallas, Tx, Us

Teaching online courses in: • BCIS 1301: Fundamentals of Computer Information Systems• BCIS 2302: Computer Programming I (Java)• BCIS 2303: Computer Programming I Lab (Java)• BCIS 2304: Computer Programming II (Java)• BCIS 2305: Computer Programming II Lab (Java)• BCIS 2306: Fundamentals of Network Systems• BCIS 2309: Ethical and Legal Dimensions• BCIS 2390: Systems Analysis and Design• BCIS 3301: Data Structures and Algorithm Analysis (Python)• BCIS 3302: Data Structures and Algorithm Analysis Lab (Java)• BCIS 3311: IT Project & Service Management• BCIS 4311: Cloud Computing & Virtualization Methods• BCIS 4361: IT Audit and Controls• COSC 1301: Introduction to Computers

Jan 2020 - Present

Author

Birmingham, England, Gb

Authored the following:• Mastering UI Development with Unity Second Edition || June 2024• Mastering UI Development with Unity || April 2018• 2D Game Programming in Unity [Video] || August 2017• Getting Started with Unity 2D Game Development [Video] || January 2017• Mastering Unity 2D Game Development (Second Edition) || November 2016Reviewed the following:• Virtual Reality with Unity [Video], by John P. Doran || February 2020

Mar 2016 - Jun 2024

Interactive Arts And Media Instructor

Chicago, Il, Us

Taught online graduate courses in:• INMD 506: Prototyping• INMD 507: Universal Design• INMD 550: Collaborative DevelopmentTaught online undergraduate courses in:• PROG 449: AI Programming (Unity/C#)

Aug 2020 - Dec 2023

Unity Subject-Matter Expert/Unity Certified Instructor

San Francisco, Us

• Received the Outstanding Impact on Professional Development Award 2021 from the UCI program.• Presenting workshops to game studios in various subjects on behalf of Unity.• Assisted with the creation of the Unity Certified Expert Programmer exam and the Unity Certified Associate Programmer exam.• Developed curriculum and training material for the Unity Certified Instructor Training Bootcamp and Unity Certified Programmer Workshop.

Dec 2019 - Jan 2023

Live Learning Content Producer

San Francisco, Us

• Hosted and edited videos for learn.unity.com.

Feb 2022 - Jun 2022

Senior Unity Engineer

Mill Valley, California, Us

Programmed gameplay for the online multiplayer game Nifty Smashers using Photon.

May 2022 - Oct 2022

Visiting Computer Science Instructor

Minneapolis, Mn, Us

Taught courses in:• CSC 170: Introduction to Object-Oriented Programming (Java)• CSC 210: Data Structures (Java) • CSC 240: Information Security and Assurance• CSC 250: Game Programming on the Web (HTML/CSS/JavaScript)

Feb 2021 - May 2022

Lead Unity Engineer

Brooklyn, New York, Us

Data architecture, backend development, third party integration, user interface development, LiveOps, and DevOps.Integrated PlayFab into the project.Introduced the team to new concepts related to agile practices.Shipped Titles:Insecure: The Come Up Game (November 2021)Was the primary developer on a location-based, AR project being built for the Niantic Black Developers Initiative (https://www.youtube.com/watch?v=dWxvqcKmonU).

Jan 2021 - May 2022

Xr/Vr/Ar Instructor And Mentor

Calgary, Alberta, Ca

• Met one-on-one with students enrolled in Unity XR Development courses and advised them on their project.• Taught sections of Interaction Design & Prototyping for XR (Unity).

Jan 2021 - Aug 2021

Engineer/Software Engineering Coach In The Dojo

Minneapolis, Mn, Us

• Delivered presentations, facilitated workshops, and coached teams.• Created learning and presentation materials to be used in interactive virtual workshops facilitated via Zoom.• Developed learning material to be used by myself and other coaches during presentations, workshops, and other coaching interactions. Topics included but were not limited to:— RESTful API development in Java (Spring Boot) and Python (Flask)— Implementing a CI/CD pipeline through the use of recommended technology— Testing a React app with Cypress— Machine Learning— Target's Architecture and operating distributed systems• Authored the Dojo Code of Ethics (linked below).• Acted as a product owner for the Skill Up product, by creating process and standardization for the way we develop, present, and measure our various educational offerings.• Created the onboarding training in which all new Target Tech hires will attend.• Co-presented "Our Powers Combined: Coaching through Agile and Engineering Lenses" at Women + in Tech Showcase 2019 (linked below).• Assisted teams with the concepts of agile and product and helped teams to work more effectively together.

Oct 2018 - Jul 2021

Speaker

Unity Certified Instructor Summit 2020

Presented: A Guide to Mob Programming Remotely

Nov 2020 - Nov 2020

Technical Reviewer

Sebastopol, Ca, Us

Acted as a technical reviewer for the Head First C#: Fourth Edition, by Andrew Stellman, Jennifer Greene.

Feb 2020 - Aug 2020

Bootcamp Instructor And Designer

Palo Alto, California, Us

Helped to develop and deliver a Bootcamp designed to prepare Unity Certified Instructor candidates to take the Unity Certified Programmer and CompTIA CTT+ exams, so that the could become Unity Certified Instructors.

Dec 2019 - Feb 2020

Game Art And Design Adjunct Instructor

Atlanta, Georgia, Us

• Taught online courses in:— Introduction to Game Development— Game Design & Game Play— 3D Scripting (Adobe Flash/Animate)— Interactive Game Prototyping (Adobe Flash/Animate)— Advanced Game Prototyping (Unity, Flash, or Unreal)— Team Production I (Unity, Flash, or Unreal)— Team Production II (Unity, Flash, or Unreal)— Team Production III (Unity, Flash, or Unreal)— Mobile & Social Game Design (Unreal)• Created and curated demonstration videos to provide clarification and instruction to students.

Sep 2016 - Mar 2019

Senior Game Developer/Development Manager

Minneapolis, Minnesota, Us

• Designed, programmed, and developed games from start to finish that played within the gamesmart.com web and mobile platforms. • Managed the development/programming team. • Acted as the project manager on multiple projects and used the scrum tool Taiga to coordinate work among myself and artists.• Developed monetization strategies for web games and had the highest grossing game on the platform.• Worked as the sole programmer on the following published games:— 10/27/16: Landlord (Superpowers/TypeScript) — 12/2/16: Dim Sum (GameMaker/GML) — 2/16/17: Landlord (GameMaker/GML) — 3/15/17: Double Dots (Construct 2) — 5/22/17: Pony Pachinko (Phaser/ES6 JavaScript)— 6/27/17: Sudoku Village (Phaser/ES6 JavaScript)— 10/16/17: Yo Ho Bingo (Phaser/ES6 JavaScript)— Canceled: Lucha Match (Unity/C#)— 11/10/17: Drop Spot (Phaser/ES6 JavaScriptScript)— 5/9/18: Match It! Cute (Phaser/ES6 JavaScript)— 6/4/18: Match It! (Phaser/ES6 JavaScript)— Canceled: Ham Fam (Unity/C#)• Worked as a development manager and as a developer/programmer on Treasure Stack (Unity/C#) that was published on the web by GameSmart and on the Nintendo Switch, XBOX One, and Steam by Pixelakes.http://www.gamesmart.com/

Aug 2016 - Sep 2018

Oculus Launch Pad 2017 Participant

Menlo Park, Ca, Us

• Attended a two-day boot camp to learn about VR development at Facebook/Oculus HQ in Menlo Park.• Submitted a VR prototype at the end of the term in which I developed the game's UI system. https://www.oculus.com/launch-pad/

Jun 2017 - Dec 2017

Contract Game Developer

Created a game that teaches the concept of Chemical Reactions for the Legends of Learning platform.

Dec 2016 - Mar 2017

Sage

Sparcs

February 4, 2017Provided assistance to a group of high school girls making games in Twine during a day long session.Event details:http://advanceitmn.org/sparcs-at-glitchhq/

Feb 2017 - Feb 2017

Lead Game And Application Development Instructor

Woodbury, Mn, Us

• Taught Game and Application Development courses in:— Animation Fundamentals (3ds Max) — Animation Software Tools (Adobe Flash and ActionScript 3.0)— Lighting and Textures (3ds Max and Adobe Photoshop)— Game Project I (Unity and C#)— Computer Graphics (Three.js)— Three Dimensional Characters (3ds Max, Adobe Photoshop, and Unity)— Digital Imaging (Adobe Photoshop and Illustrator)— Software Engineering for Portables— Gaming Worlds and Culture• Taught Mathematics courses in:— College Algebra I— College Algebra II (Trigonometry)— Intro to Decision Systems— Statistics• Promoted from full-time Game and Application Development Instructor to Lead Game and Application Development Instructor after one year of employment.• Founded the Game Creation Honor Society, wrote the Society's Charter, designed the Society's Seal and Acceptance Certificate, and served as the Faculty Overseer.• Mentored students with resume building/writing and interview skills.• Assisted students with mathematics in the resource center.• Attended graduation ceremonies and new student orientations.• Gave a speech as graduation speaker for the Fall 2015 graduation.• Participated in group community service events.• Used the Nearpod iPad app to facilitate lectures for artistic and computer-based courses.• Used a tablet PC and self-designed workbooks to present material to students in mathematics-based courses.• Visited a local high school and spoke to the students about game design on behalf of the school.• Founded the MSB Richfield Crocheting Club and served as the president.

Mar 2014 - Sep 2016

Founder/Ceo

Gchs Interactive

GCHS Interactive was a non-profit publisher of mobile games dedicated to helping students get the tools and resources they needed to publish their projects.GCHS helped students learn the processes of developing and publishing mobile games while also giving them the tools to expand their portfolios.

Feb 2015 - Aug 2016

Part-Time Contract Aviation Courseware Developer

Aerosim Technologies

Edited and designed aviation courseware using Adobe Flash.

Mar 2016 - May 2016

Panel Host For Gender Vs. Gaming: A Discussion

Glichcon 2016

April 30, 2016

Apr 2016 - Apr 2016

International Women'S Day Celebration-Speaker

Twin Cities Geekettes

March 15, 2016Spoke to inspire women to have to confidence to call themselves “gamers” and apply to positions in tech.Event details:http://bit.ly/1U69R5C

Mar 2016 - Mar 2016

Mobile Game Programming And Development Instructor

Star Academy

Taught gifted children between the ages of 9 and 13 how to make and program games using Unity 3D and C#.

Sep 2015 - Dec 2015

Game And Simulation Programming Adjunct Instructor

Bloomington, Mn, Us

Taught online courses in Fundamentals of Game Development I.

Jan 2015 - Jun 2015

Unity Workshop Presenter

Minneapolis, Mn, Us

December 4-5, 2014Developed the endless runner game Zombie PogoGo to teach basic game development in Unity 4.6 for a two-day workshop.The game can be found and played at: http://www.ashleygodbold.com/#!zombie-pogogo/c1n0shttp://glitch.mn/event/unity-workshophttp://glitch.mn/unity-workshop-recap

Dec 2014 - Dec 2014

Mathematics Adjunct Instructor

Brown College

Taught courses in Statistics and College Algebra.

Dec 2013 - Mar 2014

Mathematics Adjunct Instructor

Brown College-Brooklyn Center

Taught courses in Basic Mathematics II.

Aug 2013 - Jan 2014

Qa Game Tester

Santa Monica, California, Us

• Tested Angry Birds: Star Wars for the PS3, Xbox 360, Vita, Wii U, and 3DS.• Credited as Functional Tester on all console versions of the game.

Jun 2013 - Jul 2013

General Education Department Chair, Assistant Professor Of Mathematics

Milwaukee, Wisconsin, Us

• Managed general education faculty.• Taught courses in Statistics, Developmental Math, and Student Success Skills.

Nov 2012 - Apr 2013

Mathematics Adjunct Instructor

Mn, Us

• Taught courses in College Algebra and Statistics.• Assisted students in the Tutoring Center.

May 2012 - Nov 2012

Mathematics Adjunct Instuctor

The Art Institutes International Minnesota

• Taught courses in College Math and Transitional Math.• Assisted students in the Learning Center.

Jan 2012 - Jun 2012

Mathematics Adjunct Instructor

Bloomington, Mn, Us

• Taught courses in College Algebra and Foundations in Mathematics.• Assisted students in the Learning Center.

Jan 2012 - Mar 2012

Full-Time Mathematics Instructor

The Art Institute Of Charleston

• Taught courses in Beginning Algebra, Ideas in Mathematics, Geometry, and Statistics.• Served on the Library Advisory Committee, the Student Success Committee, Admissions Committee. Also volunteered for various Hiring Committees and other committees when needed.• Chaired Interdisciplinary Instruction Committee. • Participated during Open Houses and helped with registration.• Held faculty development sessions on using technology to communicate with students and calculating grades.• Attended graduation ceremonies. • Assisted new instructors with lesson planning and test making.

Jan 2009 - Jan 2012

Product Developer Intern

Mount Pleasant, Sc, Us

• Designed and edited mathematical instruction software. • Tested mathematical instruction software both for content issues and technical issues.• Edited mathematics textbooks and answer keys.

Jan 2008 - Feb 2010

Mathematics Adjunct Instructor

Charleston, Sc, Us

• Taught courses in Statistics and Probability, Contemporary Mathematics with Modern Applications, and Calculus for Business and Social Sciences.• Held regular office hours to assist students.• Worked as a tutor in the Math Lab to assist students in subjects ranging from algebra to calculus.

Aug 2008 - Dec 2009

Mathematics Adjunct Instructor

Ecpi College Of Technology

• Taught courses in College Algebra, Finite Mathematics, and Introduction to Mathematics/Beginning Algebra.• Created a test out for the college algebra class.• Participated during an Open House.

Jan 2009 - Jun 2009

Mathematics Adjunct Instructor

Charleston, Sc, Us

Taught a course in Probability and Statistics.

Mar 2009 - May 2009
4 education records

Dr. Ashley Godbold, Dcs education

Master Of Science, Mathematics

College Of Charleston

Doctor Of Computer Science, Emerging Media

Colorado Technical University

Bachelor Of Science, Video Game Art And Design

The Art Institute Of Pittsburgh Online

Bachelor Of Science, Mathematics

Francis Marion University
FAQ

Frequently asked questions about Dr. Ashley Godbold, Dcs

Quick answers generated from the profile data available on this page.

What company does Dr. Ashley Godbold, Dcs work for?

Dr. Ashley Godbold, Dcs works for Schell Games.

What is Dr. Ashley Godbold, Dcs's role at Schell Games?

Dr. Ashley Godbold, Dcs is listed as Unity Engineer and Instructor at Schell Games.

What is Dr. Ashley Godbold, Dcs's email address?

AeroLeads has found 1 work email signal at @target.com for Dr. Ashley Godbold, Dcs at Schell Games.

Where is Dr. Ashley Godbold, Dcs based?

Dr. Ashley Godbold, Dcs is based in St Paul, Minnesota, United States while working with Schell Games.

What companies has Dr. Ashley Godbold, Dcs worked for?

Dr. Ashley Godbold, Dcs has worked for Schell Games, Mouse Potato Games Llc, Southern New Hampshire University, Parker University, and Packt.

How can I contact Dr. Ashley Godbold, Dcs?

You can use AeroLeads to view verified contact signals for Dr. Ashley Godbold, Dcs at Schell Games, including work email, phone, and LinkedIn data when available.

What schools did Dr. Ashley Godbold, Dcs attend?

Dr. Ashley Godbold, Dcs holds Master Of Science, Mathematics from College Of Charleston.

What skills is Dr. Ashley Godbold, Dcs known for?

Dr. Ashley Godbold, Dcs is listed with skills including Teaching, Tutoring, Higher Education, Statistics, Research, Editing, Public Speaking, and Distance Learning.

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