Steven Ashley Email & Phone Number
@blizzard.com
LinkedIn matched
Who is Steven Ashley? Overview
A concise factual answer block for searchers comparing this professional profile.
Steven Ashley is listed as Lead Environment Artist at Blizzard Entertainment, a company with 5827 employees, based in Salem, Massachusetts, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Steven Ashley.
Steven Ashley previously worked as World Art Lead at Blizzard Entertainment and Senior Environment Art Lead at Proletariat, Inc.. Steven Ashley holds Second Level Certification, Autodesk 3D Studio Max from Bell Technology Group, Ltd.
Email format at Blizzard Entertainment
This section adds company-level context without repeating Steven Ashley's masked contact details.
AeroLeads found 1 current-domain work email signal for Steven Ashley. Compare company email patterns before reaching out.
About Steven Ashley
Steven Ashley is a Lead Environment Artist at Blizzard Entertainment. He possess expertise in video games, game development, art, gameplay, maya and 15 more skills. Colleagues describe him as "Steve is one of the best development team members I've ever worked with. He's passionate about his job and doing it well. He'll research new tools, create instructional videos and wiki pages on his discoveries, and work tirelessly to improve the product and the team. He's highly organized and extremely capable. I wouldn't hesitate to recommend him, for anything.", "Steve is one of the most dedicated people I have ever worked with. He works hard, and he knows his discipline extremely well. He tries very hard to keep up to date with the latest technologies and processes, has a great artistic eye, and is excellent at solving problems and creating new art pipelines. I would jump at the chance to work with Steve again.", and "Working with Steve on Infinite Crisis, I’ve been amazed to see just how much one person can do. He pretty much made our prototype map by himself! He had a huge task in leading the art team in creating fun, dynamic maps that are great to look at and represent more than just background. If it weren't for Steve, the characters would have never gotten dynamic cloth and hair elements. He lead the cloth effort and perfected all the workflow techniques and tricks to get cloth looking great - and I can’t overstate how hard a task that was. Steve is a wonderful artist with stellar hard surface modeling skills and a passion to learn new tools. I hope our paths cross again in game development."
Listed skills include Video Games, Game Development, Art, Gameplay, and 16 others.
Steven Ashley's current company
Company context helps verify the profile and gives searchers a useful next step.
Steven Ashley work experience
A career timeline built from the work history available for this profile.
World Art Lead
Current
Lead Environment Artist
Oversee and organize onboarding effort of environmental art team to integrate and replicate stylized, hand painted textures and efficient models.
Senior Environment Art Lead
Direct asset implementation and management of environment art team on Spell Break. Responsible for creating landscape (textures, foliage), structures (modular and bespoke), tilable and trim textures for hard surface and organic objects. Creation of substance painter smart materials for stylized materials. Responsible for R&D and implementation for foliage.
Lead Artist
Direct implementation and management of art team on Spell Break. Responsible for creating landscape (textures, foliage), structures (modular and bespoke), tilable and trim textures for hard surface and organic objects. Creation of substance painter smart materials for stylized materials. Responsible for R&D and implementation for foliage, HLODs, octahedral.
Senior Environment Artist
Solely responsible for asset creation inside Streamline; Structures (modular and bespoke), tilable textures, landscape (grass, trees), vehicles and props. Placed all assets into all levels and managed performance. Worked closely with designer and managed outsourced props.
Lead Artist
Oversee and mentor production art group. During the course of the development, I evaluate new tools, both internal/middleware and various pipeline techniques to incorporate into our day-to-day operations. Review assets to ensure they meet our performance standards while maintaining a high quality bar. Facilitate communication within the team and.
Asst. Art Director
Responsible for commuincation within art department, mentoring Jr Artists, updating and mainting art guidelines and creating tutorial videos to provide further communication on how to use new aspects of the engine with the art team to reduce bugs and keep assets flowing into the game. In addition I focused on Building, Environment and graphic effects.
Art Director
Created character concepts, R&D for integration with Granny for characters and environments, creation of art guidelines and art project schedules for 2 projects. Responsible for communicating between two outsource houses to deliver a project on time. In addition I created concept artwork for two unreleased products focusing on 5-7 year old age ranges.
Art Director
Managed staff of eighteen in-house artists in addition to overseeing and approving art from outsource houses and offsite artists. Oversaw the needs of the individual artists to help build a strong, well-rounded department. Maintained art guidelines (technical document), having the artists actively participate in making additions to the guidelines to.
Lead Artist
Managed staff of twelve in-house artists in addition to overseeing and approving art from outsource houses and offsite artists. Oversaw the needs of the individual artists to help build a strong, well-rounded department. Maintained art guidelines (technical document), having the artists actively participate in making additions to the guidelines to instill.
3D Artist
Responsible for training tutorials through the use of Adobe Premiere and Photoshop. Later being responsible for the editing suite and expanding my duties to non-linear editing using the Media 100.
3D Artist
In-house contractor creating 3D/2D motion graphics for clients.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts for 5827 employees →
Jamir Blanco
Colleague at Blizzard Entertainment
Irvine, California, United States, United States
View →
CW
Cauê Waneck
Colleague at Blizzard Entertainment
São Paulo, Brazil, Brazil
View →
AG
Alissa Greaney
Colleague at Blizzard Entertainment
San Diego Metropolitan Area, United States
View →
EN
Ederson Negri
Colleague at Blizzard Entertainment
Braço Do Norte, Santa Catarina, Brazil, Brazil
View →
HO
Holly Offen
Colleague at Blizzard Entertainment
Round Rock, Texas, United States, United States
View →
MA
Mohammadreza Aerabi
Colleague at Blizzard Entertainment
Iran, Iran, Islamic Republic Of
View →
DH
David Holt
Colleague at Blizzard Entertainment
Austin, Texas, United States, United States
View →
HL
Hawk Lee
Colleague at Blizzard Entertainment
Shanghai, China, China
View →
SC
Stefan Christ
Colleague at Blizzard Entertainment
Viroflay, Île-de-France, France, France
View →
OD
Obroaskai Dorn
Colleague at Blizzard Entertainment
Portland, Oregon Metropolitan Area, United States
View →
Steven Ashley education
Second Level Certification, Autodesk 3D Studio Max
Character Studio & Advanced Autodesk 3D Studio Max
Associates, Computer Animation/Multi-Media
Photography
Frequently asked questions about Steven Ashley
Quick answers generated from the profile data available on this page.
What company does Steven Ashley work for?
Steven Ashley works for Blizzard Entertainment.
What is Steven Ashley's role at Blizzard Entertainment?
Steven Ashley is listed as Lead Environment Artist at Blizzard Entertainment.
What is Steven Ashley's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Steven Ashley at Blizzard Entertainment.
Where is Steven Ashley based?
Steven Ashley is based in Salem, Massachusetts, United States while working with Blizzard Entertainment.
What companies has Steven Ashley worked for?
Steven Ashley has worked for Blizzard Entertainment, Proletariat, Inc., Turbine Entertainment / Wb Games, Tilted Mill Entertainment, and Backbone Entertainment, Inc.
Who are Steven Ashley's colleagues at Blizzard Entertainment?
Steven Ashley's colleagues at Blizzard Entertainment include Jamir Blanco, Cauê Waneck, Alissa Greaney, Ederson Negri, and Holly Offen.
How can I contact Steven Ashley?
You can use AeroLeads to view verified contact signals for Steven Ashley at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Steven Ashley attend?
Steven Ashley holds Second Level Certification, Autodesk 3D Studio Max from Bell Technology Group, Ltd.
What skills is Steven Ashley known for?
Steven Ashley is listed with skills including Video Games, Game Development, Art, Gameplay, Maya, Project Management, Perforce, and Game Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial