Ashna Choudhury Email & Phone Number
@pocket.watch
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Who is Ashna Choudhury? Overview
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Ashna Choudhury is listed as Modeling Technical Director at Blizzard Entertainment, a with 2 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at pocket.watch and a matched LinkedIn profile for Ashna Choudhury.
Ashna Choudhury previously worked as STEAM Instructor at Codecampus and 3D Artist at Fun-Gi Games. Ashna Choudhury holds Bachelor Of Arts - Ba | Minor, Art Practice | Electrical Engineering & Computer Science from University Of California, Berkeley.
Email format at Blizzard Entertainment
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AeroLeads found 1 current-domain work email signal for Ashna Choudhury. Compare company email patterns before reaching out.
About Ashna Choudhury
My name is Ashna and I am a 3D artist, modeler, and programmer. I have always had a passion for storytelling and my dream is to make more great stories that will connect to people, inspire them, and most importantly represent them. I want to create stories that remind people no matter who they are, or what they look like, their dreams are important and so are they. I'm also a passionate part-time Coding and Art Teacher that helps K-6th grade kids unlock the awesome power of art and technology.https://ashnaschoudhury.wixsite.com/portfolio
Ashna Choudhury's current company
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Ashna Choudhury work experience
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Steam Instructor
Teach topics such as Digital Art, Anime Design, Minecraft Coding, Scratch Coding, Maker Engineering, & LEGO Engineering to elementary school kids ranging from K-5th grade.Prepare, modify, & update lesson plans to ensure that the codeCampus curriculum remains current, engaging, enriching, fulfilling, & fun for students.Promote SEL (Social Emotional Learning) skills to students by incorporating key components into lessons &encouraging students to work collaboratively.
3D Artist
Served as one of the main 3D Artists on the mobile game, HouseFlip - created regular updates to the game by modeling, texturing, & integrating new assets into Unity. Pioneered & supported our contract with Walmart by creating 3D assets that matched their real-life products & incorporating these props into our gamePrototyped, designed, & built new levels/environments. Created the Sapporo level in our game by modeling the landscape based on real-life maps/roads, modeling/texturing unique landmarks in the city, whiteboxing the interactable items in the level, & set dressing smaller details to bring the city to lifeResearched various cities, architectural landmarks, & furniture styles to incorporate into our home renovation game. Explored & designed the props that would eventually be added to our game as new furniture staging stylesServed as one of the Technical Artists on our project currently in development. Debugged, researched & created new workflows that combined Unity’s timeline system with seamless character swapping & unique camera animations
Cg Generalist
Modeled hard-surface & organic assets using Maya & Zbrush including gem, jewelry, and backpack assets for Chi-Chi’s Gem Stall in the pilot episode of TAC-KC, village assets for a 3D music video of Baa Baa Black Sheep & the titular character’s futuristic pirate ship in Captain Future PirateUV Mapped, painted textures & created shaders using Substance Painter in order to update existing assets for Baa Baa Black Sheep & stylize/finalize treasure assets for Captain Future PirateFinalized assets in Unreal by testing gameplay functionality & physical simulations, creating/applying materials & creating LODs for optimization. Finalized and integrated assets for platforms like Roblox by ensuring low poly count, applying textures & creating particle effects.Brought various landscapes to life in Maya & Unreal using terrain sculpting tools, manual asset placement & procedural scattering in order to build, light, & successfully translate 2D concepts into detailed 3D environmentsCreated cinematic sequences in Unreal by importing & set dressing assets within levels, creating materials, placing/animating cameras using the sequencer, assisting with animation cleanup/layout & rendering finalized scenes Developed a successful Maya to Unreal Engine pipeline in collaboration with our other 3D Artist by researching techniques/tools, performing tests on assets & documenting our pipeline in order to communicate this workflow to other traditional CG Artists in the teamScripted helpful shortcuts using Python & MEL in Maya in order to speed up my modeling workflow. Created blueprints in Unreal Engine to assist with the Cinematic Pipeline as well as animation blueprints for gameplay demos
Animation Production Assistant
Created proof of concept videos for the LAB Team at pocket.watch by modeling/shading/lighting/rendering 3D Assets, placing and cleaning MoCap Animation in Unreal, and creating 2D Animation with Adobe Character AnimatorOrganized & advanced our team’s pipeline by testing new tools & techniquesServed on the company’s Diversity, Equity & Inclusion Committee.
Advanced Digital Animation: Course Reader
Mentored a team of 11 students in creating a 50 second 3D animated short - answered questions, debugged technical issues & provided critique on their workWrote & improved assignments by clarifying staff expectations, revising grading rubrics & creating clearer weekly deadlinesDelivered lectures & created demo videos on Organic Modeling, Set Dressing, Project Management, Character Retopology & Dynamic MASH Networks
Head Course Facilitator
Mentored teams (2 groups of 4-5 students every semester) in creating 3D animated shorts - answered questions, debugged technical issues, held office hours & gave weekly critique/feedback on their workSupervised logistics & facilitators for the course (10-15 on avg) - led meetings to oversee grading, revise lectures/HW & establish goals for the week of instructionDemonstrated problem-solving by transitioning course into an online format for 40 students & 14 facilitators during the start of the COVID-19 Pandemic
Tech Instructor
Taught topics in technology to 1st-4th graders; subjects included Computer Literacy, 3D Modeling, Coding, & Stop-Motion AnimationPromoted Social Emotional Learning Skills -- Responsibility, Empathy, Collaboration, Initiative, Problem-Solving & Emotion Management
Co-Executive
Coordinated campus events such as the Out of the Darkness Suicide Prevention Walk to generate awareness on suicide preventionPartnered with the American Foundation for Suicide Prevention to raise funds for suicide prevention researchPromoted a safe community on campus where mental health & illness is openly discussed
Colleagues at Blizzard Entertainment
Other employees you can reach at codecampus.com. View company contacts for 2 employees →
Jimmy Chen
Colleague at Blizzard EntertainmentSan Pablo, California, United States
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Beatriz Cazares
Colleague at Blizzard EntertainmentOxnard, California, United States
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Maria Garcia
Colleague at Blizzard EntertainmentHawthorne, California, United States
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Margaret Guzman, Dtr
Colleague at Blizzard EntertainmentRedwood City, California, United States
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Raija Engblom
Colleague at Blizzard EntertainmentSan Diego, California, United States
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Jonelle Chansky
Colleague at Blizzard EntertainmentChula Vista, California, United States
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Jeff Perdue
Colleague at Blizzard EntertainmentLos Angeles, California, United States
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Charles Wong
Colleague at Blizzard EntertainmentSan Francisco, California, United States
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Zachary G.
Colleague at Blizzard EntertainmentSacramento, California, United States
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Sara Bilal
Colleague at Blizzard EntertainmentPomona, California, United States
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Ashna Choudhury education
Frequently asked questions about Ashna Choudhury
Quick answers generated from the profile data available on this page.
What company does Ashna Choudhury work for?
Ashna Choudhury works for Blizzard Entertainment.
What is Ashna Choudhury's role at Blizzard Entertainment?
Ashna Choudhury is listed as Modeling Technical Director at Blizzard Entertainment.
What is Ashna Choudhury's email address?
AeroLeads has found 1 work email signal at @pocket.watch for Ashna Choudhury at Blizzard Entertainment.
Where is Ashna Choudhury based?
Ashna Choudhury is based in Los Angeles, California, United States while working with Blizzard Entertainment.
What companies has Ashna Choudhury worked for?
Ashna Choudhury has worked for Blizzard Entertainment, Codecampus, Fun-Gi Games, Pocket.Watch, and University Of California, Berkeley.
Who are Ashna Choudhury's colleagues at Blizzard Entertainment?
Ashna Choudhury's colleagues at Blizzard Entertainment include Jimmy Chen, Beatriz Cazares, Maria Garcia, Margaret Guzman, Dtr, and Raija Engblom.
How can I contact Ashna Choudhury?
You can use AeroLeads to view verified contact signals for Ashna Choudhury at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Ashna Choudhury attend?
Ashna Choudhury holds Bachelor Of Arts - Ba | Minor, Art Practice | Electrical Engineering & Computer Science from University Of California, Berkeley.
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