Xr Ux Design Author And Consultant
CurrentI am the creator of the UX for XR Toolkit, which covers the foundational aspects of UX design for Extended Realities in a way that is understandable and actionable in the hopes that I can help push forward the UX design field within this technology landscape. I consult with VR shops and teams in order to enable them to create more compelling and user-friendly experiences for their clients. I also equip UX professionals with the foundational knowledge necessary to transition into the Immersive Tech space - providing practical instruction in UX best practices and User Centered Design methods as they apply specifically to extended realities.Skills Acquired:Live streamingSkills Honed:Video editing, script writing, live instruction, curriculum creation, lesson plan creation and iteration, writing, UX education, basic Unity 3D rapid prototyping for XR, UX for extended realities (XR), virtual reality (VR) UX design, emerging tech research, conducting XR UX workshops and talks, interaction design critique, vision casting, UX research reports, VR usability testing, project scoping and ideation, advocacy and adaptation of new technologies, XR UX design pattern research, branding, business strategy planning, information architecture, content strategy, basic web development, marketing, storytelling, XR UX storyboardingLessons Learned:If you want to succeed in something seemingly impossible and keep going in spite of difficulties, you have to start with the why. You have to remember why you’re doing this to begin with. If it’s just for money, there are much easier ways to do it.