General Manager, Vice President Of Puzzle Games
CurrentI’m very excited to return to Jam City to lead their Puzzle Game studio.
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@paradoxplaza.com
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2 phones found area 415
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Amanda Heaton is listed as Game Development Executive | Executive Producer | GM at Jam City, based in United States. AeroLeads shows a work email signal at paradoxplaza.com, phone signal with area code 415, and a matched LinkedIn profile for Amanda Heaton.
Amanda Heaton previously worked as General Manager, Vice President of Puzzle Games at Jam City and Studio COO (Paradox Tectonic) at Paradox Interactive. Amanda Heaton holds Bachelor Of Science, Game Art And Design from The Art Institute Of California.
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AeroLeads found 1 current-domain work email signal for Amanda Heaton. Compare company email patterns before reaching out.
I am a seasoned game development executive with over 15 years of experience leading and innovating in the video game industry. My journey spans roles from Executive Producer to Studio Chief Operating Officer, where I have delivered high-quality, commercially successful games across mobile and PC platforms. I am deeply passionate about creating quality games that prioritize player enjoyment. I believe that a player-first approach is essential to building games that not only succeed commercially but also resonate with audiences on a deeper level. Throughout my career, I have championed this philosophy, ensuring that every decision—from game design to live operations—is made with the player experience and team sustainability in mind.At Paradox Tectonic, I co-founded and operated a USA-based studio for over 5 years, where I led the production of Life by You, an ambitious open-world life simulation game for PC. My role involved managing all facets of studio operations, from game production and marketing to finance, and HR. Under my leadership, we built a diverse and high-performing team, and implemented strategic initiatives to optimize development processes.Before Paradox Tectonic, I served as Executive Producer at Jam City, where I was instrumental in the success of top-grossing mobile titles such as Panda Pop and Harry Potter: Hogwarts Mystery. These projects required not only deep technical expertise but also the ability to manage relationships with external IP holders and guide cross-functional teams through the complete game development lifecycle. My leadership was key to maintaining strong player engagement, driving significant revenue, and earning industry accolades.My approach is rooted in fostering a culture of innovation, inclusivity, and continuous improvement. I am passionate about creating environments where creativity thrives, and teams are empowered to deliver their best work. Whether it’s optimizing production pipelines, mentoring upcoming talent, or collaborating with stakeholders to align on a strategic vision, I am dedicated to pushing the boundaries of what’s possible in game development.
Listed skills include Game Design, Video Games, Social Games, Game Development, and 12 others.
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Culver City, California, Us
I’m very excited to return to Jam City to lead their Puzzle Game studio.
Culver City, California, Us
I joined Jam City to lead the live operations for Panda Pop in 2015. Last year I joined the Harry Potter: Hogwarts Mystery team to help guide the core vision, team structure, and schedule.
Shibuya-Ku, Tokyo, Jp
Producer (Live Operations Lead) – Marvel Mighty Heroes Free to play, online multilayer brawler for mobileFeatured under "Best New Games" on iOS.Built and lead the live operations team. Responsible for running weekly live game events and improving game KPIs as well as content schedule and pipeline.Producer (Product Owner) – DeadPop / Totem Warriors2nd party, free to play, RPG and Tower Defense for mobileTotem Warriors was featured under "Best New Games" on iOS.Managed multiple 2nd party teams to develop and launch new social mobile games.
Associate Producer and Producer– HellfireFree to Play, Mid-core Card Battle game for mobileHellfire is an interactive card battle game that is still live today. You can download it on the android or ios market places. It boasts 3D interactive flick action gameplay, beautiful card art and a strong and rewarding metagame. This game also enjoys a vibrant and dedicated community. On this project I was the project manager and a designer through it's development and supported it for nearly a year managing the weekly events. • Managed team schedule, task delegation and jira bug database to successfully hit all project milestones during development• Designed, tuned and operated weekly event structures, store content and sales.and much more...Associate Producer – Dreamtopia Free to Play, Kingdom Builder for iOS and AndroidDreamtopia was a kingdom builder based off of We Rule, created on a remarkably short development cycle. I am very proud of the teams accomplishments delivering such a polished product so quickly to market.• Lead development team from the start of production through release on a very rapid development cycle leveraging an existing game engine• Executed on executive producer’s concept and vision• Managed team schedule, bug database, and knowledge baseand much more...
Free to Play, Kingdom Builder for iOS and AndroidFeatured on iOS and Google PlayWe Rule was one of the first true free to play games on mobile and enjoyed great success with a large vibrant active community through out it's long life cycle. I supported this title from launch, running the games live operations. I managed over 18 months of uninterrupted weekly downloadable content and constant client updates.• Managed the pipeline and content selection for store items and sales• Owned the schedule for monthly client updates• Coordinated between development team, live operations EP, QA and customer service
San Francisco, Ca, Us
"Cowboys Vs Zombies" -iPhoneLed an external development team of interns -- 6 artists, 2 designers, 1 animatorActed as a liaison between the development team and Tall ChairCompiled and presented concise weekly reports on development progressBuilt milestones and weekly schedules to meet the publisher's goalsMaintained relevant information and assets on Jira project management siteProvided team members with resources, technical assistance and art direction
"Grim Deliveries" timed racing challenge, Unity · Managed daily schedule for 18 person team--13 artists, 4 designers, 1 programmer · Formulated accurate schedules and prototyping goals that gave everyone clear understanding of the long term plan and their responsibilities. · Created and maintained online Assembla work flow with sole responsibility for assigning and tracking team tasks, checking in and managing assets · Wrote a marketplace context statement profiling the target audience, expected reception and price point of our completed game · Reviewed team's work for standards of quality, efficiency and design goals
"Playtime" 3rd person shooter, Unity · Worked with 12 person team -- 6 artists, 2 designers, 4 programmers · Created and pitched a specific game concept for a dark comedic shooter · Established and maintained core pillars and scope of game play · Generated and organized design documentation, maps, and concept art on an online wiki · Completed SCRUM reports, received and assigned tickets
Other employees you can reach at jamcity.com. View company contacts →
Matt Newcomb
Colleague at Jam CityLos Angeles, California, United States
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Angel Love
Colleague at Jam CityLeo, Indiana, United States
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Jonathan Morales-Rocha
Colleague at Jam CityFallbrook, California, United States
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Dain Woods
Colleague at Jam CityNewport Beach, California, United States
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Hania Masud
Colleague at Jam CitySanta Monica, California, United States
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Belén Fernández
Colleague at Jam CityMontevideo, Uruguay
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Maria Diaz
Colleague at Jam CitySan Francisco Bay Area, United States
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Alex Beckers
Colleague at Jam CityPortland, Oregon, United States
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Kristopher Eidukas
Colleague at Jam CityLos Angeles Metropolitan Area, United States
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Debbie Kim
Colleague at Jam CityLos Angeles, California, United States
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Quick answers generated from the profile data available on this page.
Amanda Heaton works for Jam City.
Amanda Heaton is listed as Game Development Executive | Executive Producer | GM at Jam City.
AeroLeads has found 1 work email signal at @paradoxplaza.com for Amanda Heaton at Jam City.
AeroLeads has found 2 phone signal(s) with area code 415 for Amanda Heaton at Jam City.
Amanda Heaton is based in United States while working with Jam City.
Amanda Heaton has worked for Jam City, Paradox Interactive, Dena, Dena Global Inc., and Ngmoco:).
Amanda Heaton's colleagues at Jam City include Matt Newcomb, Angel Love, Jonathan Morales-Rocha, Dain Woods, and Hania Masud.
You can use AeroLeads to view verified contact signals for Amanda Heaton at Jam City, including work email, phone, and LinkedIn data when available.
Amanda Heaton holds Bachelor Of Science, Game Art And Design from The Art Institute Of California.
Amanda Heaton is listed with skills including Game Design, Video Games, Social Games, Game Development, Mobile Games, Jira, Computer Games, and Gameplay.
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