At Triband I've mainly done level design, from idea to final implementation, as well as various other tasks such as analyzing player data and games research. At Triple Topping I worked as QA Tester and did some UI implementation in Unity. I've written a master's thesis at ITU about how games can uniquely evoke emotions, unlike any other media. Before that I spent a semester at DADIU working as a level designer on the mobile game Traces. I mainly work in Unity, but have also made a mod for Factorio written in Lua. I have made other small prototypes throughout my time at ITU. You can see it all on my portfolio website https://astrinaar.com/. I have a bachelor in software development, where I got to work agile for a company. I had game development as an elective because that is where my passion lies. I prefer focusing on the design aspects rather than programming, but working in a smaller company where I can do both is really cool too.
Astrid Knappmann Education Details
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Game Design
Frequently Asked Questions about Astrid Knappmann
What is Astrid Knappmann's role at the current company?
Astrid Knappmann's current role is Game Developer.
What schools did Astrid Knappmann attend?
Astrid Knappmann attended It-Universitetet I København, Copenhagen Business Academy.
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