Passionate Game Programmer specializing in Unreal Engine and Unity, with a strong background in XR development. I create immersive experiences, ranging from engaging games to innovative XR applications. My work is driven by a commitment to innovation and continuous learning, always aiming to push the boundaries of what's possible.Let’s connect if you’re looking for someone who can bring complex ideas to life in the world of interactive experiences!
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Game ProgrammerInfinity Reply DeMunich, By, De -
Game ProgrammerInfinity Reply De Jul 2022 - PresentMunich, Bavaria, GermanyAt Infinity Reply, I focus on developing innovative applications for the automotive and XR industries. I’ve developed product visualizers utilizing Pixel Streaming to boost online sales for automotive clients by allowing their customers to visualize and customize vehicles in realistic environments. Building a web page for internal development with Pixel Streaming was unexpectedly fun and educational.I also work on XR development for mobile, VR, and HoloLens 2, pushing the boundaries of interactive experiences across different platforms. My work has spanned various applications, from creating product visualizers in both AR and VR to developing mobile experiences with location-based features tied to real-world environments. I have explored emerging technologies that enhance spatial awareness and interactivity, focusing on advanced geospatial and location-based services.Automating workflows for our art team has also been a rewarding challenge, involving creative problem-solving and the development of custom tools in Unreal Engine and Adobe After Effects. -
Bachelor ThesisBmw Group Sep 2021 - Dec 2021Munich, Bavaria, GermanyDuring my final thesis at BMW, I developed a virtual scene composition tool in Unreal Engine, optimizing vehicle design presentations. I particularly enjoyed designing an innovative UI and integrating dynamic environmental controls.Working with Metahuman technology to create lifelike avatars was a highlight, combining technical skills with creative problem-solving. The experience taught me a lot about merging design and technology in engaging ways. -
Game ProgrammerTwo Pencils Limited Oct 2020 - Mar 202181677, Munich, Bavaria, GermanyAt Two Pencils UG, I played a pivotal role in developing a 3D tower-defense game prototype, which was instrumental in securing investor interest. I loved the hands-on experience of working closely with a small team, focusing on developing game systems and integrating quests, combat mechanics, UI, and more.The problem-solving involved kept me engaged and helped solidify my foundation in game development.
Ata Selim Berktürk Education Details
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Computer Games And Programming Skills
Frequently Asked Questions about Ata Selim Berktürk
What company does Ata Selim Berktürk work for?
Ata Selim Berktürk works for Infinity Reply De
What is Ata Selim Berktürk's role at the current company?
Ata Selim Berktürk's current role is Game Programmer.
What schools did Ata Selim Berktürk attend?
Ata Selim Berktürk attended Technical University Of Munich, Deutsche Schule Istanbul / Alman Lisesi.
Who are Ata Selim Berktürk's colleagues?
Ata Selim Berktürk's colleagues are Vanessa Basso, Anurag Yadav, Tatiane Sarmento, Rebaz Kurdstani, Valeria Galli, Adri Lama, Alex Cao.
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