Strategy Manager - Film And Games
Culver City, California, Us
Led a team of 5 direct reports to execute on multiple projects at a time (RFP to final reports and everything in between) spanning industry leaders in the technology, media, and digital entertainment verticals. Provided market analysis and consultation in the film and media industry for domestic and international markets, and presented findings to the relevant client teams. Used both quantitative and qualitative methods to provide go-to-market research for the top film studios, AAA/mobile gaming companies, and the usual tech giants.Specialize in:- Custom Research- Localization/Localization Strategy (both international and domestic) - Chinese Media and Entertainment- Technology & Entertainment studies (including moderation) with young consumers (6-22)Special Projects Included:- With a colleague lead a 6-month company restructuring including: resource allocation, analyst development, reporting structures, and project management processes/tools- Project lead for the launch of an annual report on the Chinese film industry.- AR product integrations- Project lead developing company methodologies for Longitudinal Managed Online Response Panel. - Assisted in developing Week 1, a gaming FTUE product using mixed methodology quant/qual.- Launched and authored a weekly newsletter on the latest news and trends in the Chinese entertainment industry, now read by 145+ top film and gaming industry executives from companies such as Disney, Sony, Fox, Paramount, Warner Bros., STX, and Ubisoft. - Authored an internal paper on global best practices for qualitative research with children.-Relaunched Interpret's training program, Interpret U, to provide education on the fundamentals of research (Questionnaire design, methodology selection, data QA, fielding and vendor management, report design, etc.) and more advanced thought development (client-side chats, new industry tools, public speaking, etc.)