Multiplayer Programmer
CurrentAs a Multiplayer Programmer at HueShift, my primary responsibility is overseeing the implementation of networked multiplayer functionality in our games. I utilize tools such as Steamworks and Unreal Engine's online subsystems to integrate seamless multiplayer features. My role includes writing clear, efficient code to manage networked gameplay, ensuring smooth functionality across systems. I focus on delivering robust, scalable multiplayer experiences while collaborating with the team to ensure all networked elements are optimized and tested.