Aubrey Tennant Email and Phone Number
Aubrey Tennant work email
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Aubrey Tennant personal email
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Each day I strive to be the best video game executive there is. I wear suits when I don't have to which is uncommon in the game industry but I'm a maverick. On that note, I make investments in farms and other things well known, thought-leading executives do. I'm thinking of doing some charity stuff too. Sometimes I take calls while driving fast in my car apologies in advance. I have lots of advice to give.
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Coo & Co-FounderGenpop Interactive Feb 2021 - PresentLos Angeles, California, UsCOO and Production Lead on unannounced title. -
ProducerSkybox Labs Apr 2017 - Feb 2021Burnaby, British Columbia, Ca• Manage Assigned Projects (Internal or Partnership)• Lead Teams up to 40 people• Up to 15 Direct Reports - Support employee happiness and productivity through one on ones, check-In reports, and 360 reports• Milestone planning and reporting• Sprint Planning, Task tracking, Retrospectives• Escalating Risk and Concerns, Tracking, and Mitigation• Regular status reports to internal and partner stakeholders• Staffing plans• Project ramping (hiring, on-ramping)• Regular content reviews and approvals• Team culture and communication facilitation -
ProducerHyper Hippo Games Mar 2016 - Sep 2016Kelowna, B.C., Ca• Help develop the vision of the game in production and organize the production team and tasks• Oversee the creative and technical development of the game• Define feature and game requirements• Ensure overall quality of the end product• Responsible for finding the fun• Hold daily and weekly meetings to keep the production of the game running according to plan• Ensure timely handover of deliverables• Coordinate between the various stakeholders/partners involved in the game• Work with CEO and Operations Manager on budget and timeline planning• Keep management informed of game progress and roadblocks• Work with Operations Manager on external contracts and licensing deals, if necessary• After launch, continue to refine the game -
ProducerBandai Namco Studios Vancouver Inc. Jul 2015 - Mar 2016• Work closely with game director, designers, programmers, artists, other producers, QA testers, and outsource teams to define and track tasks and ensure the development process stays on schedule.• Manage all external resources by overseeing budget, schedule and contracts.• Effectively communicate the product goals and plans to your team, executive leadership, and other departments.• Work with the Publishing partners across countries to plan, organize, and track the cross-department tasks and issues.• Partner with Marketing and International teams to communicate development deadlines and to coordinate asset delivery.• Coordinate with Customer Support team on App releases and updates to facilitate clear and up to date customer communication.• Partner with Research team to plan and execute usability and focus testing to ensure product quality and appeal for the target audience.
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Instructor - Intro To Programming, Mobile & Social DesignVancouver Film School Jul 2015 - Mar 2016Vancouver, Bc, Ca• Work closely with the Senior Instructor and other instructional staff to ensure curriculum is accurate, up to date and communicated to students in a clear and concise manner• Develop and deliver curriculum per the program mission and desired outcomes• Utilize course outlines to develop lesson plans and other course materials that detail what will be taught and how the course material will be delivered• Develop thorough and effective student assessment and grading systems consistent with VFS best practices• Provide creative and technical guidance and support on students• Manage courses effectively and make certain students are appraised of their academic standing in a regular and consistent manner including timely reporting of attendance and grades• Other duties assigned by the Senior Instructor - See more at: https://vfs.edu/vfscareers/362#sthash.v5z94TCj.dpuf -
Product OwnerDena May 2013 - Apr 2015Shibuya-Ku, Tokyo, JpCreating industry-leading games on the Mobage network. • Work with the Executive Producer and Studio Head to design game concepts that meet corporate portfolio needs.• Build a production team and work with all facets of production (marketing, legal, QA, analytics, art, engineering, design) to ensure the highest quality product.• Budgeting, scheduling, and setting KPI and revenue targets.• Maintaining project vision and team moral.• Planning and executing DeNA's unparalleled live operations for our games. -
Associate Product ManagerDena Jul 2012 - May 2013Shibuya-Ku, Tokyo, JpA leadership role in the company's Game Design, Analytics and Live Operation.• Manage all facets of mobile and social game production including: scheduling, internal resource management, approvals, asset delivery and routine production tasks.• Manage all reports and documentation for mobile game development projects.• Lead production from prototypes to live games and track all social elements of the game to ensure continued audience growth and success.• Ensure all concurrent game projects meet schedule, budgetary, marketing and localization requirements. -
Technical Teaching AssistantVancouver Film School Dec 2011 - Jul 2012Vancouver, Bc, CaProvide support for intructors through marking, student assistance, and teaching.• Programming Department• Game Mechanics Department• Unity• C#• Maya / Photoshop -
StudentVancouver Film School - Game Design Program Oct 2010 - Oct 2011Vancouver, Bc, Ca• Winner of Top Scholarship for 2010• Elected Class Representative by Peers• Honors Student• Commencement SpeakerThe Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Courses Include:- Mechanics / Analog Game Theory- Level design- 3D Art & Animation- Programming- Narrative Design- Business of Games -
Associate ProducerVancouver Comedy Festival Aug 2010 - Nov 2010Production and consultation of the festival's performances, parties and products(I call them the three Ps ;) as well as developing and implementing marketing strategies. • Consultation and booking local and world class talent• Live production• Graphic design for print and television• Television, radio and print production• Development of post festival productshttp://www.comedyfest.com
Aubrey Tennant Skills
Aubrey Tennant Education Details
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Vancouver Film SchoolGame Design
Frequently Asked Questions about Aubrey Tennant
What company does Aubrey Tennant work for?
Aubrey Tennant works for Genpop Interactive
What is Aubrey Tennant's role at the current company?
Aubrey Tennant's current role is COO & Co-Founder at Genpop Interactive.
What is Aubrey Tennant's email address?
Aubrey Tennant's email address is au****@****abs.com
What schools did Aubrey Tennant attend?
Aubrey Tennant attended Vancouver Film School.
What are some of Aubrey Tennant's interests?
Aubrey Tennant has interest in Comedy Writing And Mechanics, Film And Tv, Caving, Narrative Design, Soccer, Music, Sports, Theoretical Physics, Mountaineering, Video Games.
What skills is Aubrey Tennant known for?
Aubrey Tennant has skills like Game Design, Game Development, Unreal Engine 3, Unity3d, Video Games, Level Design, C#, Perforce, Agile Project Management, .net, Lean Software Development, Git.
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