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Audrey Cox Email & Phone Number

Principal Design Lead, UGC at Rec Room
Location: Redmond, Washington, United States 9 work roles 3 schools
1 work email found @againstgrav.com LinkedIn matched
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Current company
Role
Principal Design Lead, UGC
Location
Redmond, Washington, United States
Company size

Who is Audrey Cox? Overview

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Quick answer

Audrey Cox is listed as Principal Design Lead, UGC at Rec Room, a company with 349 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at againstgrav.com and a matched LinkedIn profile for Audrey Cox.

Audrey Cox previously worked as Design Lead, UGC Logic at Rec Room and System Designer, UGC at Rec Room. Audrey Cox holds Aaa 3D Animation, Art And Animation, Valedictorian from Digipen Institute Of Technology.

Company email context

Email format at Rec Room

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{first}@againstgrav.com
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Profile bio

About Audrey Cox

Systems designer at RecRoom, leading the UGC Logic team

Listed skills include 3D Studio Max, Photoshop, Pipeline Development, Modeling, and 21 others.

Current workplace

Audrey Cox's current company

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Rec Room
Rec Room
Principal Design Lead, UGC
Kirkland, WA, US
Website
Employees
349
AeroLeads page
9 roles

Audrey Cox work experience

A career timeline built from the work history available for this profile.

Principal Design Lead, Ugc

Kirkland, WA, US

Design Lead, Ugc Logic

Current

Seattle, Washington, United States

* Designed, shepherded, shipped, and iterated on numerous features for use within Rec Room's Circuits system, supplying fundamental building blocks for large-scale, professional-quality projects created by other internal teams. After rigorous internal usage, feedback and iteration, these features ship into the wider ecosystem for our creators to use* Used.

Sep 2021 - Present

System Designer, Ugc

Seattle, Washington, United States

* As a systems designer on what would become the Logic team, worked with other designers to establish foundational rules upon which to build Rec Room's Logic system, Circuits, and helped manage the early development, launch, and player communications.* Worked to identify gaps in the system and address them with high-value features, owning projects through.

Sep 2020 - Sep 2021

Lead 3D Artist

Seattle, Washington, United States

* Created low-poly, hand-painted character and environment assets with strong stylization, helping to evolve and strengthen the art style across the game* Executed level design, environmental storytelling, and some amount of art direction for numerous game experiences within Rec Room, including the implementation of assets, environment lighting with both.

Jan 2017 - Jan 2021

3D Artist

Wg Cells (Formerly Dropforge)

Bellevue, WA

* Games worked on: Smash Squad and several prototypes/unannounced games* Built, textured and lit eight thematically-unique arenas for Smash Squad with limited concept art* Assembled 2.5d campaign maps and animated both sprites and 3D assets to bring them to life* Almost solely responsible for internal 3D work for mobile titles, as well as some fx and.

Mar 2015 - Nov 2016

Game Artist Ii

Seattle, WA

* Games worked on: The Unmaking, numerous prototypes, one unreleased project* Created and re-topologized high-poly sculpts in Z-brush and Topogun for high fidelity cloud rendering* Generated sprites from 3d models for a custom GPU instancing strategy that allowed for hundreds of enemies on screen* Baked maps and painted textures for numerous in-game.

Jul 2013 - Nov 2014

3D Artist

Z2

Seattle, WA

* Games worked on: Paradise Bay* Created low-poly unit and environment art, including models, hand-painted textures, light-baking and improvising evolution stages from a provided concept* Refined art pipeline and lighting solutions to the enormous advantage of our workflow* Interfaced with the engineering department to make sure interdepartmental needs.

Feb 2013 - Jun 2013

Senior Artist

Gas Powered Games

Redmond, WA

- Games worked on: Supreme Commander, Supreme Commander: Forged Alliance, Demigod, Supreme Commander 2, Nanovor (with Smith and Tinker), Kings and Castles, Age of Empires Online, and two unannounced projects.- Bullt, textured, and lit high-res and in-game assets for RTS levelsPlayed a key role in developing environment art and lighting pipelines for.

Jul 2006 - Oct 2012

3D Artist

Arkitek Studios

* Created cinematic assets and animation on bio-medical subjects* Job required modeling, texturing, rigging, animation, lighting, rendering, and post-processing* Frequent problem-solving with a small, close team

Jan 2006 - Jul 2006
Team & coworkers

Colleagues at Rec Room

Other employees you can reach at recroom.com. View company contacts for 349 employees →

3 education records

Audrey Cox education

Bachelor Of Arts (B.A.), Art And Art History/Managerial Studies

FAQ

Frequently asked questions about Audrey Cox

Quick answers generated from the profile data available on this page.

What company does Audrey Cox work for?

Audrey Cox works for Rec Room.

What is Audrey Cox's role at Rec Room?

Audrey Cox is listed as Principal Design Lead, UGC at Rec Room.

What is Audrey Cox's email address?

AeroLeads has found 1 work email signal at @againstgrav.com for Audrey Cox at Rec Room.

Where is Audrey Cox based?

Audrey Cox is based in Redmond, Washington, United States while working with Rec Room.

What companies has Audrey Cox worked for?

Audrey Cox has worked for Rec Room, Wg Cells (Formerly Dropforge), Amazon, Z2, and Gas Powered Games.

Who are Audrey Cox's colleagues at Rec Room?

Audrey Cox's colleagues at Rec Room include Emma Keene, Abdallah Ahmad, Sarah H., Yang Lei, and Annaya Sharma.

How can I contact Audrey Cox?

You can use AeroLeads to view verified contact signals for Audrey Cox at Rec Room, including work email, phone, and LinkedIn data when available.

What schools did Audrey Cox attend?

Audrey Cox holds Aaa 3D Animation, Art And Animation, Valedictorian from Digipen Institute Of Technology.

What skills is Audrey Cox known for?

Audrey Cox is listed with skills including 3D Studio Max, Photoshop, Pipeline Development, Modeling, Texture Painting, Character Designs, Zbrush, and Video Games.

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