Aurélie Haider

Aurélie Haider Email and Phone Number

UX and UI Designer @ Lya Protect
France
Aurélie Haider's Location
France, France
About Aurélie Haider

Lead UX/UI designer since 8 years, I’m in charge of design, homogeneity and graphical identity of Incore-Systèmes solutions and their evolution. I strongly believe that users needs is key to build amazing softwares.My experience in conception and development in industry has greatly helped my understanding and anticipation of the many difficulties to overcome while building softwares

Aurélie Haider's Current Company Details
Lya Protect

Lya Protect

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UX and UI Designer
France
Website:
lyaprotect.com
Employees:
50
Aurélie Haider Work Experience Details
  • Lya Protect
    Ux And Ui Designer
    Lya Protect
    France
  • In-Core Systèmes
    Ux/Ui Designer
    In-Core Systèmes Feb 2016 - Present
    Lyon, Auvergne-Rhône-Alpes, France
    - In charge of creating visual and flow homogeneity in the company softwares and their graphical identity- Creator and maintainer of the design system- Continuous user needs analysis (Focus group, interviews, card sorting, experience maps, ...)- Information architecture (Mind maping (Xmind), Similarity matrices, dentograms, design thinking...)- Wireframing and design (Figma)- Expert audit and users tests (Observations in situ, satisfaction survey (Microsoft Forms, Flow), focusgroups)
  • In-Core Systèmes
    Software Engineer
    In-Core Systèmes Mar 2012 - Present
    Lyon
    - Continuous improvement of our solutions’ system architectures, obsolescence management andhardware maintainability (Linux)- Backend software for vision and traceability systems in surface inspection of industrial processes(C, Linux drivers)- Application porting from DOS to Linux
  • Sdp Games
    Engine Developer
    Sdp Games Nov 2010 - Dec 2011
    Lyon
    Developed and maintained high-performance game engines, ensuring clean and maintainable code for optimal functionality. Application porting initiatives, specifically migrating games from Nintendo platforms to iOS environments. Adapting code and graphics for seamless functionality on the new system, followed by rigorous testing to guarantee a flawless user experience.Ensured client satisfaction by actively managing communication in project follow-ups.
  • Trinity College Dublin
    Research Assistant In Computer Vision
    Trinity College Dublin Apr 2009 - Jun 2010
    Dublin, County Dublin, Ireland
    Research Project : Optimised graphic library for CELL architecture (Sony) (14 mois)Developed a graphics library optimized for the CELL processor with financial support from SONY. Block-matching algorithms for motion estimation in video processing. Image geometric transformations for image rotation, scaling, and warping. Alhorithms and code optimisation based on CELL architecture, vectorisation, double buffering, pipelining.Led a 3-person team in the development of the graphics library. Introduced coding methodologies, project architecture, and project management tools such as Gantt charts and technical documentation to ensure efficient development. Facilitated regular team follow-up meetings to track progress and address any issues.Collaborated with the SONY UK team to ensure alignment with project goals and technical specifications.Created and delivered tutorials for students at Trinity College on the architecture and development for the CELL processor.
  • Trinity College Dublin
    Research Assistant In Computer Vision
    Trinity College Dublin Apr 2008 - Feb 2009
    Dublin, County Dublin, Ireland
    Research Project: Sensible Content Detection in Videos (Google & PixArt) (10 mois)Developed algorithms for detecting sensitive content in videos using audio and video analysis techniques.Extracted features from video and audio data to facilitate classification.Employed machine learning algorithms, including Support Vector Machines (SVM) and k-Nearest Neighbors (kNN), for content classification.Utilized Motion History Images (MHI) to capture motion patterns relevant to sensitive content detection.Optimized code for the Hough transform using OpenMP for improved processing speed.
  • Trinity College Dublin
    Research Assistant In Computer Vision
    Trinity College Dublin Feb 2008 - Apr 2008
    Dublin, County Dublin, Ireland
    Research Project: Cancer detection in HD medical videos (St James Dublin Hospital) (2 mois)Developed algorithms for polyp detection in high-definition (HD) medical videos used for colon cancer screening.Investigated classification algorithms, specifically Support Vector Machines (SVM), for accurate polyp identification.Analyzed results using ROC curves to evaluate the performance of the detection algorithms.Designed and developed software for medical video annotation, facilitating the creation of training data for the machine learning models.
  • Atos Origin
    Java Developer
    Atos Origin Feb 2007 - Jul 2007
    Toulouse, Occitanie, France
    Internship at the Atos Origin space center.Worked with development teams and the quality unit to understand their needs and requirements.Developed software to automate quality metric calculations for various products in CVS.Extracted data from the repositories, processed information, and formatted results.Gained familiarity with product quality studies and processes, as well as customer requirements, normative requirements, internal requirements, and deadlines.

Aurélie Haider Education Details

Frequently Asked Questions about Aurélie Haider

What company does Aurélie Haider work for?

Aurélie Haider works for Lya Protect

What is Aurélie Haider's role at the current company?

Aurélie Haider's current role is UX and UI Designer.

What schools did Aurélie Haider attend?

Aurélie Haider attended Polytech Marseille, Université De La Méditerranée (Aix-Marseille Ii).

Who are Aurélie Haider's colleagues?

Aurélie Haider's colleagues are Jérémie Bartoli, Laetitia Granier, Marc Dugué, Antoine Paulet, Charles Garnier, Axel André, Thomas Afonso.

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