Austin Le work email
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Austin Le personal email
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I'm a software engineer at Adobe working on a new Creative Cloud platform that supports the future of creative and collaborative tooling initiatives on the web! Previously, I worked on prototyping and rendering for Adobe XD.Before that, I received my Master of Engineering degree in Computer Science from Princeton University and my Bachelor of Science degree in Electrical Engineering & Computer Science from UC Berkeley. All throughout, I was heavily involved in teaching undergraduate computer science courses as a teaching assistant, and received several awards for my engagement, dedication, and enthusiasm in computer science education.My academic and career interests are in real-time and interactive visual computing in computer graphics and computer vision. I'm especially fascinated by modern applications in immersive, online experiences such as virtual/augmented reality, animation, collaborative design, and video games. I'm excited to see how we can continue to push the boundaries of these fields to improve day-to-day life and create exciting new visual and interactive experiences for everyone.
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Senior Full Stack EngineerAdobeKirkland, Wa, Us -
Senior Software EngineerAdobe Feb 2024 - PresentSan Jose, Ca, UsI help engineer solutions on a new Creative Cloud web platform, which enables Adobe to bring its array of powerful creative and collaborative tools to the web, making creativity even more accessible and available for all. -
Software EngineerAdobe Sep 2019 - Feb 2024San Jose, Ca, Us -
Graduate Teaching AssistantPrinceton University Sep 2017 - Jun 2019Princeton, Nj, UsAs a graduate preceptor (teaching assistant) in the Computer Science (COS) department, my duties involved teaching precepts (small class meetings), grading, holding office hours, developing course material, and monitoring the course Piazza and email.- COS 217: Programming Systems (Fall 2017, Spring 2018, Fall 2018)- COS 426: Computer Graphics (Spring 2019) -
Graduate Student ResearcherPrinceton University Jun 2018 - Dec 2018Princeton, Nj, UsResearched and developed a system employing neural networks in Keras and optimization in MATLAB to accurately predict saliency in 360-degree videos, and then use these saliency maps to inform the creation of a normal field-of-view video that “moves” through the original video, showcasing only the most interesting parts. -
Undergraduate Student Instructor (Ugsi)Uc Berkeley Jan 2015 - May 2017Berkeley, Ca, UsAs an undergraduate student instructor (teaching assistant) in the EECS department, I taught lab and discussion sections, held office hours, and answered Piazza questions. I also helped organize and develop course material and resources for staff and students.- CS 61A: Structure and Interpretation of Computer Programs (Spring 2015, Fall 2015)- CS 61B: Data Structures and Algorithms (Spring 2016)- CS 184: Computer Graphics and Imaging (Spring 2017) -
Undergraduate Research AssistantUc Berkeley Nov 2015 - Aug 2016Berkeley, Ca, UsConducted research in human-computer interaction (HCI) within Bjorn Hartmann’s research group.Investigated the health, diversity, and robustness of the programming ecosystem based on analysis of publicly available software documentation and how developers interact with and learn from it. -
Undergraduate ReaderUc Berkeley Jan 2014 - Dec 2014Berkeley, Ca, UsGraded assignments, assisted primary teaching staff in miscellaneous tasks, helped run office hours and homework parties.- EE 20: Introduction to Signals and Systems (Spring 2014)- CS 61A: Structure and Interpretation of Computer Programs (Fall 2014) -
Undergraduate Research AssistantUc Berkeley Visual Computing Lab Aug 2016 - Feb 2017Collaborated with a PhD student in developing a system using C++ and CUDA for high-fidelity, real-time 3D content capture and replication into virtual reality spaces using the HTC Vive.
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Software Engineering InternRiot Games May 2016 - Aug 2016Los Angeles, Ca, UsDesigned and implemented a globally deployed Java microservice that runs on a containerized private cloud infrastructure that serves over 67 millions of players worldwide monthly. The microservice exposes an API that makes it easy for Riot to run secure and reliable promotions and reward players in real time with minimal player frustration.The service is designed to also minimize support requests and give Riot better business insight into player redemption and participation in order to better support Riot's millions of active players with compelling events. -
Engineering Practicum InternGoogle May 2015 - Aug 2015Mountain View, Ca, UsDesigned and implemented a system written in Golang that leverages 8 different Google Cloud Platform APIs to enable various push-to-deploy scenarios for Google App Engine users. This project supports and provides proof of concept for continuous delivery in Google Cloud Platform products.Wrote a total of over 10 integration and end-to-end tests and fully documented the design and implementation details of the project.Created a simplified open source version for release on Google’s GitHub to be used as an example of a push-to-deploy system using various Google Cloud Platform APIs, including the newly launched Admin API. -
Engineering Practicum InternGoogle May 2014 - Aug 2014Mountain View, Ca, UsDeveloped a web dashboard that queries large data sets consisting of Feedback reports from users about all of Google’s products and visually displays the data through interactive graphs and tables, which helps engineers to quickly understand trends and resolve issues.Wrote thorough documentation to aid future development on top of the foundation built by the project.
Austin Le Skills
Austin Le Education Details
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Princeton UniversityComputer Science -
University Of California, BerkeleyElectrical Engineering And Computer Science -
Troy High SchoolHigh School Diploma
Frequently Asked Questions about Austin Le
What company does Austin Le work for?
Austin Le works for Adobe
What is Austin Le's role at the current company?
Austin Le's current role is Senior Full Stack Engineer.
What is Austin Le's email address?
Austin Le's email address is au****@****ail.com
What schools did Austin Le attend?
Austin Le attended Princeton University, University Of California, Berkeley, Troy High School.
What are some of Austin Le's interests?
Austin Le has interest in Esports, Health, Travelling, Computer Graphics, Education, Image Processing, Science And Technology, Internet Of Things, Game Design, Artificial Intelligence.
What skills is Austin Le known for?
Austin Le has skills like Leadership, Close Attention To Detail, Git, Computer Architecture, Linux, Computer Games, Algorithms, Resourceful Problem Solving, Hands On Problem Solver, C, Platform, Cuda.
Who are Austin Le's colleagues?
Austin Le's colleagues are Xiaoyang Liu, Ratib Alnawaiseh, Nathalia Obando, Othman El Attar, Thuan Le, Adrian Spinei, Lucy Undefined.
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