Senior Backend Engineer
CurrentContributing backend things to an extremely cool game.
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@charter.net
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2 phones found area 415
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Austin Keller is listed as Backend @ Escape Velocity Entertainment at Escape Velocity Entertainment, based in Fontana, California, United States. AeroLeads shows a work email signal at charter.net, phone signal with area code 415, and a matched LinkedIn profile for Austin Keller.
Austin Keller previously worked as Senior Backend Engineer at Escape Velocity Entertainment and Senior Platform Engineer at Yuga Labs. Austin Keller holds B.S., Computer Science from California State University-San Bernardino.
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I'm a backend engineer with experience in both serverless and microservices. I have experience building backend services for scale. I'm comfortable with Unity & Unreal with regard to updating/implementing APIs and testing the full game loop.I thoroughly enjoy cross-disciplinary communication to come up with creative solutions. Working with other engineers, designers, and artists, to come up with solutions that benefit the players makes the creative process that much more enjoyable.Lastly, since this is a hot topic, I believe there is a future for Web3 (blockchain) tech, and I think video games are a great place to showcase what's possible and evolve the technology. I will always be of the mindset that the FUN comes first, and then you can find where the tech fits/works the best.
Listed skills include Game Development, C#, Unity3D, Video Games, and 22 others.
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Contributing backend things to an extremely cool game.
Doing cool stuff & helping build out the backend platform for Otherside.- Golang- Accelbyte- OpenTelemetry- Grafana K6
Bellevue, Wa, Us
Unannounced Shooter- Microservices- Golang- DynamoDB & a little Postgres (used on some other services I'd help with but didn't own)- Developed using Rider/WSL/Docker Containers- Owned the inventory, loot, and offer services- Minor C++ work when hooking up new/updated APIs on the client- UE5: Mostly when testing any new/updated endpoints against local dev container
El Segundo, Ca, Us
Project: [Current] MadWorld - Real-time squad-based shooter. Level up your squad, rally your friends, & battle for territory.* Golang, AWS Microservices- As the first backend engineer, set up AWS Serverless backend along with CTO. - Cloudformation to deploy backend tech stack- API Gateway/Lambda for HTTP and Websockets- DynamoDB for static & dynamic data- SNS for push notifications- Cloudwatch for logs and metrics- Flexmatch for matchmaking. Gamelift to host game sessions.- Periodically step into client-side using Lumberyard & C++.- Work with designers and client engineers to implement new features or make updates to existing ones.Project: Racing Rivals - Real-time drag racing. Tune your car, race for pinks , battle for turf, & more!* Java, Spring backend- Was part of a major update from rivals 6.x to 7.0 update. - Worked on multiple major features alongside other backend and client devs. - Helped write the new matchmaking system using Jedis.- Updated engine sim with client dev to improve discrepancies in sim race results.
San Francisco, Ca, Us
• Java backend.• Javascript, HTML, JSTL, & JQuery for web tools.• MongoDB for dynamic save data. MySQL for static data.• Using Morphia to map MongoDB to POJO and vice-versa.• Using Spring Framework for RESTful web services and MySQL CRUD operations.
San Francisco, Ca, Us
Katy Perry Pop: Generalist programming - Focus on UI/UXLanguage: C#Engine: Unity3DTarget Platforms: Android & iOS• Menu system / HUD• Full Stack --- Using existing API, created Client/Server end points for async communication of data. Implement/update business logic to handle data. --- Sequel Pro – Use MySQL db management software to add/update db tables and information based on required changes or bugs. This could require google protobuf updates on server and client.
Santa Ana, California, Us
Project Cancelled: Generalist programming.Language: C#Engine: Unity3DTarget Platforms: Playstation 3 & XBox 360• Menu system / HUD• Gameplay.• AI using behavior trees.Generalist programming.Language: C++ / BlueprintsEngine: Unreal Engine 4Target Platform: PC / Oculus VR• Menu system in 3D space.
Chuo-Ku , Tokyo, Jp
Casino League: Generalist programming with an emphasis on the User Interface.Language: C#, some Java when working with one of the pluginsEngine: Unity3D• Menu manager.• HUD and main menus within the main lobby of the game (User Profile, Leaderboards, etc).• Web API to communicate with server using web requests.• General bug fixes, maintenance, and updating.
Generalist programmer using C# and Unity3D • Implementation and modification of HUD and user interface • Utilized C#, Amazon SimpleDB, and MongoDB for client/server communications • Added new APIs to an already existing quest tool and quest system (AviNation only) • Programmed the limitation system/gating mechanic (AviNation only) • Wrote menu manager framework
Designed and conceptualized functional and visually appealing graphical layouts and designs for mobile applications using the Unity3D Engine.
Norco, Ca, Us
Design and implement a graphical user interface for a web based game using Unity3D game development kit, C#, and Photoshop. Used pivotal tracker to keep project lead informed on the progress of the assignments.
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Austin Keller works for Escape Velocity Entertainment.
Austin Keller is listed as Backend @ Escape Velocity Entertainment at Escape Velocity Entertainment.
AeroLeads has found 1 work email signal at @charter.net for Austin Keller at Escape Velocity Entertainment.
AeroLeads has found 2 phone signal(s) with area code 415 for Austin Keller at Escape Velocity Entertainment.
Austin Keller is based in Fontana, California, United States while working with Escape Velocity Entertainment.
Austin Keller has worked for Escape Velocity Entertainment, Yuga Labs, Final Strike Games, Carbonated Inc., and Glu Mobile.
You can use AeroLeads to view verified contact signals for Austin Keller at Escape Velocity Entertainment, including work email, phone, and LinkedIn data when available.
Austin Keller holds B.S., Computer Science from California State University-San Bernardino.
Austin Keller is listed with skills including Game Development, C#, Unity3D, Video Games, Programming, C++, Perforce, and Game Programming.
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