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Austin Keller Email & Phone Number

Backend @ Escape Velocity Entertainment at Escape Velocity Entertainment
Location: Fontana, California, United States 11 work roles 2 schools
1 work email found @charter.net 2 phones found area 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email f****@charter.net
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Backend @ Escape Velocity Entertainment
Location
Fontana, California, United States

Who is Austin Keller? Overview

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Quick answer

Austin Keller is listed as Backend @ Escape Velocity Entertainment at Escape Velocity Entertainment, based in Fontana, California, United States. AeroLeads shows a work email signal at charter.net, phone signal with area code 415, and a matched LinkedIn profile for Austin Keller.

Austin Keller previously worked as Senior Backend Engineer at Escape Velocity Entertainment and Senior Platform Engineer at Yuga Labs. Austin Keller holds B.S., Computer Science from California State University-San Bernardino.

Company email context

Email format at Escape Velocity Entertainment

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*@charter.net
68% confidence

AeroLeads found 1 current-domain work email signal for Austin Keller. Compare company email patterns before reaching out.

Profile bio

About Austin Keller

I'm a backend engineer with experience in both serverless and microservices. I have experience building backend services for scale. I'm comfortable with Unity & Unreal with regard to updating/implementing APIs and testing the full game loop.I thoroughly enjoy cross-disciplinary communication to come up with creative solutions. Working with other engineers, designers, and artists, to come up with solutions that benefit the players makes the creative process that much more enjoyable.Lastly, since this is a hot topic, I believe there is a future for Web3 (blockchain) tech, and I think video games are a great place to showcase what's possible and evolve the technology. I will always be of the mindset that the FUN comes first, and then you can find where the tech fits/works the best.

Listed skills include Game Development, C#, Unity3D, Video Games, and 22 others.

Current workplace

Austin Keller's current company

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Escape Velocity Entertainment
Escape Velocity Entertainment
Backend @ Escape Velocity Entertainment
AeroLeads page
11 roles · 16 years

Austin Keller work experience

A career timeline built from the work history available for this profile.

Senior Platform Engineer

Doing cool stuff & helping build out the backend platform for Otherside.- Golang- Accelbyte- OpenTelemetry- Grafana K6

Oct 2023 - May 2024

Backend Engineer

Bellevue, WA, US

Unannounced Shooter- Microservices- Golang- DynamoDB & a little Postgres (used on some other services I'd help with but didn't own)- Developed using Rider/WSL/Docker Containers- Owned the inventory, loot, and offer services- Minor C++ work when hooking up new/updated APIs on the client- UE5: Mostly when testing any new/updated endpoints against local dev.

Aug 2022 - May 2023

Backend Engineer

El Segundo, CA, US

Project: [Current] MadWorld - Real-time squad-based shooter. Level up your squad, rally your friends, & battle for territory.* Golang, AWS Microservices- As the first backend engineer, set up AWS Serverless backend along with CTO. - Cloudformation to deploy backend tech stack- API Gateway/Lambda for HTTP and Websockets- DynamoDB for static & dynamic data.

Mar 2017 - Aug 2022

Backend Engineer

San Francisco, CA, US

  • Java backend.
  • Javascript, HTML, JSTL, & JQuery for web tools.
  • MongoDB for dynamic save data. MySQL for static data.
  • Using Morphia to map MongoDB to POJO and vice-versa.
  • Using Spring Framework for RESTful web services and MySQL CRUD operations.
Feb 2016 - Feb 2017

Programmer

San Francisco, CA, US

  • Katy Perry Pop: Generalist programming - Focus on UI/UXLanguage: C#Engine: Unity3DTarget Platforms: Android & iOS
  • Menu system / HUD
  • Full Stack --- Using existing API, created Client/Server end points for async communication of data. Implement/update business logic to handle data. --- Sequel Pro – Use MySQL db management software to add/update db.
Mar 2015 - Feb 2016

Programmer

Santa Ana, California, US

  • Project Cancelled: Generalist programming.Language: C#Engine: Unity3DTarget Platforms: Playstation 3 & XBox 360
  • Menu system / HUD
  • Gameplay.
  • AI using behavior trees.Generalist programming.Language: C++ / BlueprintsEngine: Unreal Engine 4Target Platform: PC / Oculus VR
  • Menu system in 3D space.
Oct 2014 - Mar 2015

Programmer

Chuo-ku, Tokyo, JP

  • Casino League: Generalist programming with an emphasis on the User Interface.Language: C#, some Java when working with one of the pluginsEngine: Unity3D
  • Menu manager.
  • HUD and main menus within the main lobby of the game (User Profile, Leaderboards, etc).
  • Web API to communicate with server using web requests.
  • General bug fixes, maintenance, and updating.
Jan 2013 - Aug 2014

Junior Programmer

  • Generalist programmer using C# and Unity3D
  • Implementation and modification of HUD and user interface
  • Utilized C#, Amazon SimpleDB, and MongoDB for client/server communications
  • Added new APIs to an already existing quest tool and quest system (AviNation only)
  • Programmed the limitation system/gating mechanic (AviNation only)
  • Wrote menu manager framework
Sep 2011 - Sep 2012

Contract Programmer

Designed and conceptualized functional and visually appealing graphical layouts and designs for mobile applications using the Unity3D Engine.

Mar 2011 - Jun 2011

Programmer Intern

Norco, CA, US

Design and implement a graphical user interface for a web based game using Unity3D game development kit, C#, and Photoshop. Used pivotal tracker to keep project lead informed on the progress of the assignments.

2010 - 2010
2 education records

Austin Keller education

B.S., Computer Science

California State University-San Bernardino

Education record

San Bernardino Valley College
FAQ

Frequently asked questions about Austin Keller

Quick answers generated from the profile data available on this page.

What company does Austin Keller work for?

Austin Keller works for Escape Velocity Entertainment.

What is Austin Keller's role at Escape Velocity Entertainment?

Austin Keller is listed as Backend @ Escape Velocity Entertainment at Escape Velocity Entertainment.

What is Austin Keller's email address?

AeroLeads has found 1 work email signal at @charter.net for Austin Keller at Escape Velocity Entertainment.

What is Austin Keller's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Austin Keller at Escape Velocity Entertainment.

Where is Austin Keller based?

Austin Keller is based in Fontana, California, United States while working with Escape Velocity Entertainment.

What companies has Austin Keller worked for?

Austin Keller has worked for Escape Velocity Entertainment, Yuga Labs, Final Strike Games, Carbonated Inc., and Glu Mobile.

How can I contact Austin Keller?

You can use AeroLeads to view verified contact signals for Austin Keller at Escape Velocity Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Austin Keller attend?

Austin Keller holds B.S., Computer Science from California State University-San Bernardino.

What skills is Austin Keller known for?

Austin Keller is listed with skills including Game Development, C#, Unity3D, Video Games, Programming, C++, Perforce, and Game Programming.

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